- Blind mode tutorial
lichess.org
Donate
FEN
[Event "rated Antichess game"] [Site "https://lichess.org/aVQPPuCF"] [Date "2024.12.20"] [White "ChanulLithsara"] [Black "avasce"] [Result "0-1"] [GameId "aVQPPuCF"] [UTCDate "2024.12.20"] [UTCTime "10:47:06"] [WhiteElo "1054"] [BlackElo "1130"] [WhiteRatingDiff "-21"] [BlackRatingDiff "+4"] [Variant "Antichess"] [TimeControl "180+3"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 { [%eval 2.07] } 1... b5 { [%eval 2.11] } 2. Bxb5 { [%eval 1.93] } 2... Nc6?? { (1.93 → Mate in 15) Checkmate is now unavoidable. Ba6 was best. } { [%eval #15] } (2... Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Na3 Bxa2 6. Rxa2 Nh6 7. Ne2) 3. Bxc6 { [%eval #15] } 3... dxc6 { [%eval #14] } 4. Qf3?? { (Mate in 14 → 1.22) Lost forced checkmate sequence. Qg4 was best. } { [%eval 1.22] } (4. Qg4 Bxg4 5. Kd1 Bxd1 6. Nc3 Bxc2 7. d3 Qxd3 8. e4 Qxe4) 4... Qxd2 { [%eval 1.09] } 5. Qxf7?? { (1.09 → -0.59) Blunder. Bxd2 was best. } { [%eval -0.59] } (5. Bxd2 Bf5 6. Qxc6 Bxc2 7. Qxc7 Bxb1 8. Qxa7 Rxa7 9. Rxb1 Rxa2) 5... Kxf7? { (-0.59 → 0.53) Mistake. Qxe1 was best. } { [%eval 0.53] } (5... Qxe1 6. Qxe7 Nxe7 7. Ne2 Qxe2 8. Bd2 Qxe3 9. fxe3 Bh3 10. gxh3) 6. Kxd2 { [%eval 1.74] } 6... Bh3 { [%eval 0.47] } 7. gxh3 { [%eval 1.94] } 7... e6?? { (1.94 → Mate in 12) Checkmate is now unavoidable. c5 was best. } { [%eval #12] } (7... c5) 8. a3?? { (Mate in 12 → 1.38) Lost forced checkmate sequence. b4 was best. } { [%eval 1.38] } (8. b4 Bxb4 9. Ke1 Bxe1 10. Ba3 Bxf2 11. Ne2 Bxe3 12. Nd4 Bxd4 13. Rd1 Bxa1) 8... Bxa3 { [%eval 1.48] } 9. bxa3 { [%eval 0.92] } 9... Ne7? { (0.92 → 2.60) Mistake. Rd8 was best. } { [%eval 2.6] } (9... Rd8 10. Kd1 Rxd1 11. Ne2 Rxc1 12. Rxc1 Nh6 13. Nbc3 c5 14. e4 c4 15. a4) 10. Kd1?! { (2.60 → 1.93) Inaccuracy. a4 was best. } { [%eval 1.93] } (10. a4) 10... Rhc8? { (1.93 → 3.84) Mistake. g5 was best. } { [%eval 3.84] } (10... g5 11. Ne2) 11. Bd2?? { (3.84 → 0.46) Blunder. Nc3 was best. } { [%eval 0.46] } (11. Nc3 Rd8 12. Nd5 Rxd5 13. Rb1 Rxd1 14. Rb7 Rxc1 15. Rxa7 Rxc2 16. Rxc7 Rxa3) 11... a5?? { (0.46 → 2.39) Blunder. g5 was best. } { [%eval 2.39] } (11... g5) 12. Bxa5 { [%eval 1.95] } 12... Rxa5 { [%eval 1.92] } 13. Ra2?? { (1.92 → Mate in 16) Checkmate is now unavoidable. Kd2 was best. } { [%eval #-16] } (13. Kd2 Rxa3 14. Nxa3 c5 15. c4 Rg8 16. Ne2 Nc6 17. Nc3 Nd4 18. exd4 cxd4) 13... Rxa3 { [%eval #-16] } 14. Rxa3 { [%eval #-7] } 14... Ra8 { [%eval #-7] } 15. Rxa8 { [%eval #-6] } 15... Nc8 { [%eval #-6] } 16. Rxc8 { [%eval #-5] } 16... h5 { [%eval #-6] } 17. Rxc7 { [%eval #-5] } 17... h4?? { (Mate in 5 → Mate in 14) Lost forced checkmate sequence. Ke7 was best. } { [%eval #14] } (17... Ke7 18. Rxe7 g5 19. Rxe6 h4 20. Rxc6 g4 21. hxg4 h3 22. Nxh3#) 18. Rxc6?? { (Mate in 14 → Mate in 3) Lost forced checkmate sequence. Rxf7 was best. } { [%eval #-3] } (18. Rxf7 c5 19. Rxg7 c4 20. Nd2 c3 21. e4 cxd2 22. Kxd2 e5 23. f4 exf4) 18... g6?? { (Mate in 3 → 1.65) Lost forced checkmate sequence. Kg8 was best. } { [%eval 1.65] } (18... Kg8 19. Rxe6 g6 20. Rxg6 Kg7 21. Rxg7#) 19. Rxe6 { [%eval 1.89] } 19... Kxe6 { [%eval 2.61] } 20. e4?? { (2.61 → Mate in 7) Checkmate is now unavoidable. Nc3 was best. } { [%eval #-7] } (20. Nc3 Kf5 21. Ne4 Kxe4 22. Ne2 Kxe3 23. fxe3 g5 24. Rg1 g4 25. hxg4 h3) 20... Kd5?? { (Mate in 7 → 8.28) Lost forced checkmate sequence. g5 was best. } { [%eval 8.28] } (20... g5 21. e5 Kxe5 22. Nf3 Kf5 23. Nxg5 Kxg5 24. f4 Kxf4 25. Kc1 Ke3 26. Rd1) 21. exd5 { [%eval 8.45] } 21... g5 { [%eval 8.68] } 22. f4 { [%eval 9.15] } 22... gxf4 { [%eval 8.24] } 23. Ke2?? { (8.24 → Mate in 1) Checkmate is now unavoidable. Ne2 was best. } { [%eval #-1] } (23. Ne2) 23... f3 { [%eval #-1] } 24. Kxf3# { Game ends by variant rule. } 0-1