lichess.org
Donate
 
Computer analysisMove timesCrosstableShare & export
FEN
[Event "Rated Antichess game"] [Site "https://lichess.org/aLEdfMCe"] [Date "2022.03.28"] [White "Arcturus008A"] [Black "GrigoryM-N"] [Result "0-1"] [UTCDate "2022.03.28"] [UTCTime "09:53:47"] [WhiteElo "910"] [BlackElo "935"] [WhiteRatingDiff "-54"] [BlackRatingDiff "+33"] [Variant "Antichess"] [TimeControl "720+9"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 d6?? { (1.30 → Mate in 14) Checkmate is now unavoidable. e6 was best. } (1... e6 2. Ba6 Nxa6 3. b4 Bxb4 4. Qh5 Bxd2 5. Bxd2 Nb4 6. Bxb4) 2. Ba6 Nxa6 3. b4 Nxb4 4. d3?? { (Mate in 15 → -1.14) Lost forced checkmate sequence. Qf3 was best. } (4. Qf3 Nxa2 5. Qxb7 Bxb7 6. Rxa2 Bxg2 7. Rxa7 Rxa7 8. c4 Bxh1) 4... Nxd3? { (-1.14 → 0.00) Mistake. Nxa2 was best. } (4... Nxa2 5. Rxa2) 5. cxd3 Bh3 6. gxh3? { (0.36 → -0.84) Mistake. Nxh3 was best. } (6. Nxh3 d5 7. Qh5 d4 8. Qxf7 dxe3 9. fxe3 Qxd3 10. Qxg7 Bxg7 11. Nc3 Qxc3 12. Bd2 Qxd2) 6... Qc8?? { (-0.84 → Mate in 12) Checkmate is now unavoidable. c5 was best. } (6... c5 7. Nd2) 7. e4?? { (Mate in 12 → Mate in 14) Lost forced checkmate sequence. Bb2 was best. } (7. Bb2 Qxh3 8. Bxg7 Qxh2 9. Rxh2 Bxg7 10. Rxh7 Bxa1 11. Rxf7 Kxf7 12. Qh5 Rxh5 13. Nh3 Rxh3) 7... Qxh3 8. Nxh3 g5?? { (Mate in 13 → 0.91) Lost forced checkmate sequence. f5 was best. } (8... f5 9. exf5 e6 10. fxe6 Kd7 11. exd7 g5 12. Nxg5 Rd8 13. Nxh7 Rxd7 14. Nxf8 Rxh2 15. Nxd7) 9. Bxg5 f5 10. exf5?? { (0.67 → Mate in 10) Checkmate is now unavoidable. Bxe7 was best. } (10. Bxe7 fxe4) 10... e6 11. fxe6 Kd7 12. exd7 Rd8 13. Bxd8 Be7?? { (Mate in 7 → 1.60) Lost forced checkmate sequence. d5 was best. } (13... d5 14. Bxc7 Ba3 15. Nxa3 b5 16. Nxb5 Ne7 17. Nxa7 Rd8 18. Bxd8 d4 19. Bxe7 h5 20. Qxh5#) 14. Bxc7?? { (1.60 → Mate in 6) Checkmate is now unavoidable. Bxe7 was best. } (14. Bxe7) 14... Nh6?? { (Mate in 6 → Mate in 11) Lost forced checkmate sequence. Nf6 was best. } (14... Nf6 15. Bxd6 Nxd7 16. Bxe7 Rd8 17. Bxd8 a5 18. Bxa5 Nb6 19. Bxb6 h5 20. Qxh5#) 15. Bxd6 Bxd6 16. Rg1 Bxh2 17. Ng5 Bxg1 18. Nxh7 Bxf2 19. Kxf2 Rxh7 20. Qg4?? { (Mate in 6 → Mate in 4) Lost forced checkmate sequence. Nc3 was best. } (20. Nc3 Rxd7 21. Qg4 Nxg4 22. d4 Rxd4 23. Rh1 Nxf2 24. a3 Nxh1 25. Na4 Rxa4#) 20... Rxd7 21. Qxd7 Nf5 22. Qxf5 b5 23. Qxb5 a5 24. Qxa5# { Game ends by variant rule. } 0-1