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[Event "Casual King of the Hill game"] [Site "https://lichess.org/aD9ZxPCb"] [Date "2016.12.07"] [White "trex_mix"] [Black "tlobl1"] [Result "1-0"] [UTCDate "2016.12.07"] [UTCTime "00:11:44"] [WhiteElo "1500"] [BlackElo "1500"] [Variant "King of the Hill"] [TimeControl "300+2"] [ECO "C20"] [Opening "Bongcloud Attack"] [Termination "Normal"] [Annotator "lichess.org"] 1. e4 e5 2. Ke2?? { (0.42 → -1.57) Blunder. Nf3 was best. } { C20 Bongcloud Attack } (2. Nf3) 2... Bc5 3. c3 Nf6?! { (-1.80 → -0.85) Inaccuracy. Nc6 was best. } (3... Nc6 4. b4 Qh4 5. Kd3 Nf6 6. Kc2 Nxe4 7. Nf3 Qg4 8. h3 Qe6 9. bxc5 Nxf2 10. Qe1) 4. d4 Bb6 5. Kd3?? { (-0.52 → -3.89) Blunder. dxe5 was best. } (5. dxe5 Ng4 6. Be3 Bxe3 7. h3 Bb6 8. hxg4 d6 9. Na3 Bxg4+ 10. Nf3 Nc6 11. exd6 cxd6) 5... Nc6?? { (-3.89 → -0.41) Blunder. d5 was best. } (5... d5 6. Kc2) 6. b3?? { (-0.41 → -4.02) Blunder. d5 was best. } (6. d5) 6... Ke7?? { (-4.02 → 0.01) Blunder. d5 was best. } (6... d5 7. Kc2) 7. Ba3+? { (0.01 → -1.56) Mistake. d5 was best. } (7. d5 Nb8 8. Ba3+ d6 9. Nd2 Nbd7 10. Qe1 Bc5 11. b4 Bb6 12. Nc4 a5 13. Kc2 axb4) 7... Ke6?? { (-1.56 → Mate in 3) Checkmate is now unavoidable. d6 was best. } (7... d6 8. d5 Nxd5 9. Kc2 Nf6 10. Qe1 g6 11. Nd2 Kf8 12. Ngf3 Kg7 13. Bc4 h6 14. Rd1) 8. d5+ Nxd5 9. c4?? { (Mate in 2 → -4.68) Lost forced checkmate sequence. Qg4+ was best. } (9. Qg4+ f5 10. Qxf5#) 9... Nf4+?? { (-4.68 → -1.17) Blunder. Ndb4+ was best. } (9... Ndb4+) 10. Kc3?? { (-1.17 → -3.78) Blunder. Kc2 was best. } (10. Kc2 Kf6) 10... d5? { (-3.78 → -1.85) Mistake. f5 was best. } (10... f5) 11. g3?? { (-1.85 → -9.88) Blunder. Qg4+ was best. } (11. Qg4+ Kf6 12. Qh4+ Kg6 13. Qg3+ Qg5 14. Nf3 Bd4+ 15. Kd2 Qxg3 16. hxg3 Bxa1 17. gxf4 exf4) 11... Nh5?? { (-9.88 → 4.72) Blunder. dxe4 was best. } (11... dxe4 12. Qxd8 Rxd8 13. Kc2 Nd3 14. Nh3 Nd4+ 15. Kc3 Nb5+ 16. Kc2 h6 17. Bg2 f5 18. g4) 12. f4?? { (4.72 → -7.87) Blunder. cxd5+ was best. } (12. cxd5+) 12... Nf6?? { (-7.87 → Mate in 3) Checkmate is now unavoidable. dxe4 was best. } (12... dxe4) 13. f5+?? { (Mate in 3 → 0.10) Lost forced checkmate sequence. Bh3+ was best. } (13. Bh3+ Ng4 14. Qxg4+ Kf6 15. Qg5#) 13... Kd7 14. exd5 Bd4+ 15. Kd3 e4+?! { (-0.63 → 0.35) Inaccuracy. Bxa1 was best. } (15... Bxa1) 16. Ke2?? { (0.35 → -6.57) Blunder. Kc2 was best. } (16. Kc2) 16... g6?? { (-6.57 → -1.58) Blunder. Bxa1 was best. } (16... Bxa1) 17. Nc3? { (-1.58 → -3.33) Mistake. Bh3 was best. } (17. Bh3 Bxa1 18. fxg6+ Ke8 19. g7 Rg8 20. dxc6 Bxh3 21. Nxh3 bxc6 22. Ke3 Rxg7 23. Nf2 Rg5) 17... gxf5?? { (-3.33 → -0.56) Blunder. Bxc3 was best. } (17... Bxc3 18. Rc1) 18. Qd3?? { (-0.56 → -16.34) Blunder. Qd2 was best. } (18. Qd2 Be5 19. Re1 Nd4+ 20. Kd1 c6 21. Bc5 Ne6 22. Ba3 Kc7 23. Kc1 Ng4 24. Nh3 b6) 18... Re8?? { (-16.34 → -0.93) Blunder. exd3+ was best. } (18... exd3+) 19. Qxd4?? { (-0.93 → -14.35) Blunder. Qd2 was best. } (19. Qd2) 19... Nxd4+ 20. Ke3 c5 21. Nxe4?! { (-15.01 → Mate in 6) Checkmate is now unavoidable. Bxc5 was best. } (21. Bxc5 Nc2+) 21... Rxe4+ 22. Kd3 Kd6 23. Nf3 Qe7 24. Bb2 Qe5 25. Bxd4 Qxd5 26. Re1 Qxd4+ 27. Kc2 Qxc4+? { (Mate in 4 → -8.95) Lost forced checkmate sequence. Rxe1 was best. } (27... Rxe1 28. Bd3 Qf2+ 29. Kc3 Nd5+ 30. cxd5 Kxd5#) 28. Bxc4 Be6 29. Rd1+ Bd5 30. Kd3?? { (-6.82 → Mate in 5) Checkmate is now unavoidable. Rxd5+ was best. } (30. Rxd5+ Nxd5 31. Rd1 Re5 32. Rd2 Rd8 33. a4 f6 34. Rd3 Ke6 35. Kd2 f4 36. g4 a6) 30... b5?! { (Mate in 5 → -26.17) Lost forced checkmate sequence. Rd4+ was best. } (30... Rd4+ 31. Kc3 Bxf3 32. Rhe1 Ne4+ 33. Rxe4 Bxe4 34. Bxf7 Ke5#) 31. Bxb5?! { (-26.17 → Mate in 3) Checkmate is now unavoidable. Kc3 was best. } (31. Kc3 bxc4) 31... c4+? { (Mate in 3 → -9.47) Lost forced checkmate sequence. Rd4+ was best. } (31... Rd4+ 32. Kc3 Bxf3 33. Be8 Ke5#) 32. Bxc4 Bxc4+ 33. bxc4?! { (-11.60 → Mate in 7) Checkmate is now unavoidable. Kc2+ was best. } (33. Kc2+ Kc5) 33... Kc5 34. g4 Rd8+ 35. Kc3 Rdd4?? { (Mate in 4 → 0.00) Lost forced checkmate sequence. Rxc4+ was best. } (35... Rxc4+ 36. Kb2 Rdd4 37. Rxd4 Rxd4 38. gxf5 Kd5#) 36. Nxd4?? { (0.00 → -26.79) Blunder. Rxd4 was best. } (36. Rxd4 Rxd4 37. Nxd4 Ne4+ 38. Kd3 Nf2+ 39. Kc3 Ne4+) 36... Nd5+ 37. Kd3?! { (-17.49 → Mate in 4) Checkmate is now unavoidable. Kb3 was best. } (37. Kb3 Rxd4) 37... Ne3?? { (Mate in 4 → Mate in 7) Lost forced checkmate sequence. Rxd4+ was best. } (37... Rxd4+ 38. Kc2 Kxc4 39. Kc1 Ne3 40. Rde1 Kd5#) 38. Nxf5 Rd4+ 39. Nxd4 f5 40. Nxf5 Nxf5 41. Ke4# { Game ends by variant rule. } 1-0