- Blind mode tutorial
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[Event "kings who drive quickly Arena"] [Site "https://lichess.org/a3urtfQS"] [Date "2023.12.04"] [White "GoodSplendidSun"] [Black "henryf123"] [Result "0-1"] [GameId "a3urtfQS"] [UTCDate "2023.12.04"] [UTCTime "21:37:35"] [WhiteElo "1562"] [BlackElo "1329"] [WhiteRatingDiff "-33"] [BlackRatingDiff "+104"] [Variant "Racing Kings"] [TimeControl "240+3"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. Kh3 { [%eval 0.0] } 1... Be4 { [%eval 0.48] } 2. Kh4? { (0.48 → -0.73) Mistake. Ng3 was best. } { [%eval -0.73] } (2. Ng3 Bc6 3. Be2 Kb3 4. Kg4 Ka4 5. Qh5 Rb7 6. Rh2 Qc3) 2... Nxf2? { (-0.73 → 0.79) Mistake. Nxf1 was best. } { [%eval 0.79] } (2... Nxf1 3. Bd4 Rxe2 4. Bxa1 Rxg2 5. Nxg2 Nf2 6. Nf4 Nxh1 7. Kg5) 3. Rxf2?? { (0.79 → -2.37) Blunder. Kg5 was best. } { [%eval -2.37] } (3. Kg5 Rb6 4. Qh3 R1b3 5. Qd7 Bb2 6. Qxd2 Bxg2 7. Rxg2 Ka3) 3... Bxh1 { [%eval -2.37] } 4. Rxh1?! { (-2.37 → -3.50) Inaccuracy. Kg5 was best. } { [%eval -3.5] } (4. Kg5 Rb6 5. Rxh1 Kb3 6. Ng3 Kb4 7. Ne4 Bb2 8. Nxd2 Rxe1 9. Rf5 Qa7 10. Nc4 Rxf1) 4... Nxf1 { [%eval -3.65] } 5. Rfxf1 { [%eval -3.52] } 5... Rxe2 { [%eval -3.44] } 6. Kh5 { [%eval -3.65] } 6... Re6 { [%eval -3.68] } 7. Rhg1?! { (-3.68 → -5.76) Inaccuracy. Rf3 was best. } { [%eval -5.76] } (7. Rf3 Qg7 8. Nc2 Qb2 9. Ne1 Qe2 10. Kg4 Rb5 11. Kh4 Qb2 12. Kg4 Qd2 13. Ng2 Rh6) 7... Rbb6 { [%eval -5.11] } 8. Nf3?! { (-5.11 → -7.32) Inaccuracy. Rg4 was best. } { [%eval -7.32] } (8. Rg4 Bd2) 8... Ka3 { [%eval -6.46] } 9. Nh4?! { (-6.46 → -10.58) Inaccuracy. Rg4 was best. } { [%eval -10.58] } (9. Rg4 Rf6) 9... Ka4 { [%eval -10.41] } 10. Ng6 { [%eval -14.38] } 10... Ka5 { [%eval -15.97] } 11. Rf7 { [%eval -18.66] } 11... Rxg6 { [%eval -13.14] } 12. Rxg6 { [%eval -12.66] } 12... Ka6 { [%eval -13.75] } 13. Rgg7?! { (-13.75 → Mate in 5) Checkmate is now unavoidable. Kg4 was best. } { [%eval #-5] } (13. Kg4 Qe5) 13... Qxg7 { [%eval #-4] } 14. Rxg7 { [%eval #-4] } 14... Rb7 { [%eval #-3] } 15. Rg8 { [%eval #-3] } 15... Ka7 { [%eval #-2] } 16. Kg6 { [%eval #-2] } 16... Bb2 { [%eval #-2] } 17. Kh6 { [%eval #-2] } 17... Rb8 { [%eval #-1] } 18. Kh7 { [%eval #-1] } 18... Ka8# { Game ends by variant rule. } 0-1