FEN
[Event "Hourly Antichess Arena"]
[Site "https://lichess.org/ZyvPBqmp"]
[Date "2025.09.22"]
[White "NoPebblesLeft"]
[Black "AG-73"]
[Result "0-1"]
[GameId "ZyvPBqmp"]
[UTCDate "2025.09.22"]
[UTCTime "09:25:50"]
[WhiteElo "2293"]
[BlackElo "1648"]
[WhiteRatingDiff "-13"]
[BlackRatingDiff "+13"]
[Variant "Antichess"]
[TimeControl "60+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. g3 { [%eval 0.0] } 1... Na6?? { (0.00 → 3.12) Blunder. Nh6 was best. } { [%eval 3.12] } (1... Nh6 2. g4 Nxg4 3. Bg2 Nxh2 4. Bxb7 Bxb7 5. Rxh2 Bd5 6. Rxh7) 2. b4 { [%eval 2.15] } 2... Nxb4 { [%eval 0.38] } 3. Bb2?! { (0.38 → -0.37) Inaccuracy. Bg2 was best. } { [%eval -0.37] } (3. Bg2 Nxa2 4. Bxb7 Nxc1 5. Rxa7 Bxb7 6. Rxb7 Nxe2 7. Rxc7 Qxc7) 3... Nxa2 { [%eval -0.51] } 4. Bxg7 { [%eval -0.3] } 4... Bxg7 { [%eval -0.3] } 5. Rxa2 { [%eval -0.07] } 5... Bc3 { [%eval 0.45] } 6. dxc3 { [%eval 0.18] } 6... d5?? { (0.18 → Mate in 15) Checkmate is now unavoidable. a6 was best. } { [%eval #15] } (6... a6 7. Qxd7) 7. Rxa7 { [%eval #15] } 7... Rxa7 { [%eval #14] } 8. Qxd5 { [%eval #12] } 8... Qxd5 { [%eval #11] } 9. Nd2?? { (Mate in 11 → -1.71) Lost forced checkmate sequence. h4 was best. } { [%eval -1.71] } (9. h4 Qxh1 10. h5 Qxh5 11. Na3 Rxa3 12. f3 Rxc3 13. e3 Rxe3 14. g4 Qxg4) 9... Qxd2 { [%eval -1.81] } 10. Kxd2 { [%eval -2.07] } 10... Bh3?? { (-2.07 → -0.07) Blunder. e6 was best. } { [%eval -0.07] } (10... e6 11. Nh3) 11. Nxh3?? { (-0.07 → -2.07) Blunder. Bxh3 was best. } { [%eval -2.07] } (11. Bxh3 e6) 11... Kd7 { [%eval -3.06] } 12. Kc1 { [%eval -3.0] } 12... Kc6?? { (-3.00 → -0.13) Blunder. Ra6 was best. } { [%eval -0.13] } (12... Ra6 13. c4) 13. Kb2 { [%eval -0.48] } 13... Ra3?! { (-0.48 → 0.53) Inaccuracy. Ra1 was best. } { [%eval 0.53] } (13... Ra1 14. Kxa1) 14. Kxa3 { [%eval -0.53] } 14... Kd6? { (-0.53 → 1.00) Mistake. Kd7 was best. } { [%eval 1.0] } (14... Kd7 15. c4) 15. f3?? { (1.00 → -2.45) Blunder. e3 was best. } { [%eval -2.45] } (15. e3 Kd7) 15... Ke6?? { (-2.45 → 1.94) Blunder. Nf6 was best. } { [%eval 1.94] } (15... Nf6 16. g4) 16. Nf2?? { (1.94 → -1.76) Blunder. Ng5 was best. } { [%eval -1.76] } (16. Ng5 Nh6) 16... Kd6?! { (-1.76 → -0.69) Inaccuracy. Nf6 was best. } { [%eval -0.69] } (16... Nf6 17. g4) 17. Kb2? { (-0.69 → -2.22) Mistake. Bh3 was best. } { [%eval -2.22] } (17. Bh3 Nf6 18. Be6 Kxe6 19. e4 Nxe4 20. fxe4 Kd7 21. Nh3 Re8 22. Kb3 e6) 17... Kc6?? { (-2.22 → 0.00) Blunder. Nf6 was best. } { [%eval 0.0] } (17... Nf6 18. Nh3) 18. Kc1? { (0.00 → -1.60) Mistake. Bh3 was best. } { [%eval -1.6] } (18. Bh3 e6 19. Bxe6 fxe6 20. Ra1 Kb6 21. Rd1 Kc6) 18... Kd6?? { (-1.60 → 0.37) Blunder. Nf6 was best. } { [%eval 0.37] } (18... Nf6 19. h4) 19. Kd2? { (0.37 → -1.13) Mistake. Bh3 was best. } { [%eval -1.13] } (19. Bh3 e6 20. Bxe6 fxe6 21. f4 Ne7 22. Kd2 Kd7 23. Ke3 Nc6 24. Kd4 Nxd4) 19... Kc6? { (-1.13 → 0.23) Mistake. Nh6 was best. } { [%eval 0.23] } (19... Nh6 20. h4) 20. f4? { (0.23 → -1.22) Mistake. Bh3 was best. } { [%eval -1.22] } (20. Bh3 e6 21. Bxe6 fxe6 22. g4 Ne7 23. g5 Rb8 24. h4 Kd7 25. c4 Nc6) 20... e5 { [%eval -1.01] } 21. fxe5 { [%eval -1.53] } 21... Nf6? { (-1.53 → 0.00) Mistake. Kd7 was best. } { [%eval 0.0] } (21... Kd7 22. e6 fxe6 23. c4 Ne7 24. Kc3 c6 25. h4 Re8 26. Kd3 Rd8 27. Rh2) 22. exf6 { [%eval -0.2] } 22... Kd7 { [%eval 0.0] } 23. Kd3?? { (0.00 → Mate in 11) Checkmate is now unavoidable. Ke3 was best. } { [%eval #-11] } (23. Ke3 Ra8 24. Rg1 Rf8 25. h4 Kd6 26. Nh3 Rd8 27. Nf2) 23... Ke7?? { (Mate in 11 → 0.12) Lost forced checkmate sequence. Rf8 was best. } { [%eval 0.12] } (23... Rf8 24. Rg1 Ke7 25. fxe7 c5 26. exf8=B f5 27. Bxc5 f4 28. gxf4 b6 29. Bxb6) 24. fxe7 { [%eval 0.46] } 24... Rf8 { [%eval 0.19] } 25. exf8=B { [%eval 0.13] } 25... c5 { [%eval 0.18] } 26. Bxc5 { [%eval 0.18] } 26... b6 { [%eval 0.19] } 27. Bxb6 { [%eval 0.14] } 27... f5 { [%eval 0.96] } 28. g4?? { (0.96 → Mate in 2) Checkmate is now unavoidable. Ng4 was best. } { [%eval #-2] } (28. Ng4 fxg4) 28... fxg4 { [%eval #-2] } 29. Nxg4 { [%eval #-1] } 29... h6 { [%eval #-1] } 30. Nxh6# { Game ends by variant rule. } 0-1
