FEN
[Event "Hourly Antichess Arena"]
[Site "https://lichess.org/ZYFL23Gu"]
[Date "2023.12.09"]
[White "yagizc-1b"]
[Black "PiliFchess"]
[Result "0-1"]
[GameId "ZYFL23Gu"]
[UTCDate "2023.12.09"]
[UTCTime "13:04:41"]
[WhiteElo "1459"]
[BlackElo "1271"]
[WhiteRatingDiff "-43"]
[BlackRatingDiff "+31"]
[Variant "Antichess"]
[TimeControl "180+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. g3 { [%eval 0.0] } 1... b6 { [%eval 0.25] } 2. b3 { [%eval 0.97] } 2... e6?? { (0.97 → Mate in 16) Checkmate is now unavoidable. Nc6 was best. } { [%eval #16] } (2... Nc6 3. d4 Nxd4 4. Qxd4 g5 5. Bxg5 Bh6 6. Qxd7 Kxd7 7. Bxh6) 3. b4 { [%eval #16] } 3... Bxb4 { [%eval #15] } 4. Bb2?? { (Mate in 15 → Mate in 16) Lost forced checkmate sequence. Bg2 was best. } { [%eval #-16] } (4. Bg2 Bxd2 5. Bxa8 Bxe1 6. Qxd7 Bxf2 7. Qxd8 Bxg1 8. Rxg1 Kxd8) 4... Bxd2 { [%eval #-16] } 5. Bxg7 { [%eval #-15] } 5... Bxe1 { [%eval #-15] } 6. Bxh8 { [%eval #-14] } 6... Bxf2 { [%eval #-14] } 7. Qxd7 { [%eval #-13] } 7... Bxd7 { [%eval #-14] } 8. Bf6 { [%eval #-12] } 8... Qxf6 { [%eval #-15] } 9. Nd2 { [%eval #-13] } 9... Bxg1?? { (Mate in 13 → -3.50) Lost forced checkmate sequence. Bxg3 was best. } { [%eval -3.5] } (9... Bxg3 10. hxg3 Qxf1 11. Rxh7 Qxg1 12. Rxf7 Qxa1 13. Rxd7 Qxa2 14. Rxc7 Qxc2 15. Rxc2 Nc6 16. Rxc6) 10. Rxg1 { [%eval -3.41] } 10... Qxf1 { [%eval -3.7] } 11. Rgxf1?? { (-3.70 → Mate in 10) Checkmate is now unavoidable. Nxf1 was best. } { [%eval #-10] } (11. Nxf1 c5) 11... Kd8? { (Mate in 10 → -7.50) Lost forced checkmate sequence. Bb5 was best. } { [%eval -7.5] } (11... Bb5 12. Rxf7 Bxe2 13. Rxc7 a5 14. Rxh7 Kf7 15. Rxf7 Nd7 16. Rxd7 Rd8 17. Rxd8 Bb5 18. Rxg8) 12. Rxf7 { [%eval -5.3] } 12... Ke8 { [%eval -5.46] } 13. Rxd7 { [%eval -6.38] } 13... Kxd7 { [%eval -6.58] } 14. c4?! { (-6.58 → -10.15) Inaccuracy. Rh1 was best. } { [%eval -10.15] } (14. Rh1 c5) 14... b5 { [%eval #-12] } 15. cxb5 { [%eval #-11] } 15... Na6 { [%eval #-11] } 16. bxa6 { [%eval #-10] } 16... e5 { [%eval #-11] } 17. Ne4 { [%eval #-5] } 17... Kd6?? { (Mate in 5 → -4.26) Lost forced checkmate sequence. c5 was best. } { [%eval -4.26] } (17... c5 18. Nxc5 Rb8 19. Nxd7 Rb4 20. Nxe5 Rg4 21. Nxg4 Nh6 22. Nxh6#) 18. Nxd6 { [%eval -4.88] } 18... cxd6 { [%eval -4.62] } 19. Rf1?? { (-4.62 → Mate in 5) Checkmate is now unavoidable. Rb1 was best. } { [%eval #-5] } (19. Rb1 Rf8) 19... Nf6 { [%eval #-5] } 20. Rxf6 { [%eval #-4] } 20... Rf8?? { (Mate in 4 → Mate in 9) Lost forced checkmate sequence. Re8 was best. } { [%eval #9] } (20... Re8 21. Rxd6 Re6 22. Rxe6 h5 23. Rxe5 h4 24. gxh4#) 21. Rxd6?? { (Mate in 9 → Mate in 3) Lost forced checkmate sequence. Rxf8 was best. } { [%eval #-3] } (21. Rxf8 d5 22. Rf3 e4 23. Rb3 e3 24. Rxe3 h6 25. a4 d4 26. g4 dxe3 27. g5 hxg5) 21... Rf6?? { (Mate in 3 → 0.24) Lost forced checkmate sequence. h6 was best. } { [%eval 0.24] } (21... h6 22. Rxh6 Rf3 23. exf3 e4 24. fxe4#) 22. Rxf6 { [%eval 0.0] } 22... h6 { [%eval 0.0] } 23. Rxh6 { [%eval 0.0] } 23... e4 { [%eval 0.0] } 24. Rf6?? { (0.00 → -2.03) Blunder. g4 was best. } { [%eval -2.03] } (24. g4 e3 25. Rb6 axb6 26. g5 b5 27. g6 b4 28. a4 bxa3 29. h4 a2 30. h5 a1=K) 24... e3 { [%eval -1.17] } 25. Rf2?? { (-1.17 → Mate in 3) Checkmate is now unavoidable. Rb6 was best. } { [%eval #-3] } (25. Rb6 axb6) 25... exf2 { [%eval #-3] } 26. e4 { [%eval #-2] } 26... f1=K { [%eval #-8] } 27. h4 { [%eval #-7] } 27... Ke2 { [%eval #-7] } 28. e5 { [%eval #-4] } 28... Kd3 { [%eval #-4] } 29. e6 { [%eval #-2] } 29... Kc3 { [%eval #-5] } 30. e7 { [%eval #-1] } 30... Kb3 { [%eval #-1] } 31. axb3# { Game ends by variant rule. } 0-1
