lichess.org
Donate
 
Computer analysisMove timesCrosstableShare & export
FEN
[Event "Rated Antichess game"] [Site "https://lichess.org/ZNUb4L91"] [Date "2023.02.14"] [White "AMomchilov"] [Black "Narasz"] [Result "0-1"] [UTCDate "2023.02.14"] [UTCTime "17:58:02"] [WhiteElo "1483"] [BlackElo "1136"] [WhiteRatingDiff "-11"] [BlackRatingDiff "+14"] [Variant "Antichess"] [TimeControl "180+2"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 b5 2. Bxb5 Ba6?! { (1.23 → 2.42) Inaccuracy. e6 was best. } (2... e6 3. Bxd7 Bxd7 4. Nh3 h5 5. Qxh5 Rxh5 6. Ng5 Rxh2 7. Rxh2) 3. Bxd7 Kxd7?? { (1.80 → Mate in 14) Checkmate is now unavoidable. Nxd7 was best. } (3... Nxd7 4. d3 Bxd3 5. Qxd3 Rb8 6. Qxh7 Rxh7 7. b4 Rxb4 8. c4) 4. Kf1?? { (Mate in 14 → Mate in 14) Lost forced checkmate sequence. c4 was best. } (4. c4 Bxc4 5. Qh5 Bxa2 6. Qxf7 Bxb1 7. Qxg8 Rxg8 8. Rxa7 Rxa7) 4... Bxf1 5. Qxf1 Na6 6. Qxa6 Rb8 7. Qxa7 Rxb2 8. Qxc7 Qxc7?? { (Mate in 10 → -2.66) Lost forced checkmate sequence. Kxc7 was best. } (8... Kxc7 9. Bxb2 Qxd2 10. Bxg7 Qxc2 11. Bxf8 Qxb1 12. Bxe7 Nxe7 13. Rxb1 Kb6 14. Rxb6 f6 15. Rxf6) 9. Bxb2 Qxh2 10. Bxg7?? { (-2.80 → Mate in 8) Checkmate is now unavoidable. Rxh2 was best. } (10. Rxh2) 10... Qxh1?? { (Mate in 8 → Mate in 10) Lost forced checkmate sequence. Qxg2 was best. } (10... Qxg2 11. Bxf8 Qxf2 12. Rxh7 Qxg1 13. Rxh8 Qxe3 14. Rxg8 Qxd2 15. Nxd2 Kc7 16. Bxe7 f6 17. Bxf6) 11. Bxf8?? { (Mate in 10 → -4.92) Lost forced checkmate sequence. Bxh8 was best. } (11. Bxh8 Qxg1 12. Nc3 Qxf2 13. e4 Qxg2 14. Nb5 Qxe4 15. Rb1 Qxc2 16. Na7 Qxd2 17. Nb5 Qxa2) 11... Qxg2?? { (-4.92 → 0.00) Blunder. Qxg1 was best. } (11... Qxg1 12. Bxe7 Qxb1 13. Rxb1 Nxe7 14. Rg1 Rb8 15. a4 Kc7 16. Rb1 Rxb1 17. a5 Ng6 18. f4) 12. Bxe7 Qxf2 13. d3?? { (0.00 → -2.86) Blunder. d4 was best. } (13. d4 Qxg1 14. Bf6 Qxe3 15. Bxh8 Qxd4 16. Bxd4 h5 17. Ba7 h4 18. a4 f5 19. a5 f4) 13... Nxe7?? { (-2.86 → Mate in 7) Checkmate is now unavoidable. Qxg1 was best. } (13... Qxg1 14. Bf6) 14. Nd2?? { (Mate in 7 → -2.96) Lost forced checkmate sequence. a4 was best. } (14. a4 Qxc2 15. Na3 Qxd3 16. Rc1 Qxa3 17. Rc2 Qxe3 18. Rc4 Qxg1 19. Rc5 Qxc5 20. a5 Qxa5#) 14... Qxd2?! { (-2.96 → -1.99) Inaccuracy. Qxg1 was best. } (14... Qxg1 15. Rxg1 Ng6 16. Rxg6 hxg6 17. e4 f5 18. exf5 gxf5 19. a4 f4 20. Nb3 f3 21. a5) 15. c3?? { (-1.99 → Mate in 6) Checkmate is now unavoidable. e4 was best. } (15. e4) 15... Qxa2 16. Rxa2 Ra8 17. Rxa8 Ke8 18. Rxe8 h5 19. Rxe7 h4 20. Rxf7 h3 21. Nxh3# { Game ends by variant rule. } 0-1