FEN
[Event "rated Antichess game"]
[Site "https://lichess.org/ZJZ6daYf"]
[Date "2025.08.21"]
[White "Isthisall_luck"]
[Black "Jaloladdin91"]
[Result "1-0"]
[GameId "ZJZ6daYf"]
[UTCDate "2025.08.21"]
[UTCTime "05:53:31"]
[WhiteElo "1776"]
[BlackElo "1706"]
[WhiteRatingDiff "+5"]
[BlackRatingDiff "-5"]
[Variant "Antichess"]
[TimeControl "300+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e3 { [%eval 2.49] } 1... b5 { [%eval 2.0] } 2. Bxb5 { [%eval 1.19] } 2... Bb7?? { (1.19 → 5.33) Blunder. e6 was best. } { [%eval 5.33] } (2... e6 3. Bxd7 Bxd7 4. a4 Bxa4 5. Rxa4 Qxd2 6. Kxd2 Ne7 7. Rxa7) 3. Bxd7 { [%eval 4.01] } 3... Bxg2 { [%eval 5.3] } 4. Bxe8 { [%eval 4.6] } 4... Bxh1 { [%eval 4.44] } 5. Bxf7 { [%eval 5.45] } 5... Qxd2 { [%eval 5.49] } 6. Kxd2 { [%eval 5.26] } 6... Bf3 { [%eval 5.26] } 7. Bxg8 { [%eval 2.61] } 7... Rxg8 { [%eval 4.96] } 8. Qxf3 { [%eval 5.49] } 8... Nd7 { [%eval 5.38] } 9. Qxf8 { [%eval 5.09] } 9... Nxf8 { [%eval 4.86] } 10. c4 { [%eval 4.93] } 10... Rh8 { [%eval 5.38] } 11. a4 { [%eval 5.28] } 11... h5 { [%eval 5.31] } 12. Ne2 { [%eval 5.18] } 12... Ne6?? { (5.18 → Mate in 11) Checkmate is now unavoidable. Rh7 was best. } { [%eval #11] } (12... Rh7 13. c5) 13. Nd4?? { (Mate in 11 → 4.92) Lost forced checkmate sequence. c5 was best. } { [%eval 4.92] } (13. c5 Nxc5 14. Na3 Nxa4 15. Nf4 Nxb2 16. Nxh5 Rxh5 17. Bxb2 Rxh2 18. Bxg7 Rxf2) 13... Nxd4 { [%eval 5.07] } 14. exd4 { [%eval 4.44] } 14... e5? { (4.44 → 9.10) Mistake. Rh6 was best. } { [%eval 9.1] } (14... Rh6 15. Nc3) 15. dxe5 { [%eval 7.84] } 15... g5 { [%eval 11.1] } 16. e6 { [%eval 9.62] } 16... h4? { (9.62 → Mate in 11) Checkmate is now unavoidable. Rag8 was best. } { [%eval #11] } (16... Rag8 17. e7) 17. e7 { [%eval #11] } 17... Rhd8 { [%eval #9] } 18. exd8=Q { [%eval #9] } 18... Rxd8 { [%eval #8] } 19. Kd1 { [%eval #8] } 19... Rxd1 { [%eval #7] } 20. Bxg5 { [%eval #7] } 20... Rxb1 { [%eval #6] } 21. Bxh4 { [%eval #6] } 21... Rxb2 { [%eval #5] } 22. Bg5 { [%eval #5] } 22... Rxf2 { [%eval #4] } 23. Rb1 { [%eval #5] } 23... Rxh2 { [%eval #4] } 24. Bh4 { [%eval #4] } 24... Rxh4 { [%eval #3] } 25. Rb2 { [%eval #3] } 25... Rxc4 { [%eval #2] } 26. Rb1 { [%eval #2] } 26... Rxa4 { [%eval #1] } 27. Rb6 { [%eval #1] } 27... axb6# { Game ends by variant rule. } 1-0