- Blind mode tutorial
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[Event "rated Horde game"] [Site "https://lichess.org/ZJErtA7p"] [Date "2021.02.03"] [White "StUdIeB"] [Black "Cazlab"] [Result "0-1"] [GameId "ZJErtA7p"] [UTCDate "2021.02.03"] [UTCTime "09:57:21"] [WhiteElo "1652"] [BlackElo "1805"] [WhiteRatingDiff "-17"] [BlackRatingDiff "+3"] [Variant "Horde"] [TimeControl "180+5"] [ECO "?"] [Opening "?"] [Termination "Normal"] [FEN "rnbqkbnr/pppppppp/8/1PP2PP1/PPPPPPPP/PPPPPPPP/PPPPPPPP/PPPPPPPP w kq - 0 1"] [SetUp "1"] [Annotator "lichess.org"] 1. e5 { [%eval 1.36] } 1... e6 { [%eval 0.94] } 2. e4 { [%eval 0.81] } 2... d6 { [%eval 1.28] } 3. e3 { [%eval 0.98] } 3... a5?! { (0.98 → 2.03) Inaccuracy. exf5 was best. } { [%eval 2.03] } (3... exf5 4. cxd6 cxd6 5. exf5 h6 6. c5 a6 7. cxd6 Bxd6 8. exd6) 4. e2? { (2.03 → 0.43) Mistake. h5 was best. } { [%eval 0.43] } (4. h5 exf5 5. exf5 Nd7 6. cxd6 cxd6 7. h4 h6 8. g6 fxg6) 4... b6 { [%eval -4.4] } 5. c6 { [%eval -4.46] } 5... dxe5 { [%eval -4.2] } 6. fxe5 { [%eval -4.28] } 6... f6?! { (-4.28 → -3.21) Inaccuracy. Ne7 was best. } { [%eval -3.21] } (6... Ne7 7. f4) 7. f4 { [%eval -2.68] } 7... g6?? { (-2.68 → -0.63) Blunder. exf5 was best. } { [%eval -0.63] } (7... exf5 8. gxf5 Ne7 9. d5 Nxf5 10. exf5 Bxf5 11. e4 Bg6 12. f3 h6 13. gxf6 gxf6 14. d4) 8. fxe6? { (-0.63 → -2.05) Mistake. gxf6 was best. } { [%eval -2.05] } (8. gxf6 gxf5 9. exf5 exf5 10. g5 Bd6 11. d5 Nxf6 12. gxf6 Rf8 13. d4 Rxf6 14. exf6 Qxf6) 8... Bxe6?? { (-2.05 → 0.82) Blunder. fxe5 was best. } { [%eval 0.82] } (8... fxe5 9. dxe5) 9. exf6 { [%eval 0.63] } 9... h5?! { (0.63 → 1.63) Inaccuracy. Nxf6 was best. } { [%eval 1.63] } (9... Nxf6 10. gxf6 Qxf6 11. d5 Bf7 12. e5 Qe7 13. e4 Bg7 14. d4 Qd8 15. f3 Rg8 16. f2) 10. f3?! { (1.63 → 1.02) Inaccuracy. gxh5 was best. } { [%eval 1.02] } (10. gxh5) 10... hxg4 { [%eval 1.24] } 11. fxg4? { (1.24 → 0.01) Mistake. hxg4 was best. } { [%eval 0.01] } (11. hxg4) 11... Nxf6 { [%eval 0.13] } 12. gxf6 { [%eval 0.06] } 12... Qxf6 { [%eval 0.08] } 13. f3?? { (0.08 → -5.69) Blunder. d5 was best. } { [%eval -5.69] } (13. d5) 13... Rxh4 { [%eval -5.28] } 14. gxh4?! { (-5.28 → -7.56) Inaccuracy. c5 was best. } { [%eval -7.56] } (14. c5 bxc5) 14... Qxh4 { [%eval -7.51] } 15. d5 { [%eval -8.71] } 15... Bg8 { [%eval -7.44] } 16. e5 { [%eval -8.29] } 16... Qe1 { [%eval -8.15] } 17. f5 { [%eval -9.33] } 17... gxf5 { [%eval -9.29] } 18. gxf5 { [%eval -9.52] } 18... Qxd1 { [%eval -9.82] } 19. d4 { [%eval -8.46] } 19... Qxc1 { [%eval -8.61] } 20. c5 { [%eval -11.82] } 20... bxc5 { [%eval -11.75] } 21. bxc5 { [%eval -13.24] } 21... Qxd2 { [%eval -10.21] } 22. b6 { [%eval -14.06] } 22... cxb6 { [%eval -14.71] } 23. cxb6 { [%eval -14.95] } 23... Nxc6 { [%eval -10.17] } 24. dxc6 { [%eval -10.05] } 24... O-O-O { [%eval -7.82] } 25. b4 { [%eval -8.28] } 25... axb4 { [%eval -8.7] } 26. axb4 { [%eval -9.32] } 26... Bxb4 { [%eval -9.33] } 27. cxb4 { [%eval -9.25] } 27... Qxb4 { [%eval -9.4] } 28. c7 { [%eval -9.12] } 28... Re8 { [%eval -9.79] } 29. e6 { [%eval -10.98] } 29... Qxb6 { [%eval -10.76] } 30. g4 { [%eval -11.65] } 30... Qa6 { [%eval -10.24] } 31. d5 { [%eval -10.48] } 31... Kxc7 { [%eval -10.22] } 32. b3 { [%eval -11.05] } 32... Qxe2 { [%eval -11.36] } 33. g2 { [%eval -11.72] } 33... Qf1 { [%eval -11.23] } 34. f4 { [%eval -12.15] } 34... Qxh1 { [%eval -13.07] } 35. g5 { [%eval -14.91] } 35... Qxg2 { [%eval -15.25] } 36. f6 { [%eval -18.11] } 36... Qxd5 { [%eval -18.3] } 37. f5 { [%eval -19.56] } 37... Qxf5 { [%eval -19.34] } 38. f7 { [%eval -19.59] } 38... Bxf7 { [%eval -19.46] } 39. exf7 { [%eval -18.98] } 39... Qxf7 { [%eval -19.69] } 40. h4 { [%eval -20.48] } 40... Qh5 { [%eval -19.99] } 41. a5 { [%eval -19.97] } 41... Qxh4 { [%eval -20.28] } 42. b4 { [%eval -23.33] } 42... Qxb4 { [%eval -23.41] } 43. b3 { [%eval -25.78] } 43... Qxa5 { [%eval -50.04] } 44. a3?! { (-50.04 → Mate in 10) Checkmate is now unavoidable. h4 was best. } { [%eval #-10] } (44. h4) 44... Qxa3 { [%eval #-10] } 45. e4 { [%eval #-8] } 45... Qxa1 { [%eval #-7] } 46. h4 { [%eval #-7] } 46... Qb2 { [%eval #-6] } 47. h5 { [%eval #-6] } 47... Qxc2 { [%eval #-5] } 48. g6 { [%eval #-5] } 48... Qxe4 { [%eval #-5] } 49. g7 { [%eval #-5] } 49... Rg8 { [%eval #-4] } 50. h6 { [%eval #-4] } 50... Qh7 { [%eval #-3] } 51. b4 { [%eval #-3] } 51... Qxh6 { [%eval #-2] } 52. b5 { [%eval #-2] } 52... Rxg7 { [%eval #-1] } 53. b6+ { [%eval #-1] } 53... Qxb6# { Game ends by variant rule. } 0-1