- Blind mode tutorial
lichess.org
Donate
FEN
[Event "Racing Kings Shield Arena"] [Site "https://lichess.org/Z1zqICLB"] [Date "2022.04.20"] [White "QueenEatingDragon"] [Black "Marlonc"] [Result "0-1"] [GameId "Z1zqICLB"] [UTCDate "2022.04.20"] [UTCTime "20:17:00"] [WhiteElo "2161"] [BlackElo "1794"] [WhiteRatingDiff "-10"] [BlackRatingDiff "+10"] [WhiteTitle "NM"] [WhiteFideId "469343"] [Variant "Racing Kings"] [TimeControl "180+2"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. Bd4 { [%eval 1.13] } 1... Be4 { [%eval 0.91] } 2. Kg3 { [%eval 0.77] } 2... Kb3 { [%eval 1.17] } 3. Kf4 { [%eval 0.61] } 3... Kc4 { [%eval 1.0] } 4. Ke5 { [%eval 0.81] } 4... Qa6 { [%eval 0.76] } 5. Qh8?! { (0.76 → 0.17) Inaccuracy. Bxb2 was best. } { [%eval 0.17] } (5. Bxb2 Rxb2) 5... Rb8?? { (0.17 → 2.08) Blunder. Rb7 was best. } { [%eval 2.08] } (5... Rb7) 6. Rg8?? { (2.08 → 0.00) Blunder. Qe8 was best. } { [%eval 0.0] } (6. Qe8) 6... R1b7?? { (0.00 → 4.31) Blunder. Kb5 was best. } { [%eval 4.31] } (6... Kb5 7. Qf6 Qc6 8. Qd6 Nxf1 9. Kf6 Ka6 10. Kg7 Kb7 11. Kh8 Ka8) 7. Rxb8 { [%eval 3.78] } 7... Kb5 { [%eval 4.36] } 8. Rc8 { [%eval 3.64] } 8... Nb3 { [%eval 3.71] } 9. Bh3? { (3.71 → 1.79) Mistake. Nd3 was best. } { [%eval 1.79] } (9. Nd3 Rb8) 9... Nxd4 { [%eval 1.73] } 10. Be6?? { (1.73 → -1.69) Blunder. Nxc1 was best. } { [%eval -1.69] } (10. Nxc1 Nf2 11. Rgg8 Nxh3 12. Ncd3 Qc6 13. Rxc6 Kxc6 14. Kxe4 Ne6 15. Nc5 Kxc5 16. Ke5 Nhg5) 10... Nxe6 { [%eval -1.15] } 11. Kf6 { [%eval -0.99] } 11... Qd6 { [%eval -1.58] } 12. Rg7? { (-1.58 → -3.49) Mistake. Nd3 was best. } { [%eval -3.49] } (12. Nd3 Ka6) 12... Kb6 { [%eval -3.44] } 13. Qf8?! { (-3.44 → -5.36) Inaccuracy. Nd4 was best. } { [%eval -5.36] } (13. Nd4 Ka7) 13... Qb8?? { (-5.36 → 0.00) Blunder. Rd7 was best. } { [%eval 0.0] } (13... Rd7) 14. Rxb8?? { (0.00 → -7.62) Blunder. Kxe6 was best. } { [%eval -7.62] } (14. Kxe6 Bh6 15. Rd7 Bxf8 16. Kf7 Ka7 17. Kxf8 Ka8) 14... Rxb8 { [%eval -6.54] } 15. Kxe6 { [%eval -9.13] } 15... Rxf8 { [%eval -13.81] } 16. Rd7?! { (-13.81 → Mate in 9) Checkmate is now unavoidable. Nd4 was best. } { [%eval #-9] } (16. Nd4 Bb7) 16... Ba3 { [%eval #-7] } 17. Rf7 { [%eval #-5] } 17... Rd8 { [%eval #-7] } 18. Rd7 { [%eval #-7] } 18... Rc8 { [%eval #-6] } 19. Kf7 { [%eval #-4] } 19... Bf5 { [%eval #-3] } 20. Nf4 { [%eval #-3] } 20... Bxd7 { [%eval #-2] } 21. Ng6 { [%eval #-2] } 21... Kb7 { [%eval #-1] } 22. Nf8 { [%eval #-1] } 22... Kb8# { Game ends by variant rule. } 0-1