lichess.org
Donate
 
Computer analysisMove timesCrosstableShare & export
FEN
[Event "Rated Antichess game"] [Site "https://lichess.org/Yy0rDIJD"] [Date "2018.05.25"] [White "everrgrey"] [Black "Ikbengeenrobot"] [Result "0-1"] [UTCDate "2018.05.25"] [UTCTime "14:42:01"] [WhiteElo "1468"] [BlackElo "1501"] [WhiteRatingDiff "-10"] [BlackRatingDiff "+54"] [Variant "Antichess"] [TimeControl "300+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. d4?? { (0.15 → Mate in 16) Checkmate is now unavoidable. e3 was best. } (1. e3 b5) 1... c5? { (Mate in 16 → -9.04) Lost forced checkmate sequence. e5 was best. } (1... e5 2. dxe5 Qg5 3. Bxg5 Ba3 4. bxa3 Kd8 5. Bxd8 Nc6 6. Bxc7 Nxe5 7. Qxd7 Bxd7 8. Bxe5) 2. dxc5 Qb6?? { (-8.19 → 14.56) Blunder. g5 was best. } (2... g5) 3. Qxd7?? { (14.56 → 0.06) Blunder. cxb6 was best. } (3. cxb6) 3... Qxb2?? { (0.06 → Mate in 15) Checkmate is now unavoidable. Qxc5 was best. } (3... Qxc5 4. Qxe8 Qxc2 5. Qxf7 Qxc1 6. Qxg8 Qxb2 7. Qxf8 Qxa1 8. Qxc8 Qxb1 9. Qxb7 Qxe1 10. Qxa7) 4. Qxc8?? { (Mate in 15 → -0.38) Lost forced checkmate sequence. Bxb2 was best. } (4. Bxb2 Bxd7 5. Bxg7 Bxg7 6. e4 Bxa1 7. Bb5 Bxb5 8. Nc3 Bxc3 9. Kd2 Bxd2 10. Ne2 Bxe2) 4... Qxa2?? { (-0.38 → 5.68) Blunder. Qxa1 was best. } (4... Qxa1 5. Qxb8) 5. Qxb8?? { (5.68 → Mate in 11) Checkmate is now unavoidable. Rxa2 was best. } (5. Rxa2) 5... Rxb8 6. Rxa2 a5 7. Rxa5 Ra8 8. Rxa8 Kd8 9. Rxd8 h5 10. Rxf8 Rh7 11. Rxf7 Rh6?? { (Mate in 7 → Mate in 19) Lost forced checkmate sequence. Nh6 was best. } (11... Nh6 12. Rxg7 Rxg7 13. Bxh6 Rxg2 14. Bxg2 e5 15. Bxb7 e4 16. Bxe4 h4 17. Nf3 h3 18. Bd2#) 12. Rxe7 Nxe7 13. Bxh6 gxh6 14. c6 bxc6?! { (11.09 → Mate in 13) Checkmate is now unavoidable. Nxc6 was best. } (14... Nxc6 15. h4) 15. g4 hxg4 16. Bh3 gxh3 17. Nxh3 h5?! { (10.23 → Mate in 15) Checkmate is now unavoidable. c5 was best. } (17... c5 18. Nc3) 18. Kd2 c5 19. Nc3 Nd5?! { (41.02 → Mate in 12) Checkmate is now unavoidable. Nc6 was best. } (19... Nc6 20. Rb1) 20. Nxd5 c4 21. c3?? { (Mate in 11 → Mate in 2) Lost forced checkmate sequence. Nhf4 was best. } (21. Nhf4 h4 22. Ng2 c3 23. Kxc3 h3 24. Kd2 hxg2 25. c3 gxh1=B 26. h4 Bxd5 27. e4 Bxe4) 21... h4 22. Kd3 cxd3 23. exd3# { Game ends by variant rule. } 0-1