FEN
[Event "Hourly Antichess Arena"]
[Site "https://lichess.org/YiIhRT90"]
[Date "2025.04.17"]
[White "LondonBlue07"]
[Black "BAC6OK"]
[Result "0-1"]
[GameId "YiIhRT90"]
[UTCDate "2025.04.17"]
[UTCTime "11:25:53"]
[WhiteElo "2149"]
[BlackElo "1800"]
[WhiteRatingDiff "-10"]
[BlackRatingDiff "+11"]
[Variant "Antichess"]
[TimeControl "300+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e3 { [%eval 2.49] } 1... b5 { [%eval 2.0] } 2. Bxb5 { [%eval 1.19] } 2... Na6?? { (1.19 → Mate in 18) Checkmate is now unavoidable. e6 was best. } { [%eval #18] } (2... e6 3. Bxd7 Bxd7 4. a4 Bxa4 5. Rxa4 Qxd2 6. Kxd2 Ne7 7. Rxa7) 3. Bxa6 { [%eval #18] } 3... Bxa6 { [%eval #17] } 4. c4 { [%eval #17] } 4... Bxc4 { [%eval #16] } 5. Qa4?? { (Mate in 16 → 0.61) Lost forced checkmate sequence. Qg4 was best. } { [%eval 0.61] } (5. Qg4 Bxa2 6. Qxg7 Bxg7 7. Rxa2 Bxb2 8. Rxb2 c5 9. Rb8 Qxb8) 5... Bxa2 { [%eval 0.96] } 6. Qxa7 { [%eval 0.98] } 6... Rxa7 { [%eval 1.39] } 7. Rxa2 { [%eval 1.18] } 7... Rxa2 { [%eval 0.83] } 8. b3 { [%eval 1.15] } 8... Rxd2 { [%eval 1.15] } 9. Bxd2 { [%eval 0.76] } 9... g6?! { (0.76 → 1.45) Inaccuracy. d6 was best. } { [%eval 1.45] } (9... d6 10. Ne2 Qd7 11. g4 Qxg4 12. Na3 Qxe2 13. Kxe2 e6 14. Bb4 Ne7 15. Bxd6) 10. g3?? { (1.45 → -1.09) Blunder. Na3 was best. } { [%eval -1.09] } (10. Na3 Bh6) 10... Bh6?! { (-1.09 → 0.00) Inaccuracy. Bg7 was best. } { [%eval 0.0] } (10... Bg7 11. Ba5) 11. Bb4?! { (0.00 → -0.75) Inaccuracy. Ke2 was best. } { [%eval -0.75] } (11. Ke2 Bxe3) 11... Bxe3 { [%eval -0.44] } 12. Bxe7?! { (-0.44 → -1.46) Inaccuracy. fxe3 was best. } { [%eval -1.46] } (12. fxe3 d6 13. Bxd6 exd6 14. Ne2 Qh4 15. gxh4 h5 16. Kf2 Ke7 17. Ng3 Nh6) 12... Nxe7 { [%eval -1.05] } 13. fxe3 { [%eval -1.61] } 13... g5?? { (-1.61 → 0.75) Blunder. Nc8 was best. } { [%eval 0.75] } (13... Nc8 14. Ne2 Qf6 15. Rf1 Qxf1 16. Kxf1 Ke7 17. Ke1 f5 18. e4 fxe4 19. Nd4) 14. h4?! { (0.75 → -0.12) Inaccuracy. Ne2 was best. } { [%eval -0.12] } (14. Ne2 Kf8 15. Kf2 Kg7 16. Na3 Kg6 17. Re1 Qe8 18. b4 Kf6 19. Nc2) 14... gxh4 { [%eval 0.07] } 15. gxh4 { [%eval 0.0] } 15... h5?? { (0.00 → 4.35) Blunder. Qc8 was best. } { [%eval 4.35] } (15... Qc8 16. Rh2 d6 17. Na3 Kf8 18. Re2 Qh3 19. Nxh3 Kg7 20. h5 Kf6 21. Ng5) 16. Kf2?? { (4.35 → -2.27) Blunder. Ke2 was best. } { [%eval -2.27] } (16. Ke2) 16... Nc8 { [%eval -1.99] } 17. Nh3 { [%eval -2.39] } 17... Qxh4 { [%eval -1.73] } 18. Re1?? { (-1.73 → -5.05) Blunder. Kg3 was best. } { [%eval -5.05] } (18. Kg3 Qxh3) 18... Qxf2 { [%eval -4.92] } 19. Nxf2 { [%eval -2.57] } 19... h4 { [%eval -2.92] } 20. Re2? { (-2.92 → -5.49) Mistake. Nh3 was best. } { [%eval -5.49] } (20. Nh3 d5) 20... Rf8? { (-5.49 → -3.44) Mistake. f5 was best. } { [%eval -3.44] } (20... f5 21. Ng4) 21. Nd2?? { (-3.44 → -8.89) Blunder. Rb2 was best. } { [%eval -8.89] } (21. Rb2 Ke7) 21... h3 { [%eval -5.91] } 22. Nxh3 { [%eval -5.14] } 22... Ke7?! { (-5.14 → -3.56) Inaccuracy. f5 was best. } { [%eval -3.56] } (22... f5 23. Rh2) 23. Nf3?? { (-3.56 → Mate in 9) Checkmate is now unavoidable. Ng1 was best. } { [%eval #-9] } (23. Ng1 d5) 23... Rd8?? { (Mate in 9 → -3.16) Lost forced checkmate sequence. d5 was best. } { [%eval -3.16] } (23... d5 24. Rh2 d4 25. exd4 Nd6 26. d5 f5 27. Ne5 c5 28. dxc6 Nb7 29. cxb7) 24. Rh2?? { (-3.16 → -6.67) Blunder. Nf4 was best. } { [%eval -6.67] } (24. Nf4 Kd6) 24... Nb6?! { (-6.67 → -4.71) Inaccuracy. Kf6 was best. } { [%eval -4.71] } (24... Kf6) 25. Ne5?? { (-4.71 → Mate in 10) Checkmate is now unavoidable. Nfg1 was best. } { [%eval #-10] } (25. Nfg1 Rf8) 25... Rc8 { [%eval #-13] } 26. Nxd7 { [%eval #-11] } 26... Kxd7 { [%eval #-12] } 27. Re2 { [%eval #-8] } 27... Nc4 { [%eval #-8] } 28. bxc4 { [%eval #-7] } 28... c5?? { (Mate in 7 → -2.89) Lost forced checkmate sequence. f5 was best. } { [%eval -2.89] } (28... f5 29. Rc2 f4 30. exf4 c5 31. Rc1 Kd6 32. Rh1 Rd8 33. Ng5 Ke5 34. fxe5) 29. Rc2 { [%eval -3.61] } 29... Rb8?? { (-3.61 → -1.24) Blunder. Ke6 was best. } { [%eval -1.24] } (29... Ke6 30. Rb2) 30. Rb2?? { (-1.24 → Mate in 14) Checkmate is now unavoidable. Re2 was best. } { [%eval #-14] } (30. Re2 Rc8) 30... Rxb2 { [%eval -4.5] } 31. Nf2?? { (-4.50 → Mate in 5) Checkmate is now unavoidable. Ng1 was best. } { [%eval #-5] } (31. Ng1 Rb6) 31... Rxf2 { [%eval #-5] } 32. e4 { [%eval #-4] } 32... Rd2 { [%eval #-4] } 33. e5 { [%eval #-3] } 33... f6 { [%eval #-3] } 34. exf6 { [%eval #-2] } 34... Ke7 { [%eval #-2] } 35. fxe7 { [%eval #-1] } 35... Rd8 { [%eval #-1] } 36. exd8=N# { Game ends by variant rule. } 0-1