FEN
[Event "Hourly Antichess Arena"]
[Site "https://lichess.org/YallMDf2"]
[Date "2025.11.15"]
[White "nemessis91"]
[Black "Ntate111"]
[Result "0-1"]
[GameId "YallMDf2"]
[UTCDate "2025.11.15"]
[UTCTime "17:18:20"]
[WhiteElo "2071"]
[BlackElo "1585"]
[WhiteRatingDiff "-11"]
[BlackRatingDiff "+12"]
[Variant "Antichess"]
[TimeControl "180+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. g4?! { (0.15 → -0.79) Inaccuracy. e3 was best. } { [%eval -0.79] } (1. e3 b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2) 1... f5?? { (-0.79 → 2.46) Blunder. c5 was best. } { [%eval 2.46] } (1... c5 2. c3 Na6 3. Nf3 Nb4 4. cxb4 cxb4 5. b3 g6 6. Nd4) 2. gxf5 { [%eval 1.1] } 2... g5 { [%eval 0.77] } 3. fxg6 { [%eval 0.64] } 3... hxg6 { [%eval 1.89] } 4. Nh3?? { (1.89 → -1.17) Blunder. e3 was best. } { [%eval -1.17] } (4. e3 Rxh2 5. Rxh2 Bh6 6. Rxh6 Nxh6 7. Ba6 Nxa6 8. Qg4 Nxg4) 4... Rxh3 { [%eval -0.87] } 5. Bxh3 { [%eval -0.79] } 5... d6 { [%eval -1.46] } 6. Bxc8 { [%eval -1.07] } 6... Qxc8 { [%eval -1.07] } 7. h3 { [%eval -1.16] } 7... Qxh3 { [%eval -1.1] } 8. Rxh3 { [%eval -0.99] } 8... Bh6 { [%eval -0.93] } 9. Rxh6 { [%eval -1.53] } 9... Nxh6 { [%eval -0.97] } 10. c3 { [%eval -1.37] } 10... Nd7 { [%eval -1.51] } 11. Qa4 { [%eval -1.59] } 11... b5?? { (-1.59 → Mate in 11) Checkmate is now unavoidable. Rd8 was best. } { [%eval #11] } (11... Rd8 12. Qxd7) 12. Qxa7 { [%eval #11] } 12... Rxa7 { [%eval #10] } 13. c4 { [%eval #10] } 13... bxc4 { [%eval #9] } 14. d3?? { (Mate in 9 → 0.00) Lost forced checkmate sequence. b3 was best. } { [%eval 0.0] } (14. b3 Rxa2 15. Rxa2 cxb3 16. Bb2 bxa2 17. f4 axb1=B 18. Be5 dxe5 19. fxe5 Nxe5) 14... Rxa2 { [%eval 0.07] } 15. Bxh6?? { (0.07 → Mate in 7) Checkmate is now unavoidable. Rxa2 was best. } { [%eval #-7] } (15. Rxa2 cxd3) 15... Rxb2 { [%eval #-7] } 16. dxc4 { [%eval #-6] } 16... Rxe2 { [%eval #-7] } 17. Kxe2 { [%eval #-6] } 17... d5 { [%eval #-6] } 18. cxd5 { [%eval #-5] } 18... c6 { [%eval #-5] } 19. dxc6 { [%eval #-4] } 19... Kf7 { [%eval #-4] } 20. cxd7 { [%eval #-3] } 20... Kf8 { [%eval #-4] } 21. Bxf8 { [%eval #-3] } 21... g5 { [%eval #-3] } 22. Bxe7 { [%eval #-2] } 22... g4 { [%eval #-2] } 23. Kf3 { [%eval #-1] } 23... gxf3 { [%eval #-1] } 24. Nd2# { Game ends by variant rule. } 0-1