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[Event "Rated Antichess game"] [Site "https://lichess.org/Y1iDf113"] [Date "2017.04.16"] [White "Tiger77seven"] [Black "johnclyde"] [Result "1-0"] [UTCDate "2017.04.16"] [UTCTime "22:33:12"] [WhiteElo "1165"] [BlackElo "1266"] [WhiteRatingDiff "+26"] [BlackRatingDiff "-48"] [Variant "Antichess"] [TimeControl "600+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. Nf3?? { (0.15 → -4.02) Blunder. e3 was best. } (1. e3 b5 2. Bxb5 Ba6 3. Bxa6 Nxa6 4. Na3 Nb4 5. Qh5 Nxc2 6. Nxc2 Rb8 7. Qxh7 Rxh7) 1... Nc6?? { (-4.02 → 2.31) Blunder. e5 was best. } (1... e5 2. Nxe5 Qh4 3. Nxf7 Qxh2 4. Rxh2 Kxf7 5. Rxh7 Rxh7 6. b4 Bxb4 7. d3 Bxe1 8. Qxe1) 2. Ne5 Nxe5 3. c4 Nxc4 4. Na3?? { (2.65 → Mate in 16) Checkmate is now unavoidable. Qc2 was best. } (4. Qc2) 4... Nxa3?? { (Mate in 16 → -0.66) Lost forced checkmate sequence. Nxb2 was best. } (4... Nxb2 5. Bxb2 g6 6. Bxh8 Bg7 7. Bxg7 e5 8. Bxe5 Qh4 9. Bxc7 Qxh2 10. Bxh2 d6 11. Bxd6) 5. bxa3 a6?? { (-0.28 → 1.52) Blunder. b6 was best. } (5... b6 6. Rg1) 6. a4?? { (1.52 → -2.32) Blunder. e3 was best. } (6. e3) 6... b5?? { (-2.32 → Mate in 17) Checkmate is now unavoidable. e6 was best. } (6... e6 7. Ba3) 7. axb5 axb5 8. e4?? { (Mate in 16 → Mate in 14) Lost forced checkmate sequence. Ba3 was best. } (8. Ba3 Rxa3 9. Rc1 Rxa2 10. Rxc7 Qxc7 11. Rg1 Rxd2 12. Kxd2 Qxh2 13. Qc1 Qxg1 14. Qxc8 Qxg2) 8... Rxa2 9. Bxb5 Rxd2 10. Bxd7 Rxd7?? { (Mate in 12 → Mate in 9) Lost forced checkmate sequence. Kxd7 was best. } (10... Kxd7 11. Kxd2 Ba6 12. Rxa6 f5 13. exf5 Qa8 14. Rxa8 e5 15. Rxf8 Nh6 16. Rxh8 Nxf5 17. Rxh7) 11. Qxd7 Qxd7 12. Ra4 Qxa4 13. h4 Qxe4 14. Bb2?? { (Mate in 8 → -9.06) Lost forced checkmate sequence. Bh6 was best. } (14. Bh6 Nxh6 15. g4 Qxg4 16. Rg1 Qxh4 17. Rxg7 Qxf2 18. Kxf2 Bxg7 19. Kf3 Bh3 20. Kg4 Nxg4#) 14... Qxh4?? { (-9.06 → -3.16) Blunder. Qxe1 was best. } (14... Qxe1) 15. Bxg7 Qxf2?? { (-3.81 → Mate in 5) Checkmate is now unavoidable. Bxg7 was best. } (15... Bxg7 16. Rxh4) 16. Bxf8?? { (Mate in 5 → 0.00) Lost forced checkmate sequence. Kxf2 was best. } (16. Kxf2 Bxg7 17. Rxh7 Rxh7 18. g4 Bxg4 19. Kf3 Bxf3#) 16... Kxf8 17. Rxh7 Rxh7 18. Kxf2 Rh3?? { (-0.04 → Mate in 3) Checkmate is now unavoidable. e6 was best. } (18... e6 19. Kg3 Rh2 20. Kxh2 Ne7 21. Kg3 Ng6 22. Kh3 Ke7 23. g4 Ke8 24. g5 f6 25. gxf6) 19. gxh3 Bxh3 20. Kg2 Bxg2# { Game ends by variant rule. } 1-0