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[Event "Hourly Antichess Arena"] [Site "https://lichess.org/Xw4Agk0O"] [Date "2025.10.19"] [White "JASTes"] [Black "Ivanko7-70_7"] [Result "1-0"] [GameId "Xw4Agk0O"] [UTCDate "2025.10.19"] [UTCTime "13:04:18"] [WhiteElo "1650"] [BlackElo "1923"] [WhiteRatingDiff "+10"] [BlackRatingDiff "-9"] [Variant "Antichess"] [TimeControl "180+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 { [%eval 2.49] } 1... b5 { [%eval 2.0] } 2. Bxb5 { [%eval 1.19] } 2... e6 { [%eval 1.92] } 3. Bxd7 { [%eval 1.48] } 3... Bxd7 { [%eval 0.49] } 4. b4 { [%eval 0.0] } 4... Bxb4 { [%eval 1.72] } 5. Qg4?? { (1.72 → -1.30) Blunder. c3 was best. } { [%eval -1.3] } (5. c3 Bxc3 6. Nxc3 Bb5 7. Nxb5 Qxd2 8. Bxd2 a6 9. Nxc7 Kd8) 5... Bxd2 { [%eval 0.0] } 6. Qxg7 { [%eval -0.32] } 6... Bxe3 { [%eval 0.0] } 7. Qxf7?? { (0.00 → Mate in 16) Checkmate is now unavoidable. Qxh8 was best. } { [%eval #-16] } (7. Qxh8 Bxf2 8. Qxg8 Bxg1 9. Qxh7 Bxh2 10. Qxh2 e5 11. Qxe5 Qg5) 7... Kxf7 { [%eval #-16] } 8. Bxe3 { [%eval #-10] } 8... Qg5 { [%eval #-10] } 9. Bxa7 { [%eval #-9] } 9... Qxg2 { [%eval #-9] } 10. Bxb8 { [%eval #-8] } 10... Rxa2 { [%eval #-8] } 11. Bxc7 { [%eval #-7] } 11... Qxh1 { [%eval #-7] } 12. Rxa2 { [%eval #-6] } 12... Qxh2 { [%eval #-6] } 13. Bxh2 { [%eval #-5] } 13... e5 { [%eval #-5] } 14. Bxe5 { [%eval #-4] } 14... Ke8?? { (Mate in 4 → 0.69) Lost forced checkmate sequence. Bc8 was best. } { [%eval 0.69] } (14... Bc8 15. Bxh8 Ba6 16. Rxa6 Kg7 17. Bxg7 Nh6 18. Rxh6#) 15. Bxh8 { [%eval 1.19] } 15... Nf6?! { (1.19 → 2.38) Inaccuracy. Bh3 was best. } { [%eval 2.38] } (15... Bh3 16. Nxh3 Kf7 17. Bg7 Kxg7 18. Nc3 Kf6 19. Ng5 Kxg5 20. f4 Kxf4 21. Nd1) 16. Bxf6 { [%eval 2.11] } 16... Ba4 { [%eval 2.7] } 17. Rxa4 { [%eval 2.25] } 17... Kd8?? { (2.25 → Mate in 10) Checkmate is now unavoidable. h5 was best. } { [%eval #10] } (17... h5 18. Bd8 Kxd8 19. Ra7 h4 20. Ne2 Ke8 21. Nd2 Kf8 22. c4 h3 23. c5) 18. Bxd8 { [%eval #10] } 18... h5 { [%eval #8] } 19. Rg4 { [%eval #8] } 19... hxg4 { [%eval #7] } 20. Nf3 { [%eval #7] } 20... gxf3 { [%eval #6] } 21. Ke2 { [%eval #6] } 21... fxe2 { [%eval #5] } 22. Nd2?? { (Mate in 5 → 0.63) Lost forced checkmate sequence. Be7 was best. } { [%eval 0.63] } (22. Be7 e1=K 23. Bb4 Kxf2 24. Be1 Kxe1 25. Nd2 Kxd2 26. c3 Kxc3#) 22... e1=K { [%eval 0.54] } 23. Bf6?! { (0.54 → -0.08) Inaccuracy. Nf1 was best. } { [%eval -0.08] } (23. Nf1) 23... Kxd2 { [%eval 0.0] } 24. f4 { [%eval 0.0] } 24... Kxc2 { [%eval 0.0] } 25. Bb2 { [%eval 0.0] } 25... Kxb2 { [%eval 0.0] } 26. f5 { [%eval 0.0] } 26... Kc3 { [%eval 0.0] } 27. f6 { [%eval 0.0] } 27... Kd4 { [%eval 0.0] } 28. f7 { [%eval 0.0] } 28... Ke5 { [%eval 0.0] } 29. f8=K { [%eval 0.0] } 29... Kf5 { [%eval 0.0] } 30. Ke8 { [%eval 0.0] } 30... Ke5 { [%eval 0.0] } 31. Kd8 { [%eval 0.0] } 31... Kd5 { [%eval 0.0] } 32. Kc8 { [%eval 0.0] } 32... Kc5 { [%eval 0.0] } 33. Kb8 { [%eval 0.0] } 33... Kd5 { [%eval 0.0] } 34. Kc8 { [%eval 0.0] } 34... Kc5 { [%eval 0.0] } 35. Kd8 { [%eval 0.0] } 35... Kb5 { [%eval 0.0] } 36. Ke8 { [%eval 0.0] } 36... Kb6 { [%eval 0.0] } 37. Kf7 { [%eval 0.0] } 37... Kc7 { [%eval 0.0] } 38. Kf6 { [%eval 0.0] } 38... Kc6 { [%eval 0.0] } 39. Kf5 { [%eval 0.0] } 39... Kc7 { [%eval 0.0] } 40. Ke4 { [%eval 0.0] } 40... Kd8 { [%eval 0.0] } 41. Ke5 { [%eval 0.0] } 41... Kd7?? { (0.00 → Mate in 1) Checkmate is now unavoidable. Ke8 was best. } { [%eval #1] } (41... Ke8 42. Kf5 Kd8 43. Ke4 Kc7 44. Kd4 Kd7 45. Kc4 Kc7 46. Kd4) 42. Kd6 { [%eval #1] } 42... Kxd6# { Game ends by variant rule. } 1-0