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[Event "Rated Antichess game"] [Site "https://lichess.org/XUmblodT"] [Date "2020.12.07"] [White "abirami_1"] [Black "Kullakuh"] [Result "0-1"] [UTCDate "2020.12.07"] [UTCTime "10:41:41"] [WhiteElo "1301"] [BlackElo "1340"] [WhiteRatingDiff "-11"] [BlackRatingDiff "+15"] [Variant "Antichess"] [TimeControl "180+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 e6 2. Ba6 bxa6?? { (0.91 → 3.94) Blunder. Nxa6 was best. } (2... Nxa6 3. b4 Bxb4 4. Qh5 Bxd2 5. Bxd2 Nb4 6. Bxb4 c5 7. Bxc5) 3. Nh3?! { (3.94 → 2.62) Inaccuracy. a4 was best. } (3. a4 Ba3 4. Nxa3 a5 5. b4 axb4 6. a5 bxa3 7. Rxa3 Qg5) 3... Ba3?! { (2.62 → 3.47) Inaccuracy. Qg5 was best. } (3... Qg5) 4. bxa3?? { (3.47 → -0.42) Blunder. Nxa3 was best. } (4. Nxa3 Ne7 5. Nb5 axb5 6. Ng5 h6 7. Nxf7 Kxf7 8. Ke2 b4 9. b3 a5 10. g4 h5) 4... Ne7 5. Ng5?? { (-0.21 → -2.33) Blunder. Nc3 was best. } (5. Nc3 d5 6. Nxd5 Qxd5 7. e4 Qxd2 8. Kxd2 Kd7 9. Qg4 Rd8 10. Qxe6 fxe6 11. e5 Nf5) 5... d6?? { (-2.33 → Mate in 15) Checkmate is now unavoidable. Rf8 was best. } (5... Rf8) 6. Nxe6?? { (Mate in 15 → 2.69) Lost forced checkmate sequence. Nxh7 was best. } (6. Nxh7 Rxh7 7. Qh5 Rxh5 8. Bb2 Rxh2 9. Bxg7 Rxg2 10. Be5 dxe5 11. Nc3 Rxf2 12. Kxf2 Qxd2) 6... fxe6 7. Qg4?? { (2.24 → -0.86) Blunder. e4 was best. } (7. e4 d5 8. exd5 Qxd5 9. Qh5 Qxd2 10. Qxe8 Qxc1 11. Qxe7 Qxe1 12. Qxg7 Qxb1 13. Qxh7 Rxh7) 7... Nd7 8. Qxe6 h6? { (-0.17 → 1.40) Mistake. Rf8 was best. } (8... Rf8 9. Qxe7 Kxe7 10. Kd1 Rxf2 11. Rf1 Rxd2 12. Nxd2 Qf8 13. Rxf8 Kxf8 14. a4 a5 15. Nf1) 9. Qxd6? { (1.40 → -0.25) Mistake. Qxd7 was best. } (9. Qxd7 Kxd7) 9... cxd6 10. Kf1?? { (0.35 → -2.80) Blunder. a4 was best. } (10. a4 Nc6 11. Ke2 a5 12. Rd1 Qb6 13. Bb2 Qxe3 14. Bxg7 Qxd2 15. Bxh6 Qxe2 16. Rxd6 Qxf2) 10... g6?? { (-2.80 → 0.76) Blunder. Nc6 was best. } (10... Nc6) 11. d3?? { (0.76 → Mate in 15) Checkmate is now unavoidable. a4 was best. } (11. a4) 11... a5?? { (Mate in 15 → 0.00) Lost forced checkmate sequence. Nc6 was best. } (11... Nc6 12. Nd2 Qa5 13. Ne4 Qxa3 14. Nxd6 Qxd3 15. cxd3 Kf7 16. Nxc8 Raxc8 17. e4 Rhf8 18. Bxh6) 12. a4?? { (0.00 → -3.38) Blunder. d4 was best. } (12. d4 Nd5 13. Bd2 Nxe3 14. Bxa5 Qxa5 15. fxe3 Qxa3 16. Nxa3 Kf7 17. Ke2 Rf8 18. Rac1 a5) 12... Nc6 13. Ba3?? { (-2.04 → Mate in 10) Checkmate is now unavoidable. Nd2 was best. } (13. Nd2) 13... Kf8 14. Bxd6 Qh4 15. Bxf8 Qxh2 16. Bxh6 Qxh6?? { (Mate in 7 → Mate in 12) Lost forced checkmate sequence. Qxg2 was best. } (16... Qxg2 17. Kxg2 Rxh6 18. Rxh6 Nf6 19. Rxg6 Ne8 20. Rxc6 Bh3 21. Kxh3 Rc8 22. Rxc8 a6 23. Rxe8#) 17. Rxh6 Rxh6 18. g4?? { (Mate in 11 → 2.25) Lost forced checkmate sequence. e4 was best. } (18. e4 Nb4 19. e5 Nxa2 20. Rxa2 Nxe5 21. Ke2 Nxd3 22. cxd3 Rh3 23. gxh3 Bxh3 24. Kf1 Bxf1) 18... Nd4 19. exd4 Rh5?? { (2.01 → 6.26) Blunder. Ba6 was best. } (19... Ba6) 20. gxh5 gxh5 21. d5 h4?? { (4.17 → Mate in 11) Checkmate is now unavoidable. Nb8 was best. } (21... Nb8 22. d6) 22. d6?? { (Mate in 11 → 2.92) Lost forced checkmate sequence. c4 was best. } (22. c4 Nf8 23. d6 Be6 24. d7 Bxc4 25. dxc4 Nxd7 26. c5 Nxc5 27. f3 Nxa4 28. Nc3 Nxc3) 22... h3?? { (2.92 → Mate in 10) Checkmate is now unavoidable. Rb8 was best. } (22... Rb8 23. Na3) 23. Kg2 hxg2 24. f3?? { (Mate in 9 → -1.27) Lost forced checkmate sequence. c4 was best. } (24. c4 g1=Q 25. Nc3 Qxf2 26. Ne2 Qxe2 27. Rf1 Qxa2 28. d4 Qxa4 29. Rb1 Qxc4 30. d5 Qxd5) 24... Nf6 25. d7 Nxd7 26. f4?? { (-0.75 → Mate in 7) Checkmate is now unavoidable. Nc3 was best. } (26. Nc3 Rb8) 26... Rb8 27. Nc3 g1=Q 28. Rxg1 Rb1?? { (Mate in 4 → 1.20) Lost forced checkmate sequence. Ne5 was best. } (28... Ne5 29. fxe5 Rb5 30. axb5 Ba6 31. bxa6 a4 32. Nxa4#) 29. Rxb1?? { (1.20 → Mate in 2) Checkmate is now unavoidable. Nxb1 was best. } (29. Nxb1 Ne5 30. fxe5 Bg4 31. Rxg4 a6 32. Rb4 axb4 33. Nd2 b3 34. cxb3 a5 35. b4 axb4) 29... Ne5?? { (Mate in 2 → 1.25) Lost forced checkmate sequence. Bb7 was best. } (29... Bb7 30. Rxb7 a6 31. Rxd7#) 30. fxe5 Bb7 31. Rxb7 a6 32. Rb4 axb4 33. Nb5?? { (0.76 → Mate in 2) Checkmate is now unavoidable. Ne2 was best. } (33. Ne2 b3) 33... axb5 34. axb5 b3 35. cxb3# { Game ends by variant rule. } 0-1