FEN
[Event "rated Antichess game"]
[Site "https://lichess.org/XRWK3t1O"]
[Date "2025.09.23"]
[White "mqk"]
[Black "CaptainPencil"]
[Result "0-1"]
[GameId "XRWK3t1O"]
[UTCDate "2025.09.23"]
[UTCTime "20:17:12"]
[WhiteElo "1894"]
[BlackElo "1619"]
[WhiteRatingDiff "-10"]
[BlackRatingDiff "+10"]
[Variant "Antichess"]
[TimeControl "120+3"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e3 { [%eval 2.49] } 1... b5 { [%eval 2.0] } 2. Bxb5 { [%eval 1.19] } 2... Bb7?? { (1.19 → 5.33) Blunder. e6 was best. } { [%eval 5.33] } (2... e6 3. Bxd7 Bxd7 4. a4 Bxa4 5. Rxa4 Qxd2 6. Kxd2 Ne7 7. Rxa7) 3. Bxd7 { [%eval 4.01] } 3... Bxg2 { [%eval 5.3] } 4. Bxe8 { [%eval 4.6] } 4... Bxh1 { [%eval 4.44] } 5. Bxf7 { [%eval 5.45] } 5... Qxd2 { [%eval 5.49] } 6. Kxd2 { [%eval 5.26] } 6... Nc6?? { (5.26 → Mate in 12) Checkmate is now unavoidable. Bd5 was best. } { [%eval #12] } (6... Bd5 7. Bxg8 Bxa2 8. Rxa2 Rxg8 9. Rxa7 Rxa7 10. Qf3 Nd7 11. Qxf8) 7. Bxg8 { [%eval #12] } 7... Rxg8 { [%eval #11] } 8. Nf3?? { (Mate in 11 → 4.42) Lost forced checkmate sequence. b4 was best. } { [%eval 4.42] } (8. b4 Nxb4 9. e4 Bxe4 10. c4 Bxb1 11. Rxb1 Nxa2 12. Qf3 Nxc1) 8... Bxf3 { [%eval 4.21] } 9. Qxf3 { [%eval 5.12] } 9... Nb4 { [%eval 5.19] } 10. Qxf8?? { (5.19 → 0.41) Blunder. Qxa8 was best. } { [%eval 0.41] } (10. Qxa8) 10... Rgxf8?? { (0.41 → Mate in 9) Checkmate is now unavoidable. Nxa2 was best. } { [%eval #9] } (10... Nxa2 11. Qxe7) 11. a4 { [%eval #9] } 11... Rxf2 { [%eval #8] } 12. Kd3?? { (Mate in 8 → Mate in 7) Lost forced checkmate sequence. a5 was best. } { [%eval #-7] } (12. a5 Nxc2 13. Kxc2 Rxc2 14. b3 Rxh2 15. Bb2 Rxb2 16. Ra4 Rxb3 17. a6 Rxb1) 12... Nxd3 { [%eval #-7] } 13. cxd3 { [%eval #-6] } 13... Rxb2 { [%eval #-6] } 14. Bxb2 { [%eval #-5] } 14... h5 { [%eval #-5] } 15. Bxg7 { [%eval #-4] } 15... e5 { [%eval #-4] } 16. Bxe5 { [%eval #-3] } 16... Rg8 { [%eval #-4] } 17. Bxc7 { [%eval #-3] } 17... a5 { [%eval #-3] } 18. Bxa5 { [%eval #-2] } 18... Rg3 { [%eval #-2] } 19. hxg3 { [%eval #-1] } 19... h4 { [%eval #-1] } 20. gxh4# { Game ends by variant rule. } 0-1