- Blind mode tutorial
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[Event "18k Members Arena"] [Site "https://lichess.org/XOuzl6xN"] [Date "2025.09.28"] [White "Drobecek"] [Black "Anupam_2025"] [Result "0-1"] [GameId "XOuzl6xN"] [UTCDate "2025.09.28"] [UTCTime "15:12:42"] [WhiteElo "1258"] [BlackElo "1765"] [WhiteRatingDiff "-40"] [BlackRatingDiff "+6"] [Variant "Antichess"] [TimeControl "120+2"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. a3?! { (0.15 → -0.62) Inaccuracy. e3 was best. } { [%eval -0.62] } (1. e3 b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2) 1... e6 { [%eval -3.28] } 2. d3?? { (-3.28 → Mate in 15) Checkmate is now unavoidable. c4 was best. } { [%eval #-15] } (2. c4 Bxa3 3. Nxa3 Ne7 4. c5 b6 5. cxb6 cxb6 6. Nc2 Qc7) 2... Bxa3 { [%eval #-15] } 3. Rxa3 { [%eval #-14] } 3... Na6?? { (Mate in 14 → 2.12) Lost forced checkmate sequence. Qg5 was best. } { [%eval 2.12] } (3... Qg5 4. Bxg5 Kd8 5. Bxd8 d5 6. Bxc7 h5 7. Rxa7 Rxa7 8. Bxb8 Ne7 9. Bxa7) 4. Rxa6 { [%eval 1.99] } 4... bxa6 { [%eval 2.38] } 5. Bh6 { [%eval 2.01] } 5... gxh6 { [%eval 2.32] } 6. Nd2 { [%eval 1.85] } 6... Qh4 { [%eval 2.4] } 7. f4?? { (2.40 → Mate in 14) Checkmate is now unavoidable. h3 was best. } { [%eval #-14] } (7. h3 Qxf2) 7... Qxh2 { [%eval #-14] } 8. Rxh2 { [%eval #-13] } 8... Nf6 { [%eval #-13] } 9. Rxh6 { [%eval #-12] } 9... Rg8 { [%eval #-12] } 10. Rxf6 { [%eval #-11] } 10... Rxg2 { [%eval #-11] } 11. Rxf7 { [%eval #-9] } 11... Kxf7 { [%eval #-9] } 12. Bxg2 { [%eval #-8] } 12... e5?? { (Mate in 8 → Mate in 10) Lost forced checkmate sequence. h5 was best. } { [%eval #10] } (12... h5 13. Bxa8 e5 14. fxe5 Kf6 15. exf6 d5 16. Bxd5 c6 17. Bxc6 Bb7 18. Bxb7) 13. Bxa8 { [%eval #10] } 13... exf4 { [%eval #9] } 14. e3 { [%eval #9] } 14... fxe3 { [%eval #8] } 15. Qc1?? { (Mate in 8 → Mate in 8) Lost forced checkmate sequence. Bc6 was best. } { [%eval #-8] } (15. Bc6 dxc6 16. Nh3 Bxh3 17. Qg4 exd2 18. Kxd2 Bxg4 19. Ke2 Bxe2 20. c4 Bxd3) 15... exd2 { [%eval #-8] } 16. Kxd2 { [%eval #-7] } 16... Bb7?? { (Mate in 7 → 2.58) Lost forced checkmate sequence. d5 was best. } { [%eval 2.58] } (16... d5 17. Bxd5 Bf5 18. Bxf7 Bxd3 19. Kxd3 h6 20. Qxh6 c5 21. Qxa6 c4 22. Qxa7) 17. Bxb7 { [%eval 2.38] } 17... d5?! { (2.38 → 3.08) Inaccuracy. Kf6 was best. } { [%eval 3.08] } (17... Kf6 18. Bxa6 Kg6 19. Ke3 Kg5 20. Qa1 h5 21. Nf3 Kg6 22. Nd2 h4 23. Nc4) 18. Bxd5 { [%eval 3.05] } 18... c6?? { (3.05 → 6.55) Blunder. Kf6 was best. } { [%eval 6.55] } (18... Kf6 19. Nf3) 19. Bxc6?? { (6.55 → 3.05) Blunder. Bxf7 was best. } { [%eval 3.05] } (19. Bxf7) 19... Ke8?? { (3.05 → Mate in 13) Checkmate is now unavoidable. h5 was best. } { [%eval #13] } (19... h5 20. Ba8) 20. Bxe8 { [%eval #13] } 20... h5 { [%eval #11] } 21. Bxh5 { [%eval #11] } 21... a5 { [%eval #10] } 22. b4 { [%eval #10] } 22... axb4 { [%eval #9] } 23. Qf1 { [%eval #11] } 23... b3 { [%eval #9] } 24. cxb3 { [%eval #9] } 24... a5 { [%eval #7] } 25. b4 { [%eval #7] } 25... axb4 { [%eval #6] } 26. Kc3 { [%eval #6] } 26... bxc3 { [%eval #5] } 27. Qf2?? { (Mate in 5 → Mate in 1) Lost forced checkmate sequence. Qf7 was best. } { [%eval #-1] } (27. Qf7 c2 28. Bd1 cxd1=B 29. Ne2 Bxe2 30. Qf8 Bxd3 31. Qf5 Bxf5#) 27... c2 { [%eval #-1] } 28. Qxc2# { Game ends by variant rule. } 0-1