- Blind mode tutorial
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[Event "Hourly Antichess Arena"] [Site "https://lichess.org/XMDqOuMU"] [Date "2024.02.24"] [White "Allegro_Moon"] [Black "dean_O_beast"] [Result "0-1"] [GameId "XMDqOuMU"] [UTCDate "2024.02.24"] [UTCTime "09:33:21"] [WhiteElo "2325"] [BlackElo "1739"] [WhiteRatingDiff "-11"] [BlackRatingDiff "+11"] [Variant "Antichess"] [TimeControl "60+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 { [%eval 0.24] } 1... Na6?? { (0.24 → 7.24) Blunder. e6 was best. } { [%eval 7.24] } (1... e6 2. b4 Bxb4 3. Qg4 Bxd2 4. Qxg7 Bxe3 5. Bxe3 c5 6. Bxc5) 2. Bxa6 { [%eval 6.96] } 2... bxa6 { [%eval 2.77] } 3. Qh5 { [%eval 2.54] } 3... f6?! { (2.54 → 4.00) Inaccuracy. Rb8 was best. } { [%eval 4.0] } (3... Rb8 4. Qxh7) 4. Qxh7 { [%eval 4.44] } 4... Rxh7 { [%eval 3.71] } 5. b3 { [%eval 3.15] } 5... Rxh2 { [%eval 4.0] } 6. Rxh2 { [%eval 3.55] } 6... Nh6?! { (3.55 → 4.96) Inaccuracy. Rb8 was best. } { [%eval 4.96] } (6... Rb8 7. Ba3) 7. Rxh6 { [%eval 4.37] } 7... gxh6 { [%eval 4.15] } 8. Nh3 { [%eval 3.58] } 8... Kf7 { [%eval 3.47] } 9. Bb2? { (3.47 → 2.07) Mistake. g3 was best. } { [%eval 2.07] } (9. g3 c5) 9... e5?? { (2.07 → Mate in 12) Checkmate is now unavoidable. d6 was best. } { [%eval #12] } (9... d6 10. Bxf6) 10. Bxe5 { [%eval #12] } 10... fxe5 { [%eval #11] } 11. Na3 { [%eval #11] } 11... Bxa3 { [%eval #10] } 12. Rc1?? { (Mate in 10 → 1.44) Lost forced checkmate sequence. Ng5 was best. } { [%eval 1.44] } (12. Ng5 Qxg5 13. b4 Qxe3 14. dxe3 Bxb4 15. Rd1 Bxe1 16. Rxd7 Bxd7 17. c4 Bxf2 18. c5 Bxe3) 12... Bxc1 { [%eval 1.16] } 13. Kf1?? { (1.16 → -0.76) Blunder. Ng5 was best. } { [%eval -0.76] } (13. Ng5 Bxd2) 13... Bxd2 { [%eval -0.55] } 14. Ng5?! { (-0.55 → -1.37) Inaccuracy. Ng1 was best. } { [%eval -1.37] } (14. Ng1 Bxe3) 14... Bxe3 { [%eval -0.84] } 15. fxe3?? { (-0.84 → -3.59) Blunder. Nxf7 was best. } { [%eval -3.59] } (15. Nxf7) 15... hxg5 { [%eval -4.15] } 16. a4 { [%eval -3.62] } 16... Qh8 { [%eval -3.96] } 17. a5 { [%eval -3.75] } 17... Kf6 { [%eval -3.79] } 18. Ke1 { [%eval -4.73] } 18... Qh3 { [%eval -4.46] } 19. gxh3 { [%eval -4.5] } 19... g4 { [%eval -3.92] } 20. hxg4 { [%eval -3.45] } 20... Kf5?? { (-3.45 → 0.62) Blunder. Ke6 was best. } { [%eval 0.62] } (20... Ke6 21. Kf2) 21. gxf5 { [%eval 0.28] } 21... e4 { [%eval 0.74] } 22. Kd1? { (0.74 → -0.82) Mistake. Ke2 was best. } { [%eval -0.82] } (22. Ke2 c6) 22... Bb7 { [%eval -0.83] } 23. Kc1? { (-0.83 → -2.62) Mistake. f6 was best. } { [%eval -2.62] } (23. f6 Bc6 24. b4 d5 25. c3 Ba4 26. Kc1 c6 27. Kb2 Re8 28. f7 Ra8 29. Kc1 Bb3) 23... Rg8 { [%eval -2.26] } 24. Kd1 { [%eval -2.91] } 24... d5?? { (-2.91 → -0.38) Blunder. Bc6 was best. } { [%eval -0.38] } (24... Bc6 25. b4) 25. c4?? { (-0.38 → Mate in 4) Checkmate is now unavoidable. b4 was best. } { [%eval #-4] } (25. b4 Rg1 26. f6 Rxd1 27. f7 Bc8 28. f8=B Be6 29. c3 Rf1 30. Bg7 c5 31. bxc5 Rb1) 25... dxc4 { [%eval #-4] } 26. bxc4 { [%eval #-3] } 26... Bd5 { [%eval #-3] } 27. cxd5 { [%eval #-2] } 27... c6 { [%eval #-2] } 28. dxc6 { [%eval #-1] } 28... Rg6 { [%eval #-1] } 29. fxg6# { Game ends by variant rule. } 0-1