- Blind mode tutorial
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[Event "Hourly Antichess Arena"] [Site "https://lichess.org/XKSuOZbt"] [Date "2023.07.25"] [White "KOJEKUDE"] [Black "Rickyrich"] [Result "0-1"] [GameId "XKSuOZbt"] [UTCDate "2023.07.25"] [UTCTime "17:03:08"] [WhiteElo "2215"] [BlackElo "1646"] [WhiteRatingDiff "-10"] [BlackRatingDiff "+31"] [BlackTitle "NM"] [Variant "Antichess"] [TimeControl "180+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 { [%eval 1.78] } 1... e6 { [%eval 2.69] } 2. b4 { [%eval 1.51] } 2... Bxb4 { [%eval 1.86] } 3. Ne2?? { (1.86 → -0.65) Blunder. Ba6 was best. } { [%eval -0.65] } (3. Ba6 Nxa6 4. Qh5 Bxd2 5. Bxd2 Nb4 6. Bxb4 c5 7. Bxc5 Qf6) 3... Bxd2 { [%eval -0.09] } 4. Bxd2 { [%eval -0.23] } 4... Qg5 { [%eval 0.13] } 5. g3 { [%eval -0.83] } 5... Qxe3 { [%eval 0.0] } 6. fxe3 { [%eval -0.22] } 6... a5? { (-0.22 → 1.06) Mistake. h6 was best. } { [%eval 1.06] } (6... h6 7. Kf2) 7. Bxa5 { [%eval 0.38] } 7... Rxa5 { [%eval 0.79] } 8. Qxd7 { [%eval 0.58] } 8... Rxa2?? { (0.58 → Mate in 11) Checkmate is now unavoidable. Kxd7 was best. } { [%eval #11] } (8... Kxd7) 9. Qxe8 { [%eval #13] } 9... Rxc2 { [%eval #12] } 10. Qxc8?? { (Mate in 12 → 4.42) Lost forced checkmate sequence. Qxf7 was best. } { [%eval 4.42] } (10. Qxf7 Rxe2 11. Kxe2 Nd7 12. Qxg7 Ne7 13. Qxh7 Rxh7 14. Rg1 Rxh2 15. Kf2 Rxf2 16. Be2 Rxe2) 10... Rxe2 { [%eval 3.87] } 11. Qxc7?? { (3.87 → -1.30) Blunder. Qxb8 was best. } { [%eval -1.3] } (11. Qxb8 Rxe3 12. Qxg8 Rxe1 13. Qxh8 Rxf1 14. Qxg7 Rxh1 15. Qxf7 Rxh2 16. Qxh7 Rxh7 17. g4 Rh8) 11... Rxe3?? { (-1.30 → Mate in 22) Checkmate is now unavoidable. Rxe1 was best. } { [%eval #22] } (11... Rxe1) 12. Qxf7 { [%eval #24] } 12... Rxg3 { [%eval #7] } 13. Qxg8?? { (Mate in 7 → Mate in 6) Lost forced checkmate sequence. Qxg7 was best. } { [%eval #-6] } (13. Qxg7 Rxg7 14. Rg1 Rxg1 15. Bb5 Rxe1 16. Ra3 Rxb1 17. Rh3 Rxb5 18. Rxh7 Rxh7 19. h4 Rxh4#) 13... Rxg8 { [%eval #-6] } 14. hxg3 { [%eval #-5] } 14... b5 { [%eval #-5] } 15. Rxh7 { [%eval #-4] } 15... Rc8 { [%eval #-5] } 16. Rxg7 { [%eval #-4] } 16... Nd7 { [%eval #-4] } 17. Rxd7 { [%eval #-3] } 17... Re8 { [%eval #-3] } 18. Bxb5 { [%eval #-2] } 18... Re7 { [%eval #-2] } 19. Rxe7 { [%eval #-1] } 19... e5 { [%eval #-1] } 20. Rxe5# { Game ends by variant rule. } 0-1