- Blind mode tutorial
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[Event "Hourly Antichess Arena"] [Site "https://lichess.org/WPnKcufy"] [Date "2025.05.19"] [White "Kellogzz"] [Black "MYKMK_1000"] [Result "0-1"] [GameId "WPnKcufy"] [UTCDate "2025.05.19"] [UTCTime "05:21:37"] [WhiteElo "2219"] [BlackElo "1717"] [WhiteRatingDiff "-11"] [BlackRatingDiff "+11"] [Variant "Antichess"] [TimeControl "60+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. a4 { [%eval -0.12] } 1... b5 { [%eval -0.09] } 2. axb5 { [%eval -0.25] } 2... Na6 { [%eval 0.16] } 3. Rxa6 { [%eval 0.6] } 3... Bxa6 { [%eval 0.3] } 4. bxa6 { [%eval 0.14] } 4... Nh6 { [%eval 0.59] } 5. Na3 { [%eval 0.77] } 5... Ng4 { [%eval 0.69] } 6. h3?! { (0.69 → -0.33) Inaccuracy. c3 was best. } { [%eval -0.33] } (6. c3 Nxh2) 6... Nxf2 { [%eval -0.3] } 7. Kxf2 { [%eval -0.23] } 7... e6?? { (-0.23 → Mate in 13) Checkmate is now unavoidable. g5 was best. } { [%eval #13] } (7... g5) 8. b4 { [%eval #13] } 8... Bxb4 { [%eval #12] } 9. Nb5 { [%eval #12] } 9... Bxd2 { [%eval #11] } 10. Nxa7 { [%eval #11] } 10... Bxc1 { [%eval #9] } 11. Qxc1 { [%eval #9] } 11... Rxa7 { [%eval #8] } 12. c3 { [%eval #9] } 12... Rxa6 { [%eval #8] } 13. Qa3 { [%eval #9] } 13... Rxa3 { [%eval #8] } 14. e3 { [%eval #8] } 14... Rxc3 { [%eval #7] } 15. Bd3 { [%eval #7] } 15... Rxd3 { [%eval #6] } 16. Kf1?? { (Mate in 6 → 0.08) Lost forced checkmate sequence. Kg3 was best. } { [%eval 0.08] } (16. Kg3 Rxe3 17. h4 Qxh4 18. Rxh4 Rxg3 19. Rxh7 Rxg2 20. Rxg7 Rxg1 21. Rxf7 Kxf7#) 16... Rxe3 { [%eval 0.0] } 17. g3 { [%eval 0.0] } 17... Rxg3 { [%eval 0.91] } 18. Kg2?? { (0.91 → Mate in 14) Checkmate is now unavoidable. h4 was best. } { [%eval #-14] } (18. h4 Rxg1) 18... Rxh3 { [%eval #-14] } 19. Kxh3 { [%eval #-9] } 19... Qh4 { [%eval #-9] } 20. Kxh4 { [%eval #-8] } 20... g5 { [%eval #-8] } 21. Kxg5 { [%eval #-7] } 21... f6 { [%eval #-7] } 22. Rxh7 { [%eval #-6] } 22... Rxh7 { [%eval #-6] } 23. Kxf6 { [%eval #-5] } 23... d6 { [%eval #-5] } 24. Kxe6 { [%eval #-4] } 24... c6 { [%eval #-4] } 25. Kxd6 { [%eval #-3] } 25... Kd8 { [%eval #-3] } 26. Kxc6 { [%eval #-2] } 26... Rb7 { [%eval #-2] } 27. Kxb7 { [%eval #-1] } 27... Kc7 { [%eval #-1] } 28. Kxc7# { Game ends by variant rule. } 0-1