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[Event "rated Antichess game"] [Site "https://lichess.org/VxWytxtO"] [Date "2025.03.26"] [White "Kira205"] [Black "Capra-ibex"] [Result "0-1"] [GameId "VxWytxtO"] [UTCDate "2025.03.26"] [UTCTime "12:49:44"] [WhiteElo "1297"] [BlackElo "1350"] [WhiteRatingDiff "-14"] [BlackRatingDiff "+20"] [Variant "Antichess"] [TimeControl "180+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e4?? { (0.15 → Mate in 16) Checkmate is now unavoidable. e3 was best. } { [%eval #-16] } (1. e3 b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2) 1... f5?? { (Mate in 16 → -0.13) Lost forced checkmate sequence. b5 was best. } { [%eval -0.13] } (1... b5 2. Bxb5 d5 3. Bxe8 dxe4 4. Bxf7 Qxd2 5. Kxd2 h5 6. Bxg8) 2. exf5 { [%eval 0.0] } 2... g6?? { (0.00 → Mate in 17) Checkmate is now unavoidable. b5 was best. } { [%eval #17] } (2... b5 3. Bxb5 e6 4. Bxd7 Nxd7 5. fxe6 Ba3 6. bxa3 Qg5 7. exd7) 3. fxg6 { [%eval #17] } 3... hxg6 { [%eval #16] } 4. Qh5 { [%eval #18] } 4... Rxh5 { [%eval #14] } 5. Nh3?? { (Mate in 14 → Mate in 12) Lost forced checkmate sequence. Bc4 was best. } { [%eval #-12] } (5. Bc4 Rxh2 6. Bxg8 Rxg2 7. Rh6 Bxh6 8. d4 Bxc1 9. Ne2 Bxb2) 5... Rxh3 { [%eval #-12] } 6. gxh3 { [%eval #-11] } 6... b5 { [%eval #-11] } 7. Bxb5 { [%eval #-10] } 7... Ba6?? { (Mate in 10 → Mate in 12) Lost forced checkmate sequence. d6 was best. } { [%eval #12] } (7... d6 8. Bxe8 Bxh3 9. Bxg6 Bf5 10. Bxf5 Qc8 11. Bxc8 e6 12. Bxe6 a5 13. Bxg8) 8. Bxd7 { [%eval #13] } 8... Qxd7 { [%eval #13] } 9. d4?? { (Mate in 13 → -1.91) Lost forced checkmate sequence. Ke2 was best. } { [%eval -1.91] } (9. Ke2) 9... Qxd4 { [%eval -1.4] } 10. b3?! { (-1.40 → -2.14) Inaccuracy. Ke2 was best. } { [%eval -2.14] } (10. Ke2 Qxf2) 10... Qxf2 { [%eval -2.05] } 11. Kxf2 { [%eval -1.64] } 11... Bf1?! { (-1.64 → -0.66) Inaccuracy. g5 was best. } { [%eval -0.66] } (11... g5 12. Bxg5) 12. Kxf1?? { (-0.66 → -2.58) Blunder. Rxf1 was best. } { [%eval -2.58] } (12. Rxf1 g5) 12... Bh6? { (-2.58 → -0.97) Mistake. Nf6 was best. } { [%eval -0.97] } (12... Nf6 13. Be3 Kd7 14. Bxa7 Rxa7 15. Nc3 Rxa2 16. Nxa2 Ke6 17. Kf2 Ke5 18. Rhf1) 13. Bxh6 { [%eval -0.65] } 13... Nxh6 { [%eval -1.0] } 14. h4 { [%eval -1.08] } 14... g5?? { (-1.08 → 0.83) Blunder. Nd7 was best. } { [%eval 0.83] } (14... Nd7 15. h5) 15. hxg5 { [%eval 0.37] } 15... Kf8?? { (0.37 → 2.76) Blunder. Ng8 was best. } { [%eval 2.76] } (15... Ng8 16. Ke2 Nd7 17. c4 Nf8 18. c5 e5 19. Kd3 Ke7 20. Kc3 e4 21. Na3) 16. gxh6 { [%eval 1.8] } 16... Kg7?? { (1.80 → 14.46) Blunder. Nd7 was best. } { [%eval 14.46] } (16... Nd7 17. Nc3 Ne5 18. h7 Nf7 19. Kf2 Nh8 20. Raf1 e5 21. Ke3 e4 22. Kxe4) 17. hxg7 { [%eval 11.28] } 17... e5?! { (11.28 → Mate in 13) Checkmate is now unavoidable. e6 was best. } { [%eval #13] } (17... e6 18. Kg2) 18. g8=N { [%eval #12] } 18... c6 { [%eval #10] } 19. Kg2 { [%eval #10] } 19... e4 { [%eval #9] } 20. Kf3 { [%eval #12] } 20... exf3 { [%eval #11] } 21. Rg1 { [%eval #12] } 21... Nd7 { [%eval #7] } 22. b4?? { (Mate in 7 → Mate in 6) Lost forced checkmate sequence. Re1 was best. } { [%eval #-6] } (22. Re1 Rxg8 23. Rg1 Rxg1 24. Nc3 Rxa1 25. Ne4 Rxa2 26. b4 Rxc2 27. Nd6 Rxh2) 22... Rxg8 { [%eval #-6] } 23. Rxg8 { [%eval #-5] } 23... Nb8?? { (Mate in 5 → 4.29) Lost forced checkmate sequence. a5 was best. } { [%eval 4.29] } (23... a5 24. bxa5 Nf8 25. Rxf8 c5 26. Rxf3 c4 27. h3 c3 28. Nxc3#) 24. Rxb8 { [%eval 3.79] } 24... c5 { [%eval 4.2] } 25. bxc5 { [%eval 4.2] } 25... f2 { [%eval 4.24] } 26. Nc3? { (4.24 → 2.38) Mistake. c6 was best. } { [%eval 2.38] } (26. c6 a5) 26... f1=Q { [%eval 2.89] } 27. Rxf1 { [%eval 2.93] } 27... a6?! { (2.93 → 4.22) Inaccuracy. a5 was best. } { [%eval 4.22] } (27... a5 28. Ne2 a4 29. Rb2 a3 30. Rf8 axb2 31. c6 b1=K 32. a4 Kxc2 33. Nc1) 28. Ne4 { [%eval 3.52] } 28... a5 { [%eval 3.78] } 29. Rb4? { (3.78 → 1.82) Mistake. c6 was best. } { [%eval 1.82] } (29. c6 a4) 29... axb4 { [%eval 1.89] } 30. a3 { [%eval 1.95] } 30... bxa3 { [%eval 1.95] } 31. Rb1?? { (1.95 → 0.00) Blunder. Rf6 was best. } { [%eval 0.0] } (31. Rf6 a2 32. Nd2 a1=K 33. Nb3 Kb2 34. c4 Kxb3 35. h4 Kxc4 36. Rf8 Kxc5) 31... a2 { [%eval 0.0] } 32. Nf2?? { (0.00 → Mate in 11) Checkmate is now unavoidable. Rb2 was best. } { [%eval #-11] } (32. Rb2 a1=B 33. Nf2 Bxb2 34. c3 Bxc3 35. c6 Bd2 36. c7 Ba5 37. c8=B Bc3) 32... axb1=R?? { (Mate in 11 → Mate in 4) Lost forced checkmate sequence. axb1=B was best. } { [%eval #4] } (32... axb1=B 33. c6 Bxc2 34. Ng4 Bb3 35. h4 Bc2 36. Nh2 Bf5 37. Ng4 Bxg4 38. c7) 33. Nd1?? { (Mate in 4 → Mate in 2) Lost forced checkmate sequence. Nh1 was best. } { [%eval #-2] } (33. Nh1 Rxh1 34. c6 Rxh2 35. c7 Rxc2 36. c8=K Rxc8#) 33... Rxd1 { [%eval #-2] } 34. c4 { [%eval #-1] } 34... Rd5 { [%eval #-1] } 35. cxd5# { Game ends by variant rule. } 0-1