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[Event "Hourly Antichess Arena"] [Site "https://lichess.org/Vv3imPwB"] [Date "2025.10.27"] [White "Modern_City"] [Black "T-music"] [Result "1-0"] [GameId "Vv3imPwB"] [UTCDate "2025.10.27"] [UTCTime "13:49:26"] [WhiteElo "1423"] [BlackElo "1672"] [WhiteRatingDiff "+29"] [BlackRatingDiff "-9"] [Variant "Antichess"] [TimeControl "180+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. b3 { [%eval -0.19] } 1... e6 { [%eval -1.61] } 2. Na3?! { (-1.61 → -2.81) Inaccuracy. Ba3 was best. } { [%eval -2.81] } (2. Ba3 Bxa3 3. Nxa3 Qh4 4. Nb1 Qxh2 5. Rxh2 b6 6. Rxh7 Rxh7) 2... Bxa3 { [%eval -1.96] } 3. Bxa3 { [%eval -2.93] } 3... c5?? { (-2.93 → -0.70) Blunder. d6 was best. } { [%eval -0.7] } (3... d6 4. Bxd6 Qxd6 5. Nf3 Qxh2 6. Nxh2 Ne7 7. Qc1 Bd7 8. b4) 4. Bxc5 { [%eval -0.49] } 4... Qg5? { (-0.49 → 0.63) Mistake. Qc7 was best. } { [%eval 0.63] } (4... Qc7 5. Bxa7 Qxh2 6. Rxh2 Rxa7 7. Rxh7 Rxh7 8. b4 Rxa2 9. Rxa2) 5. Bxa7 { [%eval 3.34] } 5... Qxg2?? { (3.34 → Mate in 14) Checkmate is now unavoidable. Qxd2 was best. } { [%eval #14] } (5... Qxd2 6. Qxd2) 6. Bxg2 { [%eval #14] } 6... Rxa7 { [%eval #13] } 7. Bxb7 { [%eval #13] } 7... Rxb7 { [%eval #12] } 8. b4 { [%eval #12] } 8... Rxb4 { [%eval #11] } 9. c4 { [%eval #11] } 9... Rxc4 { [%eval #10] } 10. Qa4?? { (Mate in 10 → 2.44) Lost forced checkmate sequence. e4 was best. } { [%eval 2.44] } (10. e4 Rxe4 11. Qc2 Rxe1 12. Qxc8 Rxg1 13. Qxb8 Rxa1 14. Qxe8 Rxa2 15. Qxf7 Rxd2) 10... Rxa4 { [%eval 2.19] } 11. d4?? { (2.19 → -2.65) Blunder. Rc1 was best. } { [%eval -2.65] } (11. Rc1) 11... Rxa2 { [%eval -2.23] } 12. Rxa2 { [%eval -1.92] } 12... Ba6?? { (-1.92 → 0.00) Blunder. e5 was best. } { [%eval 0.0] } (12... e5 13. dxe5 d6 14. exd6 Ba6 15. Rxa6 Nxa6 16. d7 Kxd7 17. Kd2 Ne7 18. e3) 13. Rxa6 { [%eval 0.0] } 13... Nxa6 { [%eval 0.0] } 14. d5 { [%eval 0.0] } 14... exd5 { [%eval 0.0] } 15. e4 { [%eval 0.0] } 15... dxe4 { [%eval 0.0] } 16. f3?? { (0.00 → Mate in 10) Checkmate is now unavoidable. Nf3 was best. } { [%eval #-10] } (16. Nf3 exf3 17. Ke2 fxe2 18. Rf1 exf1=B 19. h3 Bxh3 20. f4 g5 21. fxg5 Nf6) 16... exf3 { [%eval #-10] } 17. Nxf3 { [%eval #-9] } 17... g5 { [%eval #-9] } 18. Nxg5 { [%eval #-8] } 18... h6?? { (Mate in 8 → -2.32) Lost forced checkmate sequence. f5 was best. } { [%eval -2.32] } (18... f5 19. Nxh7 Rxh7 20. Kd2 Rxh2 21. Rxh2 Nh6 22. Rxh6 d6 23. Rxd6 Ke7 24. Rxa6) 19. Nxf7 { [%eval -2.23] } 19... Kxf7 { [%eval -1.8] } 20. h4?? { (-1.80 → Mate in 8) Checkmate is now unavoidable. Ke2 was best. } { [%eval #-8] } (20. Ke2 Ne7) 20... Nb4?? { (Mate in 8 → -1.76) Lost forced checkmate sequence. Kf6 was best. } { [%eval -1.76] } (20... Kf6 21. h5 Rh7 22. Kf1 Kg6 23. hxg6 Ne7 24. Rxh6 Nxg6 25. Rxg6 d6 26. Rxd6) 21. Kf1?? { (-1.76 → Mate in 8) Checkmate is now unavoidable. Kf2 was best. } { [%eval #-8] } (21. Kf2 Ne7 22. Ke2 Nbc6 23. Rb1 Nb8 24. Rxb8 Rxb8 25. Kf3 Kf6 26. h5 Rb1) 21... h5?? { (Mate in 8 → -0.84) Lost forced checkmate sequence. Kf6 was best. } { [%eval -0.84] } (21... Kf6 22. h5 Rh7 23. Rh2 Kg6 24. hxg6 Rg7 25. Rxh6 Rxg6 26. Rxg6 Nf6 27. Rxf6) 22. Kg2?? { (-0.84 → -2.79) Blunder. Ke2 was best. } { [%eval -2.79] } (22. Ke2 Nd3 23. Kxd3 Nh6 24. Ke3 Rg8 25. Rg1 Rxg1 26. Kf2 Kg6 27. Kxg1 Kf5) 22... Kf6 { [%eval -2.4] } 23. Kg3?? { (-2.40 → Mate in 14) Checkmate is now unavoidable. Rc1 was best. } { [%eval #-14] } (23. Rc1) 23... Kg5 { [%eval #-14] } 24. hxg5 { [%eval #-13] } 24... h4?? { (Mate in 13 → 0.64) Lost forced checkmate sequence. Nf6 was best. } { [%eval 0.64] } (24... Nf6 25. Rxh5 Rxh5 26. gxf6 Nc6 27. Kg2 Re5 28. Kf1 Nd4 29. Kg1 Re4 30. Kh2) 25. Rxh4 { [%eval 0.37] } 25... Rxh4 { [%eval 1.31] } 26. Kxh4 { [%eval 1.09] } 26... Nh6?? { (1.09 → Mate in 13) Checkmate is now unavoidable. d5 was best. } { [%eval #13] } (26... d5 27. Kg4 d4 28. g6 d3 29. g7 Nc2 30. Kf5 Nf6 31. Kxf6 d2 32. g8=R) 27. gxh6 { [%eval #13] } 27... Nc6 { [%eval #12] } 28. h7 { [%eval #12] } 28... Ne7 { [%eval #7] } 29. h8=R { [%eval #7] } 29... Ng8 { [%eval #6] } 30. Rxg8 { [%eval #6] } 30... d5 { [%eval #5] } 31. Re8 { [%eval #5] } 31... d4 { [%eval #4] } 32. Kg3 { [%eval #4] } 32... d3 { [%eval #3] } 33. Kf2 { [%eval #4] } 33... d2 { [%eval #3] } 34. Kf3 { [%eval #3] } 34... d1=K { [%eval #2] } 35. Re1 { [%eval #2] } 35... Kxe1 { [%eval #1] } 36. Kf2 { [%eval #1] } 36... Kxf2# { Game ends by variant rule. } 1-0