- Blind mode tutorial
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[Event "Hourly Antichess Arena"] [Site "https://lichess.org/VugLeBP3"] [Date "2025.08.24"] [White "Dackel"] [Black "kowareta"] [Result "1-0"] [GameId "VugLeBP3"] [UTCDate "2025.08.24"] [UTCTime "05:52:51"] [WhiteElo "1645"] [BlackElo "2177"] [WhiteRatingDiff "+63"] [BlackRatingDiff "-10"] [Variant "Antichess"] [TimeControl "60+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. g4?! { (0.15 → -0.79) Inaccuracy. e3 was best. } { [%eval -0.79] } (1. e3 b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2) 1... g6?! { (-0.79 → -0.09) Inaccuracy. c5 was best. } { [%eval -0.09] } (1... c5 2. c3 Na6 3. Nf3 Nb4 4. cxb4 cxb4 5. b3 g6 6. Nd4) 2. g5 { [%eval -0.58] } 2... h6 { [%eval -0.64] } 3. gxh6 { [%eval -1.09] } 3... Rxh6?? { (-1.09 → 1.48) Blunder. Bxh6 was best. } { [%eval 1.48] } (3... Bxh6 4. d3 Bxc1 5. Qxc1 Rxh2 6. Rxh2 Nh6 7. Rxh6 d6 8. Rxg6) 4. Bh3?? { (1.48 → -1.74) Blunder. e3 was best. } { [%eval -1.74] } (4. e3 Rxh2) 4... Rxh3 { [%eval -1.51] } 5. Nxh3 { [%eval -1.21] } 5... g5 { [%eval -1.31] } 6. Nxg5 { [%eval -0.68] } 6... d6 { [%eval -1.23] } 7. Nxf7 { [%eval -1.4] } 7... Kxf7 { [%eval -1.12] } 8. c3 { [%eval -1.56] } 8... Nc6?! { (-1.56 → -0.69) Inaccuracy. b6 was best. } { [%eval -0.69] } (8... b6 9. Qa4 Ba6 10. Qxa6 Nxa6 11. b4 Nxb4 12. cxb4 Kg6 13. Bb2 Bg7 14. Bxg7) 9. d4 { [%eval -0.73] } 9... Nxd4 { [%eval -0.92] } 10. Qxd4 { [%eval -0.85] } 10... Bg7?? { (-0.85 → 1.89) Blunder. Bh3 was best. } { [%eval 1.89] } (10... Bh3 11. Qxd6) 11. Qxd6?? { (1.89 → -0.90) Blunder. Qxa7 was best. } { [%eval -0.9] } (11. Qxa7) 11... Bxc3?? { (-0.90 → Mate in 10) Checkmate is now unavoidable. cxd6 was best. } { [%eval #10] } (11... cxd6 12. Bh6) 12. Qxd8 { [%eval #10] } 12... Bxb2 { [%eval #9] } 13. Qxc7 { [%eval #9] } 13... Bxa1 { [%eval #8] } 14. Qxe7 { [%eval #9] } 14... Nxe7 { [%eval #8] } 15. Bb2 { [%eval #9] } 15... Bxb2 { [%eval #8] } 16. Nc3 { [%eval #8] } 16... Bxc3 { [%eval #7] } 17. Kd2 { [%eval #7] } 17... Bxd2 { [%eval #6] } 18. f4 { [%eval #6] } 18... Bxf4 { [%eval #5] } 19. Rg1 { [%eval #5] } 19... Bxh2 { [%eval #4] } 20. a4 { [%eval #4] } 20... Bxg1 { [%eval #3] } 21. e3 { [%eval #3] } 21... Bxe3 { [%eval #2] } 22. a5 { [%eval #2] } 22... a6# { Game ends by variant rule. } 1-0