FEN
[Event "rated Antichess game"]
[Site "https://lichess.org/VoRQiyFh"]
[Date "2025.01.03"]
[White "lstPrize"]
[Black "Svartvit"]
[Result "0-1"]
[GameId "VoRQiyFh"]
[UTCDate "2025.01.03"]
[UTCTime "22:48:23"]
[WhiteElo "1500"]
[BlackElo "1553"]
[WhiteRatingDiff "-207"]
[BlackRatingDiff "+14"]
[Variant "Antichess"]
[TimeControl "180+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. c4?! { (0.15 → -0.74) Inaccuracy. e3 was best. } { [%eval -0.74] } (1. e3 b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2) 1... b5?! { (-0.74 → 0.00) Inaccuracy. g6 was best. } { [%eval 0.0] } (1... g6 2. Qa4 d5 3. Qxa7 Rxa7 4. cxd5 Qxd5 5. g3 Qxd2 6. Kxd2) 2. cxb5 { [%eval -0.97] } 2... c6? { (-0.97 → 0.65) Mistake. d6 was best. } { [%eval 0.65] } (2... d6 3. g4 Bxg4 4. b6 cxb6 5. d3 Bxe2 6. Nxe2 g5 7. Bxg5) 3. bxc6 { [%eval 0.53] } 3... dxc6?? { (0.53 → Mate in 16) Checkmate is now unavoidable. Nxc6 was best. } { [%eval #16] } (3... Nxc6 4. b4 Nxb4 5. Qc2 Nxa2 6. Qxh7 Rxh7 7. Rxa2 Rxh2 8. Rxa7) 4. Nh3?? { (Mate in 16 → 0.84) Lost forced checkmate sequence. g4 was best. } { [%eval 0.84] } (4. g4 Bxg4 5. Qc2 Bxe2 6. Nxe2 Qxd2 7. Nxd2 h6 8. Qxc6 Nxc6) 4... Bxh3?! { (0.84 → 1.46) Inaccuracy. Qxd2 was best. } { [%eval 1.46] } (4... Qxd2 5. Bxd2 Bxh3 6. gxh3 Kd7 7. Be3 Kd6 8. Qxd6 exd6 9. Bxa7 Rxa7 10. e3) 5. gxh3 { [%eval 0.94] } 5... Qxd2 { [%eval 1.11] } 6. Qxd2 { [%eval 0.74] } 6... Nd7 { [%eval 1.27] } 7. Qxd7 { [%eval 0.7] } 7... Kxd7 { [%eval 1.5] } 8. Nc3?? { (1.50 → Mate in 11) Checkmate is now unavoidable. h4 was best. } { [%eval #-11] } (8. h4 g5) 8... Nh6?? { (Mate in 11 → 4.18) Lost forced checkmate sequence. g5 was best. } { [%eval 4.18] } (8... g5 9. Bxg5 Rb8 10. Bxe7 Rxb2 11. Bxf8 Rxa2 12. Nxa2 Kd6 13. Bxd6 Ne7 14. Bxe7) 9. Bxh6 { [%eval 4.21] } 9... gxh6 { [%eval 3.58] } 10. Nd5?? { (3.58 → -0.06) Blunder. a4 was best. } { [%eval -0.06] } (10. a4 Re8) 10... cxd5 { [%eval -0.22] } 11. e4?! { (-0.22 → -0.99) Inaccuracy. f3 was best. } { [%eval -0.99] } (11. f3) 11... dxe4 { [%eval 0.1] } 12. f3 { [%eval 0.61] } 12... exf3 { [%eval -0.08] } 13. Bg2? { (-0.08 → -1.45) Mistake. Kd2 was best. } { [%eval -1.45] } (13. Kd2 Re8) 13... fxg2 { [%eval -1.55] } 14. h4?? { (-1.55 → -6.34) Blunder. Rd1 was best. } { [%eval -6.34] } (14. Rd1 gxh1=B) 14... gxh1=B { [%eval -6.0] } 15. a3 { [%eval -7.53] } 15... Re8 { [%eval -5.84] } 16. Kf1?! { (-5.84 → -8.28) Inaccuracy. Kf2 was best. } { [%eval -8.28] } (16. Kf2 Rc8 17. Rxh1 Rc1 18. Rxc1 Kc6 19. Rxc6 e5 20. Rxh6 Bxh6 21. h5 f5) 16... Bg2?? { (-8.28 → -3.31) Blunder. Rg8 was best. } { [%eval -3.31] } (16... Rg8 17. Kg2) 17. Kxg2 { [%eval -2.44] } 17... Kd6 { [%eval -3.19] } 18. Re1?? { (-3.19 → Mate in 12) Checkmate is now unavoidable. a4 was best. } { [%eval #-12] } (18. a4 f5) 18... Ke5?? { (Mate in 12 → -2.16) Lost forced checkmate sequence. Rg8 was best. } { [%eval -2.16] } (18... Rg8 19. Rxe7 Rxg2 20. Rxf7 Rxh2 21. Rxh7 Rxb2 22. Rxh6 Bxh6 23. h5 Rc8 24. a4) 19. Rxe5 { [%eval -2.3] } 19... h5 { [%eval -2.09] } 20. Rxe7 { [%eval -2.44] } 20... Rxe7?? { (-2.44 → 0.00) Blunder. Bxe7 was best. } { [%eval 0.0] } (20... Bxe7 21. b4) 21. Kg3?? { (0.00 → -5.92) Blunder. Kf1 was best. } { [%eval -5.92] } (21. Kf1 Re1) 21... h6?? { (-5.92 → 1.84) Blunder. Bh6 was best. } { [%eval 1.84] } (21... Bh6 22. Kf4 Bxf4 23. a4 Bxh2 24. b4 a5 25. bxa5 Rg8 26. a6 Bb8 27. a7) 22. Kg4?? { (1.84 → -8.29) Blunder. Kf2 was best. } { [%eval -8.29] } (22. Kf2) 22... hxg4 { [%eval -8.47] } 23. h3 { [%eval -7.67] } 23... gxh3 { [%eval -7.99] } 24. h5 { [%eval -7.96] } 24... Rg8 { [%eval -8.15] } 25. a4 { [%eval -8.14] } 25... f5 { [%eval -8.15] } 26. a5 { [%eval -8.9] } 26... h2 { [%eval -7.27] } 27. a6 { [%eval -7.75] } 27... Rb7?! { (-7.75 → -5.12) Inaccuracy. f4 was best. } { [%eval -5.12] } (27... f4 28. b4) 28. axb7 { [%eval -5.35] } 28... Ba3? { (-5.35 → -3.01) Mistake. a5 was best. } { [%eval -3.01] } (28... a5 29. b8=K) 29. bxa3 { [%eval -3.44] } 29... Ra8?? { (-3.44 → -0.24) Blunder. f4 was best. } { [%eval -0.24] } (29... f4 30. a4) 30. bxa8=B?? { (-0.24 → Mate in 9) Checkmate is now unavoidable. bxa8=N was best. } { [%eval #-9] } (30. bxa8=N f4) 30... h1=Q { [%eval #-9] } 31. Bxh1 { [%eval #-8] } 31... f4 { [%eval #-8] } 32. Bg2 { [%eval #-7] } 32... f3 { [%eval #-7] } 33. Bxf3 { [%eval #-6] } 33... a5 { [%eval #-6] } 34. Be2 { [%eval #-1] } 34... a4 { [%eval #-1] } 35. Bc4# { Game ends by variant rule. } 0-1
