lichess.org
Donate
 
Computer analysisMove timesCrosstableShare & export
FEN
[Event "Rated Antichess game"] [Site "https://lichess.org/VlAPs0lY"] [Date "2016.11.25"] [White "slightlyredgreen"] [Black "vosha2162"] [Result "0-1"] [UTCDate "2016.11.25"] [UTCTime "10:21:54"] [WhiteElo "1500"] [BlackElo "1775"] [WhiteRatingDiff "-80"] [BlackRatingDiff "+13"] [Variant "Antichess"] [TimeControl "120+2"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. d4?? { (0.15 → Mate in 17) Checkmate is now unavoidable. e3 was best. } (1. e3) 1... c5? { (Mate in 17 → -7.43) Lost forced checkmate sequence. e5 was best. } (1... e5 2. dxe5 Qg5 3. Bxg5 Kd8 4. Bxd8 a6 5. Bxc7 Ra7 6. Bxb8 b6 7. Bxa7 g6 8. Bxb6) 2. dxc5 Qb6?? { (-8.22 → Mate in 19) Checkmate is now unavoidable. g5 was best. } (2... g5 3. Bxg5 Qa5 4. Bxe7 Nxe7 5. Qxd7 Kxd7 6. Nc3 Qxc3 7. bxc3 Kd6 8. cxd6 Bh3 9. gxh3) 3. cxb6 axb6 4. Qxd7 Bxd7 5. Bh6 gxh6 6. Nf3?? { (Mate in 13 → Mate in 13) Lost forced checkmate sequence. a4 was best. } (6. a4 Rxa4 7. Rxa4 Bxa4 8. Nh3 Bxc2 9. g4 Bxb1 10. e4 Bxe4 11. Nf4 Bxh1 12. g5 hxg5) 6... Rxa2 7. Rxa2 Ba4 8. Rxa4 Na6?? { (Mate in 11 → Mate in 16) Lost forced checkmate sequence. e5 was best. } (8... e5 9. Nxe5 Kd8 10. Nxf7 h5 11. Nxd8 Nf6 12. Nxb7 Bd6 13. Nxd6 Na6 14. Rxa6 Rd8 15. Rxb6) 9. Rxa6 bxa6 10. Ng5 hxg5 11. f4?? { (4.66 → 1.26) Blunder. Na3 was best. } (11. Na3) 11... gxf4 12. e3?? { (1.64 → Mate in 11) Checkmate is now unavoidable. Kf2 was best. } (12. Kf2 f3 13. Kxf3 Kd7 14. h4 Kd6 15. h5 h6 16. Kg3 e5 17. Kh4 f6 18. g4 f5) 12... fxe3 13. Bxa6 e2 14. Kxe2 b5 15. Bxb5 Bh6 16. Bxe8 Bg5?? { (Mate in 7 → Mate in 10) Lost forced checkmate sequence. e6 was best. } (16... e6 17. Bxf7 Nf6 18. Bxe6 Rc8 19. Bxc8 Bc1 20. Rxc1 Ng4 21. Bxg4 h5 22. Bxh5#) 17. Bxf7 Bh6 18. Bxg8 Rxg8 19. Nd2 Bxd2 20. Kxd2 Rxg2 21. Rg1 Rxg1 22. Ke1?? { (Mate in 5 → Mate in 14) Lost forced checkmate sequence. Kc1 was best. } (22. Kc1 Rxc1 23. c4 Rxc4 24. b4 Rxb4 25. h4 Rxh4#) 22... Rxe1 23. c4 Rd1?? { (-3.33 → -1.32) Blunder. e5 was best. } (23... e5) 24. b3?? { (-1.32 → Mate in 6) Checkmate is now unavoidable. c5 was best. } (24. c5) 24... Rd5 25. cxd5 e6 26. dxe6 h5 27. e7 h4 28. e8=Q h3 29. Qe2# { Game ends by variant rule. } 0-1