- Blind mode tutorial
lichess.org
Donate
FEN
[Event "rated Antichess game"] [Site "https://lichess.org/VixuOSFC"] [Date "2025.11.09"] [White "Ananev-Nikolay"] [Black "NhatNam17"] [Result "0-1"] [GameId "VixuOSFC"] [UTCDate "2025.11.09"] [UTCTime "10:23:43"] [WhiteElo "1002"] [BlackElo "1361"] [WhiteRatingDiff "-27"] [BlackRatingDiff "+6"] [Variant "Antichess"] [TimeControl "90+7"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e4?? { (0.15 → Mate in 16) Checkmate is now unavoidable. e3 was best. } { [%eval #-16] } (1. e3 b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2) 1... b5 { [%eval #-15] } 2. Bxb5 { [%eval #-15] } 2... d6?? { (Mate in 15 → Mate in 14) Lost forced checkmate sequence. Nf6 was best. } { [%eval #14] } (2... Nf6 3. Bxd7 Nxe4 4. Bxe8 Qxd2 5. Nxd2 Nxd2 6. Bxd2 Ba6 7. Bxf7) 3. Bxe8 { [%eval #14] } 3... Qxe8 { [%eval #14] } 4. Qh5?? { (Mate in 14 → -1.13) Lost forced checkmate sequence. Qg4 was best. } { [%eval -1.13] } (4. Qg4 Bxg4 5. Kd1 Bxd1 6. Nc3 Bxc2 7. e5 dxe5 8. Ne4 Bxe4 9. Ne2 Bxg2) 4... Qb5?? { (-1.13 → Mate in 16) Checkmate is now unavoidable. Bh3 was best. } { [%eval #16] } (4... Bh3 5. Nxh3 d5 6. exd5 g5 7. Qxg5 e6 8. dxe6 Qxe6 9. Qxg8 Qxa2 10. Qxf7) 5. Qxh7?? { (Mate in 16 → 3.76) Lost forced checkmate sequence. Qxf7 was best. } { [%eval 3.76] } (5. Qxf7) 5... Qxb2?? { (3.76 → Mate in 14) Checkmate is now unavoidable. Rxh7 was best. } { [%eval #14] } (5... Rxh7 6. f3) 6. Qxg8?? { (Mate in 14 → Mate in 12) Lost forced checkmate sequence. Bxb2 was best. } { [%eval #-12] } (6. Bxb2 Rxh7 7. Bxg7 Bxg7 8. c4 Bxa1 9. c5 dxc5 10. g4 Bxg4 11. Kd1 Rxh2) 6... Qxc2?? { (Mate in 12 → 0.76) Lost forced checkmate sequence. Rxg8 was best. } { [%eval 0.76] } (6... Rxg8 7. Bxb2 d5 8. exd5 Bb7 9. Bxg7 Bxd5 10. Bxf8 Rxg2 11. Bxe7 Rxg1 12. Rxg1) 7. Qxg7?? { (0.76 → -2.00) Blunder. Qxf7 was best. } { [%eval -2.0] } (7. Qxf7 Qxc1 8. Qxf8 Rxh2 9. Rxh2 Qxb1 10. Qxe7 Qxe4 11. Qxc7 Qxg2 12. Qxg7 Qxg1) 7... Qxa2?? { (-2.00 → Mate in 11) Checkmate is now unavoidable. Qxc1 was best. } { [%eval #11] } (7... Qxc1 8. Qxf8 Rxf8 9. g4 Bxg4 10. Kd1 Qxd2 11. Kxd2 d5 12. exd5 Bd1 13. Kxd1) 8. Qxf7?? { (Mate in 11 → -0.15) Lost forced checkmate sequence. Rxa2 was best. } { [%eval -0.15] } (8. Rxa2 Bxg7 9. Rxa7 Rxa7 10. d4 Bxd4 11. f3 Bxg1 12. Rxg1 Rxh2 13. Rf1 Rxg2) 8... Rxh2?? { (-0.15 → Mate in 11) Checkmate is now unavoidable. Qxa1 was best. } { [%eval #11] } (8... Qxa1 9. Qxe7 Qxb1 10. Qxc7 Rxh2 11. Rxh2 Qxc1 12. Qxd6 Qxe1 13. Qxb8 Qxf2 14. Qxc8) 9. Qxe7?? { (Mate in 11 → Mate in 9) Lost forced checkmate sequence. Rxa2 was best. } { [%eval #-9] } (9. Rxa2 Rxh1 10. Qxf8 Rxg1 11. Qxe7 Rxe1 12. Qxc7 Rxc1 13. Qxd6 Rxb1 14. Rxa7 Rxa7) 9... Qxd2?? { (Mate in 9 → 3.33) Lost forced checkmate sequence. Bxe7 was best. } { [%eval 3.33] } (9... Bxe7 10. Rxa2 Rxh1 11. Rxa7 Rxg1 12. Rxc7 Rxe1 13. Rxe7 Rxe4 14. Rxe4 Be6 15. Rxe6) 10. Qxc7 { [%eval 3.71] } 10... Qxc1 { [%eval 3.1] } 11. Qxa7?? { (3.10 → Mate in 7) Checkmate is now unavoidable. Rxh2 was best. } { [%eval #-7] } (11. Rxh2 Qxe1) 11... Qxe1 { [%eval #-7] } 12. Qxb8 { [%eval #-6] } 12... Qxb1?? { (Mate in 6 → Mate in 7) Lost forced checkmate sequence. Rxb8 was best. } { [%eval #7] } (12... Rxb8 13. Rxh2 Rxb1 14. Rxb1 Qxg1 15. Rxg1 Bh6 16. Rxh6 d5 17. exd5 Bh3 18. Rxh3#) 13. Qxd6?? { (Mate in 7 → Mate in 5) Lost forced checkmate sequence. Rxb1 was best. } { [%eval #-5] } (13. Rxb1 Rxg2 14. Qxd6 Rxg1 15. Rbxg1 Bxd6 16. Rg4 Bxg4 17. Rh2 Bxh2 18. f4 Bxf4) 13... Qxg1?? { (Mate in 5 → Mate in 6) Lost forced checkmate sequence. Qxa1 was best. } { [%eval #6] } (13... Qxa1 14. Qxh2 Qxg1 15. Qxg1 Ra1 16. Qxa1 Bh3 17. Rxh3 Bh6 18. Rxh6#) 14. Qxf8?? { (Mate in 6 → Mate in 4) Lost forced checkmate sequence. Raxg1 was best. } { [%eval #-4] } (14. Raxg1 Rxh1 15. Rxh1 Bxd6 16. g4 Bxg4 17. Rh2 Bxh2 18. f4 Bxf4 19. e5 Bxe5#) 14... Qxh1?? { (Mate in 4 → Mate in 5) Lost forced checkmate sequence. Qxf2 was best. } { [%eval #5] } (14... Qxf2 15. Rxa8 Qxf8 16. Rxh2 Qf2 17. Rxc8 Qxg2 18. Rxg2#) 15. Qxc8?? { (Mate in 5 → Mate in 5) Lost forced checkmate sequence. Rxa8 was best. } { [%eval #-5] } (15. Rxa8 Qxg2 16. Qxc8 Qxf2 17. Qc5 Qxc5 18. Ra2 Rxa2 19. e5 Qxe5#) 15... Qxg2?? { (Mate in 5 → Mate in 4) Lost forced checkmate sequence. Rxc8 was best. } { [%eval #4] } (15... Rxc8 16. Rxh1 Rxh1 17. f3 Rd8 18. f4 Rd5 19. exd5 Rh3 20. gxh3#) 16. Qxa8 { [%eval #4] } 16... Qxe4 { [%eval #3] } 17. Qxe4 { [%eval #3] } 17... Rxf2 { [%eval #2] } 18. Ra8?? { (Mate in 2 → Mate in 1) Lost forced checkmate sequence. Ra2 was best. } { [%eval #-1] } (18. Ra2 Rxa2 19. Qc2 Rxc2#) 18... Rf4 { [%eval #-1] } 19. Qxf4# { Game ends by variant rule. } 0-1