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[Event "Rated Crazyhouse game"] [Site "https://lichess.org/VgGfMLUw"] [Date "2024.05.05"] [White "advait172"] [Black "gamergodchess1234567"] [Result "½-½"] [UTCDate "2024.05.05"] [UTCTime "12:41:09"] [WhiteElo "1278"] [BlackElo "1529"] [WhiteRatingDiff "+72"] [BlackRatingDiff "-60"] [Variant "Crazyhouse"] [TimeControl "10800+180"] [ECO "A00"] [Opening "Ware Opening"] [Termination "Normal"] [Annotator "lichess.org"] 1. a4?! { (0.15 → -0.94) Inaccuracy. e4 was best. } { A00 Ware Opening } (1. e4 e5 2. Nc3 Nf6 3. Nf3 Nc6 4. d4 exd4 5. Nxd4 Nxd4) 1... d5 2. d4 Bg4 3. e4?? { (-0.76 → -12.23) Blunder. Nf3 was best. } (3. Nf3 Nc6 4. Bg5 Qd6 5. Nc3 Qb4 6. Qd2 e6 7. Ne5 Nxe5 8. dxe5 Qxb2) 3... Bxd1 4. Kxd1 dxe4 5. f3 exf3 6. gxf3 Qxd4+ 7. Ke1?! { (-30.41 → Mate in 1) Checkmate is now unavoidable. Nd2 was best. } (7. Nd2 P@f2) 7... Nd7?! { (Mate in 1 → -29.07) Lost forced checkmate sequence. Q@f2# was best. } (7... Q@f2#) 8. f4?! { (-29.07 → Mate in 1) Checkmate is now unavoidable. B@e3 was best. } (8. B@e3 Q@d1+) 8... Qxf4?! { (Mate in 1 → -10.96) Lost forced checkmate sequence. Q@f2# was best. } (8... Q@f2#) 9. a5?! { (-10.96 → Mate in 3) Checkmate is now unavoidable. Bxf4 was best. } (9. Bxf4 e5) 9... Nb8?? { (Mate in 3 → -3.87) Lost forced checkmate sequence. P@f2+ was best. } (9... P@f2+ 10. Ke2 Q@e1+ 11. Kd3 Nc5#) 10. Ra4?? { (-3.87 → Mate in 12) Checkmate is now unavoidable. Bxf4 was best. } (10. Bxf4 Nd7 11. P@e6 fxe6 12. Nc3 P@e5 13. Bd2 P@f2+ 14. Kxf2 P@f4 15. P@e3 fxe3+) 10... Qxa4?! { (Mate in 12 → -27.20) Lost forced checkmate sequence. P@f2+ was best. } (10... P@f2+ 11. Ke2 Q@g4+ 12. Kd3 Qxa4 13. B@c6+ bxc6 14. P@d7+ Nxd7 15. c4 fxg1=Q) 11. a6 bxa6 12. P@d7+ Nxd7 13. B@e6?! { (-45.22 → Mate in 3) Checkmate is now unavoidable. Nc3 was best. } (13. Nc3 Qxc2) 13... fxe6 14. Bxa6 Qxa6 15. Na3 Q@e5+ 16. Kd1 Qad6+ 17. Bd2 Qdd5 18. h4 Qxh1 19. Be3 Qxe3 20. P@b7 Rb8 21. Nc4 Qexg1+ 22. Kd2 Qxh4 23. Nb6 Qxb6 24. Kc1 { White offers draw } 24... Qxb7 25. c4 Qxb2+ 26. Kd1 R@h3 27. c5 Nxc5?? { (Mate in 1 → 0.00) Lost forced checkmate sequence. Rh1# was best. } { Draw by stalemate. } (27... Rh1#) ½-½