lichess.org
Donate
 
Computer analysisMove timesCrosstableShare & export
FEN
[Event "Hourly Antichess Arena"] [Site "https://lichess.org/V510Payc"] [Date "2021.10.01"] [White "pigouinosmefinetsa"] [Black "abhashkumar"] [Result "1-0"] [UTCDate "2021.10.01"] [UTCTime "11:39:57"] [WhiteElo "1376"] [BlackElo "1797"] [WhiteRatingDiff "+28"] [BlackRatingDiff "-10"] [Variant "Antichess"] [TimeControl "300+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 e5?? { (0.97 → 6.89) Blunder. e6 was best. } (1... e6 2. b4 Bxb4 3. Ba6 Nxa6 4. Nh3 Bxd2 5. Nxd2 Ne7 6. Ba3) 2. Ba6 bxa6 3. Qh5 Qh4 4. Qxh7 Qxh7 5. h4?? { (3.20 → -4.39) Blunder. Kd1 was best. } (5. Kd1 Qxc2) 5... Qxc2 6. Nh3 Qxb1?? { (-4.95 → Mate in 11) Checkmate is now unavoidable. Rxh4 was best. } (6... Rxh4 7. Kd1 Qxb2 8. Bxb2 Rxh3 9. Bxe5 Rxh1 10. Bxg7 Rxd1 11. Bxf8 Rxb1 12. Rxb1 Kxf8 13. Rxb8) 7. Rxb1 Rxh4 8. Nf4?? { (Mate in 10 → -4.47) Lost forced checkmate sequence. Ng1 was best. } (8. Ng1 Rxh1 9. e4 Rxg1 10. b3 Rxe1 11. Rb2 Rxe4 12. d4 exd4 13. Bf4 Rxf4 14. Rb1 Rxf2) 8... Rxh1?? { (-4.47 → Mate in 10) Checkmate is now unavoidable. Rxf4 was best. } (8... Rxf4 9. exf4) 9. Nh5?? { (Mate in 10 → -4.24) Lost forced checkmate sequence. e4 was best. } (9. e4 Rxe1 10. Ng6 Rxc1 11. Nxe5 Rxb1 12. Nxf7 Kxf7 13. e5 Rxb2 14. a3 Bxa3 15. g4 Rxd2) 9... Rxe1 10. Nxg7 Rxc1?? { (-3.96 → -0.51) Blunder. Bxg7 was best. } (10... Bxg7) 11. Rxc1?? { (-0.51 → -4.78) Blunder. Nxe8 was best. } (11. Nxe8 Rxb1 12. Nxc7 Rxb2 13. Nxa8 Rxa2 14. d4 Rxf2 15. dxe5 Rxg2 16. e6 fxe6 17. e4 Rc2) 11... Bxg7 12. Rxc7 Nc6?? { (-4.80 → Mate in 7) Checkmate is now unavoidable. e4 was best. } (12... e4 13. Rxd7) 13. Rxa7 Rxa7 14. d4?? { (Mate in 6 → -5.68) Lost forced checkmate sequence. f4 was best. } (14. f4 exf4 15. exf4 Bxb2 16. a3 Bxa3 17. d4 Nxd4 18. f5 Nxf5 19. g3 Nxg3#) 14... exd4 15. exd4 Nxd4 16. f3?? { (-4.75 → Mate in 14) Checkmate is now unavoidable. b4 was best. } (16. b4 Nf3) 16... Nxf3 17. gxf3 Bxb2 18. a3 Bxa3 19. f4 Bd6?? { (Mate in 11 → Mate in 3) Lost forced checkmate sequence. Bf8 was best. } (19... Bf8 20. f5 Nh6 21. f6 Bg7 22. fxg7 Nf5 23. g8=B Kd8 24. Bxf7 d5 25. Bxd5 Be6 26. Bxe6) 20. f5 Bf4 21. f6 Nxf6# { Game ends by variant rule. } 1-0