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[Event "rated Antichess game"] [Site "https://lichess.org/UrsgOXen"] [Date "2025.04.29"] [White "sdvvs"] [Black "GlebKazancev"] [Result "0-1"] [GameId "UrsgOXen"] [UTCDate "2025.04.29"] [UTCTime "06:51:37"] [WhiteElo "966"] [BlackElo "1094"] [WhiteRatingDiff "-7"] [BlackRatingDiff "+37"] [Variant "Antichess"] [TimeControl "300+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. h4?? { (0.15 → -2.66) Blunder. e3 was best. } { [%eval -2.66] } (1. e3 b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2) 1... g5 { [%eval -0.51] } 2. hxg5 { [%eval -0.68] } 2... f6?? { (-0.68 → 1.15) Blunder. Bh6 was best. } { [%eval 1.15] } (2... Bh6 3. Rxh6 Nxh6 4. gxh6 Kf8 5. c4 c5 6. b4 cxb4 7. c5) 3. gxf6 { [%eval 0.07] } 3... Nxf6?? { (0.07 → 1.84) Blunder. exf6 was best. } { [%eval 1.84] } (3... exf6 4. Rxh7 Rxh7 5. b4 Bxb4 6. g3 Bxd2 7. Bxd2 Rh3 8. Nxh3) 4. Rxh7 { [%eval 1.3] } 4... Rxh7 { [%eval 1.69] } 5. g4 { [%eval 1.31] } 5... Nxg4 { [%eval 1.32] } 6. Nf3?? { (1.32 → Mate in 12) Checkmate is now unavoidable. Bh3 was best. } { [%eval #-12] } (6. Bh3) 6... Nxf2 { [%eval #-13] } 7. Kxf2 { [%eval #-12] } 7... Rh4?? { (Mate in 12 → 0.76) Lost forced checkmate sequence. e5 was best. } { [%eval 0.76] } (7... e5 8. Nxe5 Rh3 9. Nxd7 Kxd7 10. Bxh3 Bc5 11. Bxd7 Bxf2 12. Bxc8 Qxd2 13. Bxb7) 8. Nxh4 { [%eval 0.52] } 8... c6?? { (0.52 → 3.33) Blunder. Kf7 was best. } { [%eval 3.33] } (8... Kf7 9. Kg3) 9. Nf5?? { (3.33 → 0.23) Blunder. e4 was best. } { [%eval 0.23] } (9. e4 Kf7 10. e5 Qb6 11. Bb5 Qxf2 12. Bxc6 bxc6 13. Ng6 Kxg6 14. Nc3 Qxd2) 9... Qa5 { [%eval -0.09] } 10. Nxe7 { [%eval -0.28] } 10... Qxa2 { [%eval 0.14] } 11. Nxc6?? { (0.14 → Mate in 10) Checkmate is now unavoidable. Rxa2 was best. } { [%eval #-10] } (11. Rxa2 Bxe7 12. Rxa7 Rxa7 13. e3 c5 14. Ba6 Rxa6 15. b4 cxb4 16. Na3 Rxa3) 11... Qxb2?? { (Mate in 10 → 0.23) Lost forced checkmate sequence. Nxc6 was best. } { [%eval 0.23] } (11... Nxc6 12. Rxa2 Nd4 13. Rxa7 Nxc2 14. Qxc2 Rxa7 15. Qxc8 Ra1 16. Qxd7 Rxb1 17. Qxe8) 12. Nxa7?? { (0.23 → Mate in 8) Checkmate is now unavoidable. Bxb2 was best. } { [%eval #-8] } (12. Bxb2 Nxc6 13. Rxa7 Nxa7 14. Bg7 Bxg7 15. Qe1 Bc3 16. dxc3 Ke7 17. Nd2 b5) 12... Qxc2?? { (Mate in 8 → Mate in 9) Lost forced checkmate sequence. Rxa7 was best. } { [%eval #9] } (12... Rxa7 13. Rxa7 Qxc2 14. Qxc2 b6 15. Qxc8 Na6 16. Rxa6 d6 17. Qxe8 Bg7 18. Rxb6) 13. Nxc8?? { (Mate in 9 → Mate in 7) Lost forced checkmate sequence. Qxc2 was best. } { [%eval #-7] } (13. Qxc2 Rxa7 14. Qxc8 Rxa1 15. Qxe8 Rxb1 16. Qxf8 Rxc1 17. Qxb8 Rxf1 18. Qxb7 Rxf2) 13... Qxb1 { [%eval #-7] } 14. Rxa8 { [%eval #-6] } 14... Qxc1 { [%eval #-6] } 15. Rxb8 { [%eval #-5] } 15... Qxd2 { [%eval #-22] } 16. Rxb7 { [%eval -3.2] } 16... Qxe2?? { (-3.20 → 0.00) Blunder. Qxd1 was best. } { [%eval 0.0] } (16... Qxd1) 17. Qxd7 { [%eval 0.0] } 17... Qxf1?? { (0.00 → Mate in 4) Checkmate is now unavoidable. Kxd7 was best. } { [%eval #4] } (17... Kxd7 18. Bxe2 Kxc8 19. Bd3 Kxb7 20. Bb1 Bd6 21. Kg3 Bxg3 22. Ba2 Bf4 23. Be6) 18. Kxf1?? { (Mate in 4 → Mate in 2) Lost forced checkmate sequence. Qxe8 was best. } { [%eval #-2] } (18. Qxe8 Qxf2 19. Qxf8 Qxf8 20. Rb1 Qxc8 21. Rc1 Qxc1#) 18... Kxd7 { [%eval #-2] } 19. Rxd7 { [%eval #-1] } 19... Be7 { [%eval #-1] } 20. Rxe7# { Game ends by variant rule. } 0-1