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[Event "Rated Atomic game"] [Site "https://lichess.org/Uh8FWvPm"] [Date "2020.06.02"] [White "Alex2011Ma"] [Black "kahramanj"] [Result "0-1"] [UTCDate "2020.06.02"] [UTCTime "20:23:36"] [WhiteElo "1516"] [BlackElo "1506"] [WhiteRatingDiff "-18"] [BlackRatingDiff "+16"] [Variant "Atomic"] [TimeControl "180+2"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 c6?? { (2.32 → 5.59) Blunder. e6 was best. } (1... e6 2. Nf3 Qf6 3. c3 Bd6 4. Bb5 c6 5. Bxc6 Nc6 6. Qa4) 2. Qf3?? { (5.59 → 0.58) Blunder. Qh5 was best. } (2. Qh5 g6 3. Qe5 e6 4. Qc7 Qxc7 5. Nh3 f6 6. f4 h5) 2... f6? { (0.58 → 2.21) Mistake. f5 was best. } (2... f5 3. Qh5+ g6 4. Qg5 Nf6 5. Nf3 Bh6 6. Ne5 d6 7. Nf7) 3. Bd3? { (2.21 → 0.84) Mistake. Qg4 was best. } (3. Qg4 e6 4. Qxg7 Na6 5. b4 d5 6. d4 Kf8 7. Nf3 e5 8. Nh4 Bg4 9. f3 Nc5) 3... g6 4. Bxg6?? { (1.43 → -2.41) Blunder. Nh3 was best. } (4. Nh3 d5 5. Nc3 h5 6. b3 e5 7. Nb5 cxb5 8. Bb5+ Nc6 9. Ng5 Bc5 10. d4 e4) 4... h5?? { (-2.41 → Mate in 3) Checkmate is now unavoidable. Qa5 was best. } (4... Qa5) 5. Qg3?? { (Mate in 3 → -2.32) Lost forced checkmate sequence. Qe4 was best. } (5. Qe4 e6 6. Qg6+ Ke7 7. Qxf6#) 5... Rh6?? { (-2.32 → 5.37) Blunder. Qa5 was best. } (5... Qa5 6. Nc3 Qf5 7. f3 Qxf3 8. Nf3 e5 9. Nh4 Nh6 10. Ng6 Bb4 11. h3 Rg8 12. O-O) 6. Nf3?? { (5.37 → 0.25) Blunder. Qc7 was best. } (6. Qc7) 6... d5?? { (0.25 → 5.52) Blunder. d6 was best. } (6... d6 7. Qg7) 7. Qf4?? { (5.52 → -5.04) Blunder. Qc7 was best. } (7. Qc7 Qxc7) 7... Bg4?? { (-5.04 → 2.02) Blunder. e5 was best. } (7... e5) 8. Qc7 Qxc7 9. Nd4? { (2.29 → 0.61) Mistake. Ng5 was best. } (9. Ng5) 9... e6 10. f3 Bf5? { (0.38 → 1.61) Mistake. Bb4 was best. } (10... Bb4 11. c3 Bxc3 12. h3 Rh8 13. e4 Nh6 14. hxg4 Rg8 15. Rh4 Ng4 16. d3 b5 17. Rxh5) 11. Nxf5?! { (1.61 → 0.74) Inaccuracy. Nxe6 was best. } (11. Nxe6 O-O-O) 11... Bc5?! { (0.74 → 1.62) Inaccuracy. Rg6 was best. } (11... Rg6) 12. d4 Bb6 13. a4 e5 14. a5 Bc7 15. dxe5?? { (1.80 → -4.16) Blunder. e4 was best. } (15. e4 Rh7) 15... O-O-O?? { (-4.16 → -0.73) Blunder. Bxh2 was best. } (15... Bxh2 16. e4) 16. e4?? { (-0.73 → -8.03) Blunder. Nc3 was best. } (16. Nc3 Ne7) 16... dxe4 17. Bxh6? { (-7.60 → Mate in 4) Checkmate is now unavoidable. Bf4 was best. } (17. Bf4 Be5) 17... Rd1+ 18. Ke2 Rd2+ 19. Ke1 Re2+ 20. Kd1 Rxc2# { Game ends by variant rule. } 0-1