- Blind mode tutorial
lichess.org
Donate
FEN
[Event "rated Antichess game"] [Site "https://lichess.org/URHSrvNr"] [Date "2025.02.03"] [White "HomerSimpson1"] [Black "not-Yaqeen"] [Result "0-1"] [GameId "URHSrvNr"] [UTCDate "2025.02.03"] [UTCTime "10:33:00"] [WhiteElo "2109"] [BlackElo "1643"] [WhiteRatingDiff "-10"] [BlackRatingDiff "+11"] [Variant "Antichess"] [TimeControl "240+3"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 { [%eval 2.49] } 1... b5 { [%eval 2.0] } 2. Bxb5 { [%eval 1.19] } 2... Bb7?? { (1.19 → 5.33) Blunder. e6 was best. } { [%eval 5.33] } (2... e6 3. Bxd7 Bxd7 4. a4 Bxa4 5. Rxa4 Qxd2 6. Kxd2 Ne7 7. Rxa7) 3. Bxd7 { [%eval 4.01] } 3... Bxg2 { [%eval 5.3] } 4. Bxe8 { [%eval 4.6] } 4... Bxh1 { [%eval 4.44] } 5. Bxf7 { [%eval 5.45] } 5... Qxd2 { [%eval 5.49] } 6. Kxd2 { [%eval 5.26] } 6... Bf3 { [%eval 5.26] } 7. Bxg8 { [%eval 2.61] } 7... Rxg8 { [%eval 4.96] } 8. Qxf3 { [%eval 4.33] } 8... Nd7 { [%eval 4.46] } 9. Qxf8 { [%eval 4.3] } 9... Nxf8 { [%eval 5.0] } 10. c4 { [%eval 4.06] } 10... Rc8?! { (4.06 → 5.17) Inaccuracy. g6 was best. } { [%eval 5.17] } (10... g6) 11. c5 { [%eval 5.0] } 11... h6 { [%eval 4.96] } 12. a4 { [%eval 5.94] } 12... Rh8 { [%eval 5.84] } 13. b3 { [%eval 5.59] } 13... h5 { [%eval 6.3] } 14. Nc3 { [%eval 5.69] } 14... h4 { [%eval 6.73] } 15. Ba3?? { (6.73 → 2.18) Blunder. e4 was best. } { [%eval 2.18] } (15. e4 Rg8 16. Nge2 g6 17. Ba3 Rg7 18. e5 Nh7 19. Nf4 Rb8 20. Nxg6 Rxb3) 15... Rg8?? { (2.18 → 6.64) Blunder. Rh6 was best. } { [%eval 6.64] } (15... Rh6 16. c6) 16. Nge2 { [%eval 6.53] } 16... Ra8 { [%eval 7.51] } 17. e4 { [%eval 7.26] } 17... e5? { (7.26 → Mate in 10) Checkmate is now unavoidable. g6 was best. } { [%eval #10] } (17... g6 18. Nf4) 18. Nf4?! { (Mate in 10 → 11.23) Lost forced checkmate sequence. Nd4 was best. } { [%eval 11.23] } (18. Nd4 exd4 19. Kd1 dxc3 20. Bb2 cxb2 21. Kc2 bxa1=Q 22. b4 Qxa4 23. Kd3 Qxb4) 18... exf4 { [%eval 10.45] } 19. e5 { [%eval 10.05] } 19... Ne6?! { (10.05 → Mate in 9) Checkmate is now unavoidable. Nh7 was best. } { [%eval #9] } (19... Nh7 20. Rd1 g5 21. Kc2 Nf6 22. exf6 Rg7 23. fxg7 Rh8 24. gxh8=K g4 25. c6) 20. Bb2 { [%eval #9] } 20... Nxc5 { [%eval #8] } 21. a5 { [%eval #8] } 21... Nxb3 { [%eval #7] } 22. Ra2?? { (Mate in 7 → Mate in 6) Lost forced checkmate sequence. Ba3 was best. } { [%eval #-6] } (22. Ba3 Nxd2 23. Rf1 Nxf1 24. Nd1 Nxh2 25. Bf8 Raxf8 26. f3 Nxf3 27. a6 Nxe5) 22... Nxa5 { [%eval #-6] } 23. Rxa5 { [%eval #-5] } 23... Raf8 { [%eval #-6] } 24. Rxa7 { [%eval #-5] } 24... Rh8 { [%eval #-5] } 25. Rxc7 { [%eval #-4] } 25... h3 { [%eval #-4] } 26. Rxg7 { [%eval #-3] } 26... Rf7 { [%eval #-3] } 27. Rxf7 { [%eval #-2] } 27... Ra8 { [%eval #-2] } 28. Rxf4 { [%eval #-1] } 28... Rf8 { [%eval #-1] } 29. Rxf8# { Game ends by variant rule. } 0-1