lichess.org
Donate
 
Computer analysisMove timesCrosstableShare & export
FEN
[Event "Rated Antichess game"] [Site "https://lichess.org/UHX3holc"] [Date "2016.12.06"] [White "toad65"] [Black "KevinFollinECLM_72"] [Result "1-0"] [UTCDate "2016.12.06"] [UTCTime "15:38:55"] [WhiteElo "1084"] [BlackElo "1500"] [WhiteRatingDiff "+88"] [BlackRatingDiff "-425"] [Variant "Antichess"] [TimeControl "300+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. d4?? { (0.15 → Mate in 16) Checkmate is now unavoidable. e3 was best. } (1. e3 b5 2. Bxb5 Bb7 3. Bxd7 Bxg2 4. Bxe8 Qxd2 5. Bxf7 Bxh1 6. Kxd2 Bd5 7. Bxg8 Bxa2) 1... c5? { (Mate in 16 → -7.60) Lost forced checkmate sequence. e5 was best. } (1... e5 2. dxe5 Qg5 3. Bxg5 Ba3 4. bxa3 Kd8 5. Bxd8 Nc6 6. Bxc7 Nxe5 7. Bxe5 d6 8. Qxd6) 2. dxc5 Qb6?? { (-9.40 → Mate in 19) Checkmate is now unavoidable. g5 was best. } (2... g5 3. Bxg5 Qa5 4. Bxe7 Nxe7 5. Qxd7 Kxd7 6. Nc3 Qxc3 7. bxc3 Kd6 8. cxd6 Bh3 9. gxh3) 3. Qxd7?? { (Mate in 19 → -0.72) Lost forced checkmate sequence. cxb6 was best. } (3. cxb6 axb6 4. Qxd7 Nxd7 5. Bh6 Nxh6 6. g4 Nxg4 7. Bg2 Rxa2 8. Rxa2 Nxh2 9. Rxh2 Rg8) 3... Qxc5 4. Qxe8 Qxf2?? { (-1.64 → 2.79) Blunder. Qxc2 was best. } (4... Qxc2) 5. Qxc8?? { (2.79 → -2.61) Blunder. Kxf2 was best. } (5. Kxf2) 5... Qxe2?? { (-2.61 → 2.56) Blunder. Qxe1 was best. } (5... Qxe1) 6. Qxb8?? { (2.56 → Mate in 13) Checkmate is now unavoidable. Bxe2 was best. } (6. Bxe2 g5) 6... Qxf1?? { (Mate in 13 → 6.88) Lost forced checkmate sequence. Rxb8 was best. } (6... Rxb8 7. Nxe2 g5 8. Bxg5 Rc8 9. Bxe7 Rxc2 10. Bxf8 Rxb2 11. Bc5 Rxa2 12. Bxa7 Rxa7 13. Rxa7) 7. Kxf1 Rxb8 8. Nf3?? { (5.79 → Mate in 10) Checkmate is now unavoidable. Bh6 was best. } (8. Bh6) 8... g5 9. Bxg5 Nh6?? { (Mate in 9 → Mate in 11) Lost forced checkmate sequence. e5 was best. } (9... e5 10. Nxe5 Re8 11. Nxf7 b5 12. Nxh8 Ba3 13. bxa3 Re1 14. Kxe1 Nh6 15. Bxh6 b4 16. axb4) 10. Bxe7 Bxe7 11. Na3?? { (Mate in 10 → 2.07) Lost forced checkmate sequence. g4 was best. } (11. g4 Nxg4 12. Ne5 Nxh2 13. Nxf7 Nxf1 14. Rxh7 Rxh7 15. b4 Rxf7 16. c4 Bxb4 17. c5 Bxc5) 11... Bxa3 12. bxa3 Ng4?? { (1.27 → Mate in 11) Checkmate is now unavoidable. Ng8 was best. } (12... Ng8 13. Ke2) 13. Nd4?? { (Mate in 11 → Mate in 7) Lost forced checkmate sequence. Re1 was best. } (13. Re1 Nxh2 14. Nxh2 h6 15. Re8 Rbxe8 16. Ke2 Rxe2 17. Rd1 Rxg2 18. Nf3 Rxc2 19. Nd4 Rxa2) 13... Nxh2 14. Rxh2 f5 15. Nxf5 h6?? { (Mate in 6 → Mate in 25) Lost forced checkmate sequence. Rhe8 was best. } (15... Rhe8 16. Rxh7 Rbd8 17. Rxb7 Re4 18. Rxa7 Rb4 19. axb4 Rd1 20. Rxd1#) 16. Nxh6 Rxh6 17. Rxh6 Rh8?? { (0.00 → 116.29) Blunder. b6 was best. } (17... b6 18. Rxb6 axb6 19. Re1 Re8 20. Rxe8 b5 21. c4 bxc4 22. g4 c3 23. g5 c2 24. Re2) 18. Rxh8 b5 19. a4?! { (2.10 → 1.15) Inaccuracy. c4 was best. } (19. c4) 19... bxa4 20. Rb1 a3 21. Rb2 axb2 22. c4 b1=Q?? { (1.30 → Mate in 5) Checkmate is now unavoidable. b1=K was best. } (22... b1=K 23. g4 Kxa2 24. g5 a5 25. Rb8 a4 26. c5 a3 27. c6 Kb2 28. Rxb2 axb2 29. g6) 23. Ra8?? { (Mate in 5 → Mate in 3) Lost forced checkmate sequence. Ke2 was best. } (23. Ke2 Qxa2 24. c5 Qxe2 25. Rh6 Qxg2 26. Rc6 Qxc6#) 23... Qxa2 24. Rxa7 Qxa7?? { (Mate in 2 → Mate in 4) Lost forced checkmate sequence. Qxg2 was best. } (24... Qxg2 25. Kxg2#) 25. c5 Qxc5 26. Kf2 Qxf2 27. g3 Qxg3# { Game ends by variant rule. } 1-0