- Blind mode tutorial
lichess.org
Donate
FEN
[Event "Hourly Antichess Arena"] [Site "https://lichess.org/UHAAAsna"] [Date "2021.12.09"] [White "Shukhratovich"] [Black "EHZ2010"] [Result "0-1"] [GameId "UHAAAsna"] [UTCDate "2021.12.09"] [UTCTime "15:50:40"] [WhiteElo "1985"] [BlackElo "1479"] [WhiteRatingDiff "-10"] [BlackRatingDiff "+32"] [Variant "Antichess"] [TimeControl "120+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 { [%eval 1.68] } 1... b5 { [%eval 1.84] } 2. Bxb5 { [%eval 0.4] } 2... Bb7?? { (0.40 → 2.93) Blunder. e6 was best. } { [%eval 2.93] } (2... e6 3. Bxd7 Bxd7 4. Na3 Bxa3 5. bxa3 Bc8 6. a4 Qxd2 7. Bxd2) 3. Bxd7 { [%eval 1.65] } 3... Bxg2 { [%eval 3.93] } 4. Bxe8 { [%eval 2.19] } 4... Bxh1? { (2.19 → 4.40) Mistake. Qxd2 was best. } { [%eval 4.4] } (4... Qxd2 5. Bxf7 Bxh1 6. Kxd2 Bd5 7. Bxg8 Bxa2 8. Rxa2 Rxg8 9. Rxa7) 5. Bxf7 { [%eval 4.48] } 5... Qxd2 { [%eval 3.43] } 6. Kxd2 { [%eval 5.13] } 6... Bf3 { [%eval 6.19] } 7. Bxg8 { [%eval 4.85] } 7... Rxg8 { [%eval 6.81] } 8. Qxf3 { [%eval 5.38] } 8... Nd7 { [%eval 5.08] } 9. Qxf8 { [%eval 4.96] } 9... Nxf8 { [%eval 4.89] } 10. e4 { [%eval 4.38] } 10... h6 { [%eval 5.44] } 11. a4 { [%eval 5.62] } 11... a6 { [%eval 6.68] } 12. Ra3 { [%eval 6.46] } 12... e6?? { (6.46 → Mate in 20) Checkmate is now unavoidable. Ra7 was best. } { [%eval #20] } (12... Ra7 13. a5) 13. Nc3? { (Mate in 20 → 7.15) Lost forced checkmate sequence. Rf3 was best. } { [%eval 7.15] } (13. Rf3 Rb8 14. Rxf8 Rxb2 15. Rxg8 Rxb1 16. Rxg7 Rxc1 17. Kxc1 h5 18. Rxc7 h4 19. Ne2 e5) 13... Rd8? { (7.15 → Mate in 9) Checkmate is now unavoidable. c6 was best. } { [%eval #9] } (13... c6 14. a5) 14. Kd1? { (Mate in 9 → 9.61) Lost forced checkmate sequence. Kd3 was best. } { [%eval 9.61] } (14. Kd3 Rxd3 15. Bxh6 Rxc3 16. bxc3 gxh6 17. e5 Rxg1 18. Ra1 Rxa1 19. f4 Rxa4 20. h4 Rxf4) 14... Rxd1 { [%eval 9.76] } 15. Bxh6 { [%eval #16] } 15... Rxg1 { [%eval #14] } 16. Bxg7 { [%eval #13] } 16... R1xg7 { [%eval #15] } 17. Ne2 { [%eval #12] } 17... Rg3 { [%eval #13] } 18. hxg3 { [%eval #12] } 18... Rxg3 { [%eval #11] } 19. Nxg3 { [%eval #13] } 19... c6 { [%eval #10] } 20. c4 { [%eval #11] } 20... Nh7 { [%eval #10] } 21. Rd3 { [%eval #9] } 21... Ng5 { [%eval #5] } 22. Ne2 { [%eval #5] } 22... Nxe4 { [%eval #4] } 23. Nc1 { [%eval #5] } 23... Nxf2 { [%eval #4] } 24. Ne2 { [%eval #5] } 24... Nxd3 { [%eval #4] } 25. Ng3 { [%eval #4] } 25... Nxb2 { [%eval #3] } 26. c5 { [%eval #4] } 26... Nxa4 { [%eval #3] } 27. Ne2?? { (Mate in 3 → Mate in 13) Lost forced checkmate sequence. Nf1 was best. } { [%eval #-13] } (27. Nf1 Nxc5 28. Ne3 e5 29. Nd5 cxd5#) 27... Nxc5 { [%eval #-13] } 28. Ng3 { [%eval #-10] } 28... Ne4 { [%eval #-10] } 29. Nxe4 { [%eval #-9] } 29... c5 { [%eval #-9] } 30. Nxc5 { [%eval #-8] } 30... e5?? { (Mate in 8 → Mate in 6) Lost forced checkmate sequence. a5 was best. } { [%eval #6] } (30... a5 31. Nxe6 a4 32. Nc5 a3 33. Nd3 a2 34. Nf2 a1=B 35. Nh3 Bh8 36. Nf4 Bd4 37. Nd3) 31. Nxa6 { [%eval #6] } 31... e4 { [%eval #5] } 32. Nc5 { [%eval #5] } 32... e3 { [%eval #4] } 33. Ne4?? { (Mate in 4 → Mate in 9) Lost forced checkmate sequence. Nb3 was best. } { [%eval #-9] } (33. Nb3 e2 34. Nd4 e1=B 35. Ne6 Bc3 36. Ng7 Bxg7#) 33... e2 { [%eval #-9] } 34. Nf2 { [%eval #-2] } 34... e1=B { [%eval #-2] } 35. Ne4 { [%eval #-1] } 35... Bc3 { [%eval #-1] } 36. Nxc3# { Game ends by variant rule. } 0-1