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[Event "Incremental Antichess Arena"] [Site "https://lichess.org/U6tTwqbS"] [Date "2025.05.16"] [White "Tokhyan"] [Black "TAFKABacchus"] [Result "1-0"] [GameId "U6tTwqbS"] [UTCDate "2025.05.16"] [UTCTime "18:52:20"] [WhiteElo "1839"] [BlackElo "2206"] [WhiteRatingDiff "+10"] [BlackRatingDiff "-10"] [Variant "Antichess"] [TimeControl "60+2"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 { [%eval 2.49] } 1... e5?? { (2.49 → 6.34) Blunder. b5 was best. } { [%eval 6.34] } (1... b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Na3 Bxa2 6. Rxa2) 2. Ba6 { [%eval 4.85] } 2... bxa6 { [%eval 2.89] } 3. d4?! { (2.89 → 2.00) Inaccuracy. Qh5 was best. } { [%eval 2.0] } (3. Qh5 Qf6 4. Qxh7 Rxh7 5. a4 Qxf2 6. Kxf2 Rxh2 7. Rxh2 Ba3) 3... exd4 { [%eval 0.95] } 4. Qxd4 { [%eval 1.18] } 4... Ba3 { [%eval 0.61] } 5. Nxa3?! { (0.61 → 0.00) Inaccuracy. Qxg7 was best. } { [%eval 0.0] } (5. Qxg7 Bxb2 6. Qxh8 Bxa1 7. Qxa1 Qh4 8. Qe5 Qxf2 9. Qxc7 Qxe1 10. Qxb8 Qxc1) 5... Qg5?? { (0.00 → 2.30) Blunder. Qe7 was best. } { [%eval 2.3] } (5... Qe7 6. Qxg7) 6. Qxa7 { [%eval 1.73] } 6... Qxg2?? { (1.73 → 8.76) Blunder. Rxa7 was best. } { [%eval 8.76] } (6... Rxa7) 7. Qxc7 { [%eval 4.51] } 7... Qxh1?? { (4.51 → 13.23) Blunder. Qxg1 was best. } { [%eval 13.23] } (7... Qxg1 8. Qxc8) 8. Qxc8 { [%eval #20] } 8... Qxg1 { [%eval #16] } 9. Qxd7 { [%eval 8.26] } 9... Qxe1? { (8.26 → Mate in 10) Checkmate is now unavoidable. Kxd7 was best. } { [%eval #10] } (9... Kxd7 10. Bd2) 10. Qxf7 { [%eval #10] } 10... Kxf7 { [%eval #9] } 11. Nb5 { [%eval #9] } 11... axb5 { [%eval #8] } 12. Rb1?? { (Mate in 8 → Mate in 12) Lost forced checkmate sequence. e4 was best. } { [%eval #-12] } (12. e4 Qxf2 13. Be3 Qxc2 14. Re1 Rxa2 15. Bg5 Qxe4 16. Rxe4 Rxb2 17. Re2 Rxe2) 12... Qxf2?? { (Mate in 12 → Mate in 7) Lost forced checkmate sequence. Rxa2 was best. } { [%eval #7] } (12... Rxa2 13. e4 Rxb2 14. Rxb2 Qxf2 15. Rxb5 Qxh2 16. Rxb8 Qxc2 17. Rxg8 Qxc1 18. Rxg7) 13. Bd2 { [%eval #7] } 13... Rxa2 { [%eval #6] } 14. Rc1 { [%eval #6] } 14... Rxb2 { [%eval #5] } 15. Ra1 { [%eval #5] } 15... Rxc2 { [%eval #4] } 16. e4 { [%eval #4] } 16... Rxd2 { [%eval #3] } 17. e5 { [%eval #3] } 17... Qxh2 { [%eval #2] } 18. Rg1 { [%eval #2] } 18... Qxg1 { [%eval #1] } 19. e6 { [%eval #1] } 19... Kxe6# { Game ends by variant rule. } 1-0