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[Event "rated Antichess game"] [Site "https://lichess.org/TzFiAt64"] [Date "2025.10.10"] [White "MO-V"] [Black "Julia444"] [Result "1-0"] [GameId "TzFiAt64"] [UTCDate "2025.10.10"] [UTCTime "16:02:22"] [WhiteElo "1575"] [BlackElo "1974"] [WhiteRatingDiff "+11"] [BlackRatingDiff "-10"] [Variant "Antichess"] [TimeControl "180+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. b3 { [%eval -0.19] } 1... g6 { [%eval 0.2] } 2. g4?! { (0.20 → -0.41) Inaccuracy. g3 was best. } { [%eval -0.41] } (2. g3 Nh6 3. Bh3 Ng4 4. Bxg4 Bh6 5. Bxd7 Bxd2 6. Nxd2 Nxd7) 2... b5 { [%eval -0.14] } 3. a4 { [%eval -0.28] } 3... bxa4 { [%eval 0.0] } 4. Rxa4 { [%eval -0.21] } 4... h5 { [%eval 0.15] } 5. gxh5 { [%eval 0.16] } 5... Rxh5?? { (0.16 → 2.51) Blunder. gxh5 was best. } { [%eval 2.51] } (5... gxh5 6. Rxa7) 6. Rxa7 { [%eval 1.71] } 6... Rxa7?! { (1.71 → 2.37) Inaccuracy. Rxh2 was best. } { [%eval 2.37] } (6... Rxh2 7. Rxh2 Rxa7 8. Ba3 Rxa3 9. Nxa3 g5 10. e3 g4 11. Qxg4 f5 12. Qxf5) 7. Ba3 { [%eval 1.77] } 7... Rxa3 { [%eval 1.45] } 8. Nxa3 { [%eval 1.08] } 8... Rxh2 { [%eval 0.97] } 9. Rxh2 { [%eval 0.53] } 9... Bh6?? { (0.53 → Mate in 16) Checkmate is now unavoidable. d6 was best. } { [%eval #16] } (9... d6 10. Rh3) 10. Rxh6 { [%eval #16] } 10... Nxh6 { [%eval 3.42] } 11. Nb5?? { (3.42 → -1.20) Blunder. e4 was best. } { [%eval -1.2] } (11. e4 Ng4 12. Qxg4 d5 13. exd5 Qxd5 14. Qxc8 Qxd2 15. Qxe8 Qxe1 16. Qxe7 Qxf1) 11... Ng8?? { (-1.20 → 0.61) Blunder. Na6 was best. } { [%eval 0.61] } (11... Na6 12. Nxc7) 12. Nxc7 { [%eval 0.39] } 12... Qxc7 { [%eval 0.82] } 13. Qa1 { [%eval 0.58] } 13... Qxc2 { [%eval 0.29] } 14. Qf6 { [%eval 0.26] } 14... Qxd2 { [%eval 0.29] } 15. Kxd2 { [%eval 0.62] } 15... exf6 { [%eval 0.62] } 16. Kc3?! { (0.62 → 0.00) Inaccuracy. b4 was best. } { [%eval 0.0] } (16. b4 d6) 16... d6 { [%eval 0.45] } 17. Kb4 { [%eval 0.0] } 17... Bh3 { [%eval -0.14] } 18. Nxh3 { [%eval -0.23] } 18... Na6?? { (-0.23 → Mate in 6) Checkmate is now unavoidable. Nd7 was best. } { [%eval #6] } (18... Nd7 19. Ng1 Ke7 20. e3 f5 21. Be2 f4 22. exf4 g5 23. fxg5 f5 24. gxf6) 19. Kc5?? { (Mate in 6 → 0.00) Lost forced checkmate sequence. e4 was best. } { [%eval 0.0] } (19. e4 Nxb4 20. Ng5 fxg5 21. e5 dxe5 22. Ba6 Nxa6 23. b4 Nxb4 24. f4 gxf4#) 19... dxc5 { [%eval 0.0] } 20. b4 { [%eval 0.0] } 20... cxb4 { [%eval 0.0] } 21. Ng5 { [%eval 0.0] } 21... fxg5 { [%eval 0.0] } 22. f4 { [%eval 0.0] } 22... gxf4 { [%eval 0.0] } 23. e3 { [%eval 0.0] } 23... fxe3 { [%eval 0.0] } 24. Bxa6 { [%eval 0.0] } 24... g5 { [%eval 0.0] } 25. Bb7?! { (0.00 → -0.75) Inaccuracy. Bc8 was best. } { [%eval -0.75] } (25. Bc8 Kd7 26. Bxd7 f6 27. Bg4 b3 28. Bh5 b2 29. Bf3 g4 30. Bxg4 f5) 25... Ke7 { [%eval -0.84] } 26. Bh1 { [%eval -0.23] } 26... b3 { [%eval -0.25] } 27. Ba8?! { (-0.25 → -0.82) Inaccuracy. Bb7 was best. } { [%eval -0.82] } (27. Bb7 f6 28. Bc6 Ke8 29. Bxe8 e2 30. Bc6 b2 31. Ba4 e1=B 32. Bc6 Nh6) 27... b2 { [%eval -0.8] } 28. Bb7 { [%eval -1.29] } 28... Nh6?? { (-1.29 → Mate in 2) Checkmate is now unavoidable. f6 was best. } { [%eval #2] } (28... f6 29. Bc6) 29. Bd5 { [%eval #2] } 29... Ke6 { [%eval #1] } 30. Bxe6 { [%eval #1] } 30... fxe6# { Game ends by variant rule. } 1-0