lichess.org
Donate
 
Computer analysisMove timesCrosstableShare & export
FEN
[Event "Hourly Antichess Arena"] [Site "https://lichess.org/TlsaeQTv"] [Date "2023.08.28"] [White "Karadag_2013"] [Black "BlackSpider7"] [Result "0-1"] [UTCDate "2023.08.28"] [UTCTime "09:10:52"] [WhiteElo "1499"] [BlackElo "1178"] [WhiteRatingDiff "-10"] [BlackRatingDiff "+53"] [Variant "Antichess"] [TimeControl "60+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 b5 2. Bxb5 Nc6?? { (1.23 → Mate in 14) Checkmate is now unavoidable. e6 was best. } (2... e6 3. Bxd7 Bxd7 4. Nh3 h5 5. Qxh5 Rxh5 6. Ng5 Rxh2 7. Rxh2) 3. Bxc6 dxc6 4. Qh5?? { (Mate in 13 → 3.08) Lost forced checkmate sequence. Qg4 was best. } (4. Qg4 Bxg4 5. Kd1 Bxd1 6. Nc3 Bxc2 7. Nb5 cxb5 8. Rb1 Bxb1) 4... Qxd2 5. Qxh7?? { (3.82 → -4.00) Blunder. Kxd2 was best. } (5. Kxd2 Be6 6. Qxf7 Bxa2 7. Rxa2 Kxf7 8. Rxa7 Rxa7 9. e4 Kg6) 5... Rxh7?? { (-4.00 → 5.34) Blunder. Qxe1 was best. } (5... Qxe1) 6. Bxd2 Rxh2 7. Rxh2 Nh6?? { (5.94 → Mate in 11) Checkmate is now unavoidable. Bh3 was best. } (7... Bh3 8. Rxh3) 8. Rxh6 gxh6 9. e4?? { (Mate in 10 → Mate in 9) Lost forced checkmate sequence. g4 was best. } (9. g4 Bxg4 10. Kd1 Bxd1 11. Nc3 Bxc2 12. Nb5 cxb5 13. e4 Bxe4 14. Bxh6 Bxh6 15. Nf3 Bxf3) 9... Bh3?? { (Mate in 9 → 4.07) Lost forced checkmate sequence. Rb8 was best. } (9... Rb8 10. Bxh6 Rxb2 11. Bxf8 Rxa2 12. Rxa2 Kxf8 13. Rxa7 f6 14. Rxc7 e5 15. Rxc8 Kg7 16. Rxc6) 10. Bxh6 Bxh6 11. Nxh3?? { (4.00 → Mate in 8) Checkmate is now unavoidable. gxh3 was best. } (11. gxh3 f5) 11... f5 12. exf5 Bd2?? { (Mate in 7 → 6.43) Lost forced checkmate sequence. Bg5 was best. } (12... Bg5 13. Nxg5 Kf7 14. Nxf7 Rd8 15. Nxd8 a5 16. Nxc6 a4 17. Nxe7 a3 18. bxa3 c6 19. Nxc6#) 13. Kxd2 e6 14. fxe6 Kd7?? { (7.00 → Mate in 18) Checkmate is now unavoidable. Rc8 was best. } (14... Rc8 15. e7) 15. exd7 Rc8 16. dxc8=K?? { (Mate in 18 → Mate in 3) Lost forced checkmate sequence. dxc8=B was best. } (16. dxc8=B c5 17. Bf5 a5 18. b4 axb4 19. Na3 bxa3 20. Ke1 c4 21. Nf4 c6 22. Rb1 c5) 16... a5 17. Kxc7 a4 18. Kxc6 a3 19. bxa3# { Game ends by variant rule. } 0-1