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[Event "casual Antichess game"] [Site "https://lichess.org/TUK5NIkX"] [Date "2025.09.23"] [White "lichess AI level 2"] [Black "Ghostplayer22"] [Result "0-1"] [GameId "TUK5NIkX"] [UTCDate "2025.09.23"] [UTCTime "06:22:16"] [WhiteElo "?"] [BlackElo "1500"] [Variant "Antichess"] [TimeControl "-"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. d4?? { (0.15 → Mate in 15) Checkmate is now unavoidable. e3 was best. } { [%eval #-15] } (1. e3 b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2) 1... e5 { [%eval #-15] } 2. dxe5 { [%eval #-14] } 2... f6?? { (Mate in 14 → 6.11) Lost forced checkmate sequence. Ba3 was best. } { [%eval 6.11] } (2... Ba3 3. Qxd7 Bxd7 4. bxa3 Qg5 5. Bxg5 Kd8 6. Bxd8 Nc6 7. Bxc7) 3. Qxd7 { [%eval 5.9] } 3... Qxd7?? { (5.90 → Mate in 13) Checkmate is now unavoidable. Nxd7 was best. } { [%eval #13] } (3... Nxd7 4. exf6 Qxf6 5. b4 Bxb4 6. Nh3 Qxa1 7. e4 Qxb1 8. g4) 4. exf6 { [%eval #14] } 4... gxf6 { [%eval #12] } 5. a4?? { (Mate in 12 → -0.96) Lost forced checkmate sequence. b4 was best. } { [%eval -0.96] } (5. b4 Bxb4 6. e4 Bxe1 7. Nf3 Bxf2 8. Ne5 fxe5 9. Ba6 bxa6 10. Be3 Bxe3) 5... Qxa4 { [%eval -1.07] } 6. Rxa4 { [%eval -1.01] } 6... a5?? { (-1.01 → Mate in 11) Checkmate is now unavoidable. Bh3 was best. } { [%eval #11] } (6... Bh3 7. Rxa7) 7. Rxa5 { [%eval #11] } 7... Rxa5 { [%eval #10] } 8. g4 { [%eval #11] } 8... Bxg4 { [%eval #10] } 9. c3?? { (Mate in 10 → Mate in 10) Lost forced checkmate sequence. b4 was best. } { [%eval #-10] } (9. b4 Bxe2 10. Kxe2 Bxb4 11. Ke1 Bxe1 12. h4 Bxf2 13. h5 Bxg1 14. Rxg1 Rxh5) 9... Bxe2 { [%eval #-10] } 10. Nxe2 { [%eval #-9] } 10... Ra3?? { (Mate in 9 → -4.48) Lost forced checkmate sequence. Bb4 was best. } { [%eval -4.48] } (10... Bb4 11. cxb4 Kf7 12. bxa5 Nh6 13. Bxh6 Kg7 14. Bxg7 Rg8 15. Bxf6 Rg2 16. Bxg2) 11. bxa3?? { (-4.48 → Mate in 9) Checkmate is now unavoidable. Nxa3 was best. } { [%eval #-9] } (11. Nxa3) 11... Bxa3 { [%eval #-9] } 12. Bxa3 { [%eval #-7] } 12... Nc6?? { (Mate in 7 → 1.06) Lost forced checkmate sequence. Kf8 was best. } { [%eval 1.06] } (12... Kf8 13. Bxf8 Ne7 14. Bxe7 Rg8 15. Bxf6 Rg2 16. Bxg2 h5 17. Bxb7 Nc6 18. Bxc6) 13. c4?? { (1.06 → Mate in 6) Checkmate is now unavoidable. Bf8 was best. } { [%eval #-6] } (13. Bf8) 13... Nb4 { [%eval #-8] } 14. Bxb4 { [%eval #-7] } 14... c5 { [%eval #-7] } 15. Bxc5 { [%eval #-6] } 15... b6 { [%eval #-6] } 16. Bxb6 { [%eval #-5] } 16... Kd8 { [%eval #-5] } 17. Bxd8 { [%eval #-4] } 17... Ne7 { [%eval #-4] } 18. Bxe7 { [%eval #-3] } 18... Rd8 { [%eval #-3] } 19. Bxd8 { [%eval #-2] } 19... h5 { [%eval #-2] } 20. Bxf6 { [%eval #-1] } 20... h4 { [%eval #-1] } 21. Bxh4# { Game ends by variant rule. } 0-1