- Blind mode tutorial
lichess.org
Donate
FEN
[Event "rated Antichess game"] [Site "https://lichess.org/TMbwrC6w"] [Date "2023.08.18"] [White "XxNiklasxX"] [Black "yuza40"] [Result "1-0"] [GameId "TMbwrC6w"] [UTCDate "2023.08.18"] [UTCTime "13:17:32"] [WhiteElo "1571"] [BlackElo "2058"] [WhiteRatingDiff "+11"] [BlackRatingDiff "-10"] [Variant "Antichess"] [TimeControl "60+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. b3 { [%eval 0.0] } 1... e6 { [%eval -0.2] } 2. Ba3 { [%eval -0.24] } 2... Bxa3 { [%eval -0.95] } 3. Nxa3 { [%eval -0.75] } 3... Qg5?? { (-0.75 → 1.04) Blunder. Qh4 was best. } { [%eval 1.04] } (3... Qh4 4. Nb5 Qxh2 5. Nxc7 Qxc7 6. Rxh7 Rxh7 7. f4 Qxc2 8. Qxc2) 4. Nb5 { [%eval 0.83] } 4... Qxg2 { [%eval 0.51] } 5. Nxa7 { [%eval 0.65] } 5... Rxa7?? { (0.65 → Mate in 13) Checkmate is now unavoidable. Qxh2 was best. } { [%eval #13] } (5... Qxh2 6. Rxh2 Rxa7 7. Rxh7 Rxa2 8. Rxa2 Rxh7 9. Bh3 Rxh3 10. Nxh3) 6. Bxg2 { [%eval #13] } 6... Rxa2 { [%eval #12] } 7. Bxb7 { [%eval #12] } 7... Rxa1 { [%eval #10] } 8. Qxa1 { [%eval #10] } 8... Bxb7 { [%eval #9] } 9. Qxg7 { [%eval #9] } 9... Bxh1 { [%eval #8] } 10. Qxh7 { [%eval #9] } 10... Rxh7 { [%eval #8] } 11. Nh3 { [%eval #8] } 11... Rxh3 { [%eval #7] } 12. e4?? { (Mate in 7 → -3.45) Lost forced checkmate sequence. b4 was best. } { [%eval -3.45] } (12. b4 Rxh2 13. e4 Bxe4 14. Kf1 Rxf2 15. Kxf2 Bxc2 16. d3 Bxd3 17. Ke2 Bxe2 18. b5 Bxb5#) 12... Rxb3 { [%eval -4.0] } 13. cxb3 { [%eval -4.07] } 13... Bxe4 { [%eval -4.13] } 14. f3 { [%eval -4.67] } 14... Bxf3 { [%eval -5.48] } 15. Ke2?? { (-5.48 → Mate in 16) Checkmate is now unavoidable. h4 was best. } { [%eval #-16] } (15. h4 Be2 16. Kxe2 d5 17. h5 Nh6 18. b4 Nd7 19. b5 Nb6 20. Kd1 f5 21. Kc2 d4) 15... Bxe2 { [%eval #-16] } 16. d3 { [%eval #-13] } 16... Bxd3 { [%eval #-13] } 17. b4 { [%eval #-11] } 17... c5 { [%eval #-11] } 18. bxc5 { [%eval #-10] } 18... d6 { [%eval #-10] } 19. cxd6 { [%eval #-9] } 19... Nd7 { [%eval #-9] } 20. h4 { [%eval #-7] } 20... f6 { [%eval #-9] } 21. h5 { [%eval #-8] } 21... Bg6 { [%eval #-8] } 22. hxg6 { [%eval #-7] } 22... Kf7?? { (Mate in 7 → Mate in 11) Lost forced checkmate sequence. Ne7 was best. } { [%eval #11] } (22... Ne7 23. dxe7 Kxe7 24. g7 Nb6 25. g8=B Kf8 26. Bxe6 f5 27. Bxf5 Nd7 28. Bxd7 Ke8 29. Bxe8#) 23. gxf7 { [%eval #11] } 23... Nf8 { [%eval #8] } 24. fxg8=R { [%eval #8] } 24... e5 { [%eval #7] } 25. Rxf8 { [%eval #7] } 25... f5 { [%eval #6] } 26. Rxf5 { [%eval #6] } 26... e4 { [%eval #5] } 27. Rf3 { [%eval #5] } 27... exf3 { [%eval #4] } 28. d7 { [%eval #4] } 28... f2 { [%eval #3] } 29. d8=R { [%eval #5] } 29... f1=K { [%eval #4] } 30. Rd3 { [%eval #4] } 30... Kg1 { [%eval #3] } 31. Re3 { [%eval #3] } 31... Kh2 { [%eval #1] } 32. Rh3 { [%eval #1] } 32... Kxh3# { Game ends by variant rule. } 1-0