FEN
[Event "Hourly Antichess Arena"]
[Site "https://lichess.org/SvvHo0ZB"]
[Date "2025.03.04"]
[White "DENIS2018_09_02"]
[Black "Luis2010Archaga"]
[Result "0-1"]
[GameId "SvvHo0ZB"]
[UTCDate "2025.03.04"]
[UTCTime "03:10:13"]
[WhiteElo "1271"]
[BlackElo "1296"]
[WhiteRatingDiff "-27"]
[BlackRatingDiff "+123"]
[Variant "Antichess"]
[TimeControl "180+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. b4? { (0.15 → -1.42) Mistake. e3 was best. } { [%eval -1.42] } (1. e3 b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2) 1... c5 { [%eval -0.66] } 2. bxc5 { [%eval -2.62] } 2... Qb6?? { (-2.62 → 0.46) Blunder. b6 was best. } { [%eval 0.46] } (2... b6 3. cxb6 axb6 4. Nh3 Rxa2 5. Rxa2 Ba6 6. Rxa6 Nxa6 7. d3) 3. cxb6 { [%eval 0.52] } 3... axb6 { [%eval 0.6] } 4. Na3?? { (0.60 → -1.06) Blunder. d3 was best. } { [%eval -1.06] } (4. d3 Rxa2 5. Rxa2 b5 6. Bh6 Nxh6 7. Nd2 Ng8 8. e3 b6) 4... Rxa3 { [%eval -0.92] } 5. Bxa3 { [%eval -0.32] } 5... Nh6?? { (-0.32 → Mate in 13) Checkmate is now unavoidable. d6 was best. } { [%eval #13] } (5... d6 6. Bxd6 exd6 7. Qc1 g6 8. g4 Bxg4 9. Qa3 Bxe2 10. Bxe2) 6. Bxe7 { [%eval #13] } 6... Bxe7 { [%eval #12] } 7. g4 { [%eval #12] } 7... Nxg4 { [%eval #11] } 8. h4?? { (Mate in 11 → Mate in 13) Lost forced checkmate sequence. Rb1 was best. } { [%eval #-13] } (8. Rb1 Nxh2 9. Rxb6 Nxf1 10. Rxb7 Bxb7 11. Kxf1 Bxh1 12. a3 Bxa3 13. Qc1 Bxc1) 8... Nxf2 { [%eval #-14] } 9. Kxf2 { [%eval #-12] } 9... Bxh4 { [%eval #-12] } 10. Rxh4 { [%eval #-11] } 10... Rf8 { [%eval #-11] } 11. Rxh7 { [%eval #-10] } 11... Kd8?? { (Mate in 10 → 0.28) Lost forced checkmate sequence. Rh8 was best. } { [%eval 0.28] } (11... Rh8 12. Rxg7 Rh2 13. Rxf7 Rxf2 14. Rxd7 Bxd7 15. e4 Rxf1 16. Qxf1 Bf5 17. exf5) 12. Rxg7 { [%eval 0.32] } 12... Rh8 { [%eval 0.0] } 13. Rxf7 { [%eval 0.84] } 13... Rh3 { [%eval 1.26] } 14. Rxd7 { [%eval 1.29] } 14... Bxd7?! { (1.29 → 2.38) Inaccuracy. Kxd7 was best. } { [%eval 2.38] } (14... Kxd7 15. Nxh3 b5 16. Ke3 Ke6 17. Kd3 b4 18. a3 bxa3 19. Rxa3 b6 20. Nf2) 15. Bxh3 { [%eval 2.12] } 15... Bxh3 { [%eval 2.31] } 16. Nxh3 { [%eval 2.28] } 16... Nc6?! { (2.28 → 3.15) Inaccuracy. b5 was best. } { [%eval 3.15] } (16... b5 17. e4) 17. d4?? { (3.15 → Mate in 4) Checkmate is now unavoidable. e4 was best. } { [%eval #-4] } (17. e4) 17... Nxd4 { [%eval #-4] } 18. Qxd4 { [%eval #-3] } 18... b5 { [%eval #-3] } 19. Qxd8 { [%eval #-2] } 19... b6 { [%eval #-2] } 20. Qxb6 { [%eval #-1] } 20... b4 { [%eval #-1] } 21. Qxb4# { Game ends by variant rule. } 0-1
