lichess.org
Donate
 
Computer analysisMove timesCrosstableShare & export
FEN
[Event "Hourly Antichess Arena"] [Site "https://lichess.org/ShOqmasr"] [Date "2023.04.03"] [White "GGE2003"] [Black "Sviatoslav-4e4in"] [Result "0-1"] [UTCDate "2023.04.03"] [UTCTime "11:52:53"] [WhiteElo "1364"] [BlackElo "1536"] [WhiteRatingDiff "-23"] [BlackRatingDiff "+25"] [Variant "Antichess"] [TimeControl "300+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 b5 2. Bxb5 Nc6?? { (1.23 → Mate in 14) Checkmate is now unavoidable. e6 was best. } (2... e6 3. Bxd7 Bxd7 4. Nh3 h5 5. Qxh5 Rxh5 6. Ng5 Rxh2 7. Rxh2) 3. Bxc6 dxc6 4. Qh5?? { (Mate in 13 → 3.08) Lost forced checkmate sequence. Qg4 was best. } (4. Qg4 Bxg4 5. Kd1 Bxd1 6. Nc3 Bxc2 7. Nb5 cxb5 8. Rb1 Bxb1) 4... Qxd2 5. Qxf7?? { (3.82 → -0.48) Blunder. Kxd2 was best. } (5. Kxd2 Be6 6. Qxf7 Bxa2 7. Rxa2 Kxf7 8. Rxa7 Rxa7 9. e4 Kg6) 5... Qxe1 6. Qxg8?? { (-0.95 → Mate in 13) Checkmate is now unavoidable. Qxf8 was best. } (6. Qxf8 Qxf2 7. Qxg7 Qxg1 8. Rxg1 Bh3 9. Qxg8 Bxg2 10. Qxe8 Raxe8) 6... Qxe3?? { (Mate in 13 → Mate in 11) Lost forced checkmate sequence. Qxf2 was best. } (6... Qxf2 7. Qxh7 Qxg2 8. Qxg7 Qxc2 9. Qxf8 Rxf8 10. Nf3 Qxc1 11. Rxc1 Rxf3 12. Rxc6 Rxe3 13. Rxc7) 7. Qxf8?? { (Mate in 11 → -2.09) Lost forced checkmate sequence. fxe3 was best. } (7. fxe3 Rxg8 8. g4 Bxg4 9. Nf3 Bxf3 10. Nc3 Bxh1 11. Ne4 Bxe4 12. h4 Bxc2 13. e4 Bxe4) 7... Rxf8?? { (-2.09 → Mate in 11) Checkmate is now unavoidable. Qxf2 was best. } (7... Qxf2 8. Qxe8) 8. fxe3?? { (Mate in 11 → Mate in 9) Lost forced checkmate sequence. Bxe3 was best. } (8. Bxe3 Rxf2 9. Bxa7 Rxc2 10. Ne2 Rxe2 11. Rd1 Rxg2 12. Nc3 Rxb2 13. a3 Rxa7 14. Rd3 Rxa3) 8... Rf4 9. exf4 Bh3 10. Nxh3 e5 11. fxe5 g5 12. Bxg5 Ke7 13. Bxe7 Rd8?? { (Mate in 5 → 8.40) Lost forced checkmate sequence. c5 was best. } (13... c5 14. Bxc5 Rd8 15. Bxa7 c5 16. Bxc5 Rf8 17. Bxf8 h6 18. Bxh6#) 14. Bxd8 h5 15. Bxc7 a5 16. Bxa5 c5 17. Bb4?? { (Mate in 14 → 3.09) Lost forced checkmate sequence. Rd1 was best. } (17. Rd1 c4 18. Bc3 h4 19. Be1 c3 20. Bxh4 cxb2 21. Rd6 bxa1=K 22. Nd2 Kxa2 23. Nb1 Kxb1) 17... cxb4 18. g4 hxg4 19. Rg1 gxh3 20. Rg2 hxg2 21. a3 bxa3 22. Rxa3 g1=R?? { (0.93 → Mate in 6) Checkmate is now unavoidable. g1=K was best. } (22... g1=K) 23. e6 Rxb1 24. Ra4 Rxb2 25. Ra5 Rxc2 26. Rg5?? { (Mate in 3 → Mate in 4) Lost forced checkmate sequence. Re5 was best. } (26. Re5 Rxh2 27. Re2 Rxe2 28. e7 Rxe7#) 26... Rxh2 27. Rh5 Rxh5 28. e7 Rf5 29. e8=R Re5 30. Rxe5# { Game ends by variant rule. } 0-1