lichess.org
Donate
 
Computer analysisMove timesCrosstableShare & export
FEN
[Event "Daily Antichess Arena"] [Site "https://lichess.org/Sdh1DZPW"] [Date "2024.03.27"] [White "chessnyclinusc"] [Black "mynameisjefffkenn"] [Result "0-1"] [UTCDate "2024.03.27"] [UTCTime "00:45:35"] [WhiteElo "1258"] [BlackElo "1127"] [WhiteRatingDiff "-66"] [BlackRatingDiff "+28"] [Variant "Antichess"] [TimeControl "180+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. Nf3?! { (0.15 → -0.87) Inaccuracy. e3 was best. } (1. e3 e6 2. b4 Bxb4 3. Bd3 Bxd2 4. Bxh7 Rxh7 5. Bxd2 Rxh2) 1... g5?! { (-0.87 → 0.00) Inaccuracy. e5 was best. } (1... e5 2. Nxe5 Ba3 3. Nxf7 Kxf7 4. Nxa3 Ke6 5. Nb1 Ne7 6. g4) 2. Nxg5 h5 3. Nxf7 Kxf7 4. e3?? { (0.07 → Mate in 19) Checkmate is now unavoidable. g4 was best. } (4. g4 hxg4) 4... c5?? { (Mate in 19 → Mate in 22) Lost forced checkmate sequence. Nh6 was best. } (4... Nh6 5. Qxh5 b5 6. Qxb5 Ng4 7. Qxb8 Rxb8 8. Bb5 Rxb5 9. b4 Nxh2 10. Rxh2 Rxb4 11. Rxh8) 5. Qxh5 Rxh5 6. Rg1?? { (8.38 → -0.89) Blunder. Ba6 was best. } (6. Ba6 Rxh2 7. Rxh2 Nxa6 8. e4 Qa5 9. e5 Qxd2 10. Kxd2 Nb4 11. e6 Kxe6 12. Ke3 Nxa2) 6... Rxh2 7. Ba6 bxa6?? { (-0.15 → Mate in 17) Checkmate is now unavoidable. Nxa6 was best. } (7... Nxa6) 8. Rh1 Rxg2 9. Kd1 Rxf2 10. Ke2?? { (Mate in 15 → -1.12) Lost forced checkmate sequence. b4 was best. } (10. b4 cxb4 11. Ba3 bxa3 12. Nxa3 Rxd2 13. Kxd2 Ke6 14. Rab1 Bb7 15. Rxb7 Nc6 16. Rxd7 Kxd7) 10... Rxe2 11. d3?? { (-0.51 → Mate in 13) Checkmate is now unavoidable. a4 was best. } (11. a4 Rxe3) 11... Rxe3 12. Bxe3 d5?? { (Mate in 12 → Mate in 13) Lost forced checkmate sequence. Kg7 was best. } (12... Kg7 13. Bxc5 Kh8 14. Rxh8 Qc7 15. Bxe7 Bxe7 16. Rxg8 Qxc2 17. Rxc8 Qxb2 18. Rxb8 Qxa2 19. Rxa8) 13. Bxc5 Nh6 14. Bxe7?? { (Mate in 8 → Mate in 9) Lost forced checkmate sequence. Rxh6 was best. } (14. Rxh6 Bxh6 15. Bxe7 Qxe7 16. b4 Qxb4 17. Nd2 Qxd2 18. d4 Qxd4 19. c3 Qxc3 20. a4 Qxa1) 14... Bxe7 15. Rxh6 Kg6 16. Rxg6 Nc6 17. Rxc6 Be6 18. Rxa6 Ba3?? { (Mate in 6 → Mate in 6) Lost forced checkmate sequence. Rc8 was best. } (18... Rc8 19. Rxe6 Rxc2 20. Rxe7 Rxb2 21. Rxa7 Rxb1 22. Rxb1 Qd7 23. Rxd7 d4 24. Rxd4#) 19. bxa3?? { (Mate in 6 → Mate in 4) Lost forced checkmate sequence. Rxe6 was best. } (19. Rxe6 Bxb2 20. a4 Bxa1 21. d4 Bxd4 22. Re3 Bxe3 23. a5 Qxa5 24. Nc3 Qxc3#) 19... Rb8 20. Rxa7 Rxb1 21. Rxb1 Qb6 22. Rxb6 d4 23. Rxe6# { Game ends by variant rule. } 0-1