- Blind mode tutorial
lichess.org
Donate
FEN
[Event "rated Antichess game"] [Site "https://lichess.org/SKhT5r17"] [Date "2024.12.21"] [White "Bondarev_Artyem"] [Black "Svist4"] [Result "1-0"] [GameId "SKhT5r17"] [UTCDate "2024.12.21"] [UTCTime "14:32:48"] [WhiteElo "1868"] [BlackElo "2115"] [WhiteRatingDiff "+51"] [BlackRatingDiff "-9"] [Variant "Antichess"] [TimeControl "60+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. Nh3?! { (0.15 → -0.48) Inaccuracy. e3 was best. } { [%eval -0.48] } (1. e3 b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2) 1... b6?! { (-0.48 → 0.08) Inaccuracy. g5 was best. } { [%eval 0.08] } (1... g5 2. Nxg5 Bg7 3. Nxh7 Bxb2 4. Bxb2 Rxh7 5. Bd4 Rxh2 6. Bxa7) 2. Ng5 { [%eval -0.2] } 2... g6?! { (-0.20 → 0.77) Inaccuracy. Bb7 was best. } { [%eval 0.77] } (2... Bb7 3. Nxh7 Bxg2 4. Bxg2 Rxh7 5. Bxa8 Rxh2 6. Rxh2 Qc8 7. Bc6) 3. Nxf7? { (0.77 → -0.53) Mistake. Nxh7 was best. } { [%eval -0.53] } (3. Nxh7 Rxh7 4. g4 Rxh2 5. Rxh2 g5 6. c4 b5 7. cxb5 Na6) 3... Kxf7 { [%eval -0.12] } 4. g3?! { (-0.12 → -0.97) Inaccuracy. c4 was best. } { [%eval -0.97] } (4. c4 c5 5. b4 cxb4 6. c5 bxc5 7. Qa4 h6 8. Qxa7 Rxa7 9. d4 cxd4) 4... Ba6?! { (-0.97 → 0.00) Inaccuracy. d6 was best. } { [%eval 0.0] } (4... d6 5. Bh3) 5. Bh3?? { (0.00 → -1.92) Blunder. e3 was best. } { [%eval -1.92] } (5. e3 Bxf1 6. Rxf1 Kf6 7. e4 Kg7 8. h4 Nh6 9. Qg4 Nxg4 10. h5 Nxf2) 5... Bxe2 { [%eval -1.92] } 6. Kxe2?? { (-1.92 → Mate in 13) Checkmate is now unavoidable. Bxd7 was best. } { [%eval #-13] } (6. Bxd7 Bxd1 7. Kxd1 Nxd7 8. b4 Kf6 9. Ke2 Bh6 10. Rd1 Bxd2 11. Nxd2 Kf7) 6... Bh6?? { (Mate in 13 → 0.84) Lost forced checkmate sequence. Bg7 was best. } { [%eval 0.84] } (6... Bg7 7. Bxd7 Bxb2 8. Bxb2 Qxd7 9. Bxh8 Qxd2 10. Kxd2 e5 11. Bxe5 a5 12. Bxc7) 7. Bxd7 { [%eval 0.53] } 7... Qxd7?! { (0.53 → 1.12) Inaccuracy. Nxd7 was best. } { [%eval 1.12] } (7... Nxd7) 8. d3 { [%eval 0.75] } 8... Bxc1 { [%eval 1.15] } 9. Qxc1 { [%eval 0.8] } 9... Qxd3 { [%eval 0.89] } 10. cxd3?? { (0.89 → -0.88) Blunder. Kxd3 was best. } { [%eval -0.88] } (10. Kxd3 Nh6) 10... Nh6? { (-0.88 → 0.48) Mistake. Na6 was best. } { [%eval 0.48] } (10... Na6 11. Qxc7) 11. Qxh6 { [%eval 0.14] } 11... Rc8 { [%eval 0.21] } 12. Qxg6 { [%eval 0.36] } 12... hxg6?! { (0.36 → 1.15) Inaccuracy. Kxg6 was best. } { [%eval 1.15] } (12... Kxg6 13. Rf1) 13. g4 { [%eval 1.02] } 13... Nd7 { [%eval 0.99] } 14. Nd2 { [%eval 0.76] } 14... e6? { (0.76 → 2.40) Mistake. c5 was best. } { [%eval 2.4] } (14... c5 15. Nf1) 15. Nc4?? { (2.40 → -1.75) Blunder. Nf1 was best. } { [%eval -1.75] } (15. Nf1 Ke7 16. Ng3 Re8 17. Rag1 Kf7 18. Rf1 Rg8 19. Rhg1 Ke7 20. Kf3 Kd6) 15... Rh8?? { (-1.75 → Mate in 9) Checkmate is now unavoidable. Re8 was best. } { [%eval #9] } (15... Re8) 16. Nxb6 { [%eval #9] } 16... Rxh2 { [%eval #8] } 17. Rxh2 { [%eval #8] } 17... cxb6 { [%eval #7] } 18. Rh8 { [%eval #7] } 18... Rxh8 { [%eval #6] } 19. Rh1 { [%eval #6] } 19... Rxh1 { [%eval #5] } 20. Kf1 { [%eval #5] } 20... Rxf1 { [%eval #4] } 21. f4 { [%eval #5] } 21... Rxf4 { [%eval #4] } 22. b3 { [%eval #4] } 22... Rxg4 { [%eval #3] } 23. d4 { [%eval #3] } 23... Rxd4 { [%eval #2] } 24. b4 { [%eval #2] } 24... Rxb4 { [%eval #1] } 25. a4 { [%eval #1] } 25... Rxa4# { Game ends by variant rule. } 1-0