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[Event "rated Antichess game"] [Site "https://lichess.org/SGWTI33u"] [Date "2025.10.20"] [White "Vashko2"] [Black "Yuvavenger"] [Result "1-0"] [GameId "SGWTI33u"] [UTCDate "2025.10.20"] [UTCTime "12:54:31"] [WhiteElo "1577"] [BlackElo "1676"] [WhiteRatingDiff "+29"] [BlackRatingDiff "-7"] [Variant "Antichess"] [TimeControl "300+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. d3?? { (0.15 → Mate in 16) Checkmate is now unavoidable. e3 was best. } { [%eval #-16] } (1. e3 b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2) 1... g5 { [%eval #-16] } 2. Bxg5 { [%eval #-15] } 2... e6?? { (Mate in 15 → 0.47) Lost forced checkmate sequence. Bg7 was best. } { [%eval 0.47] } (2... Bg7 3. Bxe7 Bxb2 4. Bxd8 Bxa1 5. Bxc7 Bc3 6. Nxc3 d5 7. Nxd5) 3. Bxd8 { [%eval 0.37] } 3... Kxd8 { [%eval 0.43] } 4. Qd2 { [%eval 0.31] } 4... Bb4 { [%eval 1.25] } 5. Qxb4 { [%eval 0.31] } 5... c5?? { (0.31 → Mate in 13) Checkmate is now unavoidable. b5 was best. } { [%eval #13] } (5... b5 6. Qxb5 Ne7 7. Qxd7 Nxd7 8. h4 Rb8 9. Rh3 Rxb2 10. Nc3) 6. Qxb7 { [%eval #13] } 6... Bxb7 { [%eval #12] } 7. g4 { [%eval #12] } 7... Bxh1 { [%eval #11] } 8. Bg2 { [%eval #11] } 8... Bxg2 { [%eval #10] } 9. Nh3 { [%eval #10] } 9... Bxh3 { [%eval #9] } 10. f4 { [%eval #12] } 10... Bxg4 { [%eval #11] } 11. d4 { [%eval #11] } 11... Bxe2 { [%eval #10] } 12. Kxe2 { [%eval #10] } 12... cxd4 { [%eval #9] } 13. Ke3 { [%eval #9] } 13... dxe3 { [%eval #8] } 14. f5?? { (Mate in 8 → -2.58) Lost forced checkmate sequence. Nd2 was best. } { [%eval -2.58] } (14. Nd2 exd2 15. Rc1 dxc1=K 16. b3 Kxc2 17. a3 Kxb3 18. h4 Kxa3 19. f5 exf5) 14... exf5 { [%eval -1.92] } 15. Nd2?? { (-1.92 → -8.29) Blunder. Na3 was best. } { [%eval -8.29] } (15. Na3 Kc8) 15... exd2 { [%eval -8.49] } 16. Rc1 { [%eval -5.23] } 16... dxc1=R?? { (-5.23 → Mate in 4) Checkmate is now unavoidable. dxc1=B was best. } { [%eval #4] } (16... dxc1=B 17. a4 Bxb2 18. c3 Bxc3 19. a5 Bxa5 20. h4 Bc3 21. h5 Ne7 22. h6) 17. c4 { [%eval #4] } 17... Rxc4 { [%eval #3] } 18. b4 { [%eval #3] } 18... Rxb4 { [%eval #2] } 19. a4 { [%eval #2] } 19... Rxa4 { [%eval #1] } 20. h4 { [%eval #1] } 20... Rxh4# { Game ends by variant rule. } 1-0