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[Event "FVVWC2 Antichess #2"] [Site "https://lichess.org/SAZgA3oy"] [Date "2018.12.05"] [White "mehrdad54"] [Black "GMSvenni"] [Result "0-1"] [UTCDate "2018.12.05"] [UTCTime "14:01:45"] [WhiteElo "1500"] [BlackElo "1364"] [WhiteRatingDiff "-230"] [BlackRatingDiff "+120"] [Variant "Antichess"] [TimeControl "180+2"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 e6? { (0.91 → 2.45) Mistake. b5 was best. } (1... b5 2. Bxb5 e6 3. Bxd7 Bxd7 4. b4 Bxb4 5. Qh5 Bxd2 6. Bxd2 Qg5 7. Qxh7 Rxh7 8. g4) 2. d3?? { (2.45 → -5.75) Blunder. Ba6 was best. } (2. Ba6 bxa6 3. Qh5 Ba3 4. Nxa3 Qf6 5. Qxf7 Kxf7 6. Rb1 Qxf2 7. Kxf2 Ne7 8. Ne2 Nbc6) 2... Ba3 3. Nxa3?? { (-4.82 → Mate in 15) Checkmate is now unavoidable. bxa3 was best. } (3. bxa3) 3... d6?? { (Mate in 15 → 2.01) Lost forced checkmate sequence. b5 was best. } (3... b5 4. Nxb5 Qf6 5. Nxa7 Qxb2 6. Nxc8 Rxa2 7. Rxa2 Qxc2 8. Qxc2 c5 9. Qxc5 Ke7 10. Nxe7) 4. Qf3?? { (2.01 → -3.61) Blunder. d4 was best. } (4. d4) 4... Qf6?? { (-3.61 → 5.44) Blunder. Qh4 was best. } (4... Qh4 5. Qxf7 Kxf7 6. Ne2 Qxh2 7. Rxh2 Nc6 8. Rxh7 Rxh7 9. b4 Nxb4 10. Nc3 Nxa2 11. Rxa2) 5. Qxf6 gxf6 6. Ne2?? { (7.00 → 1.88) Blunder. d4 was best. } (6. d4 Nd7) 6... Ne7? { (1.88 → 3.98) Mistake. Nd7 was best. } (6... Nd7 7. Nb5 e5 8. Nxa7 Rxa7 9. f4 exf4 10. exf4 Rxa2 11. Rxa2 b5 12. Ra6 Bxa6 13. f5) 7. Bd2? { (3.98 → 2.11) Mistake. e4 was best. } (7. e4 d5 8. exd5 Nxd5 9. Bg5 fxg5 10. b4 Nxb4 11. Rd1 Nxd3 12. Rxd3 Bd7 13. Rxd7 Nxd7) 7... Nd7 8. f3?? { (1.82 → -1.70) Blunder. Nb5 was best. } (8. Nb5) 8... c6?? { (-1.70 → 2.80) Blunder. Rb8 was best. } (8... Rb8) 9. g3?? { (2.80 → -2.06) Blunder. f4 was best. } (9. f4 e5) 9... b6?? { (-2.06 → 4.68) Blunder. b5 was best. } (9... b5 10. Nxb5 cxb5 11. c4 bxc4 12. dxc4 Ba6 13. a4 Bxc4 14. e4 Bxe2 15. Kxe2 Rd8 16. Bg5) 10. Bg2?? { (4.68 → -3.10) Blunder. Ba5 was best. } (10. Ba5) 10... b5 11. Nxb5 cxb5 12. Bc1 Rf8?? { (-3.86 → 0.00) Blunder. Rg8 was best. } (12... Rg8 13. Rg1 Rxg3 14. hxg3 h5 15. Rf1 h4 16. gxh4 d5 17. Kd2 f5 18. c4 dxc4 19. dxc4) 13. Rf1?? { (0.00 → -2.46) Blunder. Bh3 was best. } (13. Bh3 d5 14. Bxe6 fxe6 15. e4 dxe4 16. fxe4 h6 17. Bxh6 b4 18. Bxf8 Nxf8 19. a4 bxa3) 13... Rh8?? { (-2.46 → -0.40) Blunder. f5 was best. } (13... f5) 14. b3?? { (-0.40 → -2.79) Blunder. Kf2 was best. } (14. Kf2 Ba6 15. Bh3 Rc8 16. Bxe6 Rxc2 17. Bxd7 Rxb2 18. Bxb5 Bxb5 19. Bxb2 Bxd3 20. Bxf6 Bxe2) 14... a6?? { (-2.79 → 0.29) Blunder. f5 was best. } (14... f5 15. Bh3) 15. a4?? { (0.29 → -4.28) Blunder. Bh3 was best. } (15. Bh3) 15... bxa4 16. bxa4 f5? { (-4.11 → -2.43) Mistake. a5 was best. } (16... a5) 17. Ba3?? { (-2.43 → Mate in 10) Checkmate is now unavoidable. Bh3 was best. } (17. Bh3 Nc6 18. Bxf5 exf5 19. a5 Nxa5 20. Rxa5 d5 21. Rxa6 Rxa6 22. Ba3 Rxa3 23. e4 fxe4) 17... f4?? { (Mate in 10 → -1.50) Lost forced checkmate sequence. Ng8 was best. } (17... Ng8 18. Bxd6 Ne5 19. Bxe5 Kf8 20. Bxh8 e5 21. Bxe5 Kg7 22. Bxg7 f4 23. exf4 Nh6 24. Bxh6) 18. gxf4?? { (-1.50 → Mate in 9) Checkmate is now unavoidable. Bxd6 was best. } (18. Bxd6 fxg3) 18... h5?? { (Mate in 9 → 0.17) Lost forced checkmate sequence. Ng8 was best. } (18... Ng8 19. Bxd6 Nc5 20. Bxc5 e5 21. fxe5 Bh3 22. Bxh3 Kd7 23. Bxd7 Rf8 24. Bxf8 Nh6 25. Bxh6) 19. Bxd6 Nc5?? { (-0.55 → 1.34) Blunder. Rh6 was best. } (19... Rh6 20. Bxe7) 20. Bxe7 Kxe7 21. f5 exf5?! { (1.37 → 2.59) Inaccuracy. Nxd3 was best. } (21... Nxd3 22. cxd3) 22. c4?? { (2.59 → Mate in 8) Checkmate is now unavoidable. Ng3 was best. } (22. Ng3) 22... Nxa4 23. Rxa4 Rb8?? { (Mate in 7 → Mate in 9) Lost forced checkmate sequence. Rg8 was best. } (23... Rg8 24. Rxa6 Rxg2 25. Rxa8 Rxe2 26. Rxc8 Rxe1 27. Rxe1 f4 28. exf4 h4 29. Rxe7 h3 30. Rxf7#) 24. Rxa6 Bxa6 25. d4 Bxc4 26. Bh1?? { (Mate in 7 → Mate in 6) Lost forced checkmate sequence. Nf4 was best. } (26. Nf4 Bxf1 27. Nxh5 Bxg2 28. Ke2 Rxh5 29. d5 Rxh2 30. Kd2 Bxf3 31. Kd3 Bxd5 32. Ke4 Bxe4#) 26... Bxe2 27. Kxe2 f4?? { (Mate in 5 → 0.00) Lost forced checkmate sequence. Rb1 was best. } (27... Rb1 28. Rxb1 Rb8 29. Rxb8 Kf8 30. Rxf8 h4 31. Rxf7 h3 32. Rxf5#) 28. exf4 Rbd8?? { (-0.06 → Mate in 6) Checkmate is now unavoidable. Rb1 was best. } (28... Rb1 29. Rxb1 h4 30. Re1 f5 31. d5 Rf8 32. d6 Kxd6 33. Rg1 Rg8 34. Rxg8 Kd5 35. Re8) 29. Kf2 Rxd4 30. Rb1 Rxf4 31. Rb2?? { (Mate in 5 → Mate in 6) Lost forced checkmate sequence. Re1 was best. } (31. Re1 Rxf3 32. Rxe7 Rxf2 33. Rxf7 Rxf7 34. Bf3 Rxf3 35. h3 Rxh3#) 31... Rxf3 32. Kxf3 Rb8 33. Rxb8 Kf6?? { (Mate in 4 → Mate in 5) Lost forced checkmate sequence. Kf8 was best. } (33... Kf8 34. Rxf8 h4 35. Rxf7 h3 36. Kg2 hxg2 37. Bxg2#) 34. Ke3?? { (Mate in 5 → 5.46) Lost forced checkmate sequence. Kg4 was best. } (34. Kg4 hxg4 35. h3 gxh3 36. Bg2 hxg2 37. Rh8 Ke7 38. Rf8 Kxf8#) 34... Ke5?? { (5.46 → Mate in 5) Checkmate is now unavoidable. h4 was best. } (34... h4 35. Rb2 Kg7 36. Kf2 Kf6 37. Bf3 Ke6 38. h3 Ke7 39. Ra2 Kf6 40. Ra1 Kg7 41. Re1) 35. Rb6?? { (Mate in 5 → Mate in 3) Lost forced checkmate sequence. Kf4 was best. } (35. Kf4 Kxf4 36. Be4 Kxe4 37. Rg8 h4 38. Rg6 fxg6 39. h3 g5#) 35... f6?? { (Mate in 3 → 1.05) Lost forced checkmate sequence. Kd5 was best. } (35... Kd5 36. Bxd5 h4 37. Bxf7 h3 38. Rg6#) 36. Rxf6 Kxf6 37. h4 Kg5?? { (1.05 → Mate in 17) Checkmate is now unavoidable. Ke7 was best. } (37... Ke7 38. Kd4 Kf7 39. Kc5 Kf6 40. Bg2 Kf7 41. Kd4 Ke7 42. Be4 Kf7 43. Bb7 Ke7 44. Ke4) 38. hxg5 h4 39. Bc6?? { (Mate in 17 → 2.92) Lost forced checkmate sequence. Bf3 was best. } (39. Bf3 h3 40. Bh5 h2 41. g6 h1=K 42. g7 Kh2 43. Bg6 Kg1 44. Kf2 Kxf2 45. g8=Q Kg3) 39... h3 40. g6?? { (2.92 → Mate in 7) Checkmate is now unavoidable. Bb5 was best. } (40. Bb5 h2 41. Be2 h1=K 42. g6 Kh2 43. g7 Kh3 44. Bd3 Kh4 45. Ke4 Kh3 46. Ke5 Kh4) 40... h2 41. Bd7 h1=K?? { (Mate in 6 → 3.00) Lost forced checkmate sequence. h1=R was best. } (41... h1=R 42. Bh3 Rxh3 43. g7 Rxe3 44. g8=K Re6 45. Kh8 Rf6 46. Kg7 Rf7 47. Kxf7#) 42. g7?? { (3.00 → 0.76) Blunder. Kd3 was best. } (42. Kd3) 42... Kg2 43. Kd4?? { (0.76 → Mate in 1) Checkmate is now unavoidable. Bh3 was best. } (43. Bh3 Kxh3 44. Ke4 Kh4 45. Kd3 Kg5 46. Kd4 Kh5 47. Kd5 Kg5 48. Kd6 Kh4 49. Kc5 Kg4) 43... Kh3 44. Bxh3# { Game ends by variant rule. } 0-1