- Blind mode tutorial
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[Event "Hourly Antichess Arena"] [Site "https://lichess.org/Rrro4uyg"] [Date "2025.07.21"] [White "TajterrY"] [Black "JunJie06"] [Result "0-1"] [GameId "Rrro4uyg"] [UTCDate "2025.07.21"] [UTCTime "15:21:58"] [WhiteElo "2015"] [BlackElo "1547"] [WhiteRatingDiff "-11"] [BlackRatingDiff "+11"] [Variant "Antichess"] [TimeControl "120+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. c4?! { (0.15 → -0.74) Inaccuracy. e3 was best. } { [%eval -0.74] } (1. e3 b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2) 1... e6 { [%eval -0.29] } 2. b4?? { (-0.29 → -3.66) Blunder. c5 was best. } { [%eval -3.66] } (2. c5 Bxc5 3. d4 Bxd4 4. Qxd4 Qg5 5. Qxg7 Qxc1 6. Qxf7 Qxb2) 2... Bxb4 { [%eval -1.09] } 3. g4 { [%eval -0.86] } 3... Bxd2 { [%eval -0.75] } 4. Kxd2 { [%eval -0.96] } 4... b5 { [%eval -0.5] } 5. cxb5 { [%eval -0.96] } 5... Ba6 { [%eval -0.81] } 6. bxa6 { [%eval -1.51] } 6... Nxa6 { [%eval -0.84] } 7. Na3 { [%eval -1.37] } 7... h5?? { (-1.37 → Mate in 13) Checkmate is now unavoidable. Ne7 was best. } { [%eval #13] } (7... Ne7 8. Nc2) 8. gxh5 { [%eval #13] } 8... Rxh5 { [%eval #12] } 9. h4 { [%eval #12] } 9... Rxh4 { [%eval #11] } 10. Rxh4 { [%eval #11] } 10... Qxh4 { [%eval #10] } 11. Qa4?? { (Mate in 10 → Mate in 12) Lost forced checkmate sequence. Rb1 was best. } { [%eval #-12] } (11. Rb1 Qxf2 12. Rb4 Nxb4 13. Qa4 Qxf1 14. Qxd7 Qxc1 15. Kxc1 Nxa2 16. Qxc7 Nxc1) 11... Qxf2?? { (Mate in 12 → -0.53) Lost forced checkmate sequence. Qxa4 was best. } { [%eval -0.53] } (11... Qxa4 12. Nb5 Qxa2 13. Rxa2 Rc8 14. Rxa6 Rb8 15. Rxa7 Rxb5 16. Rxc7 Rb2 17. Rxd7) 12. Qxa6 { [%eval -0.91] } 12... Qxg1?? { (-0.91 → Mate in 8) Checkmate is now unavoidable. Qxe2 was best. } { [%eval #8] } (12... Qxe2 13. Kxe2) 13. Qxa7 { [%eval #15] } 13... Qxf1 { [%eval 11.49] } 14. Qxc7?? { (11.49 → Mate in 8) Checkmate is now unavoidable. Qxa8 was best. } { [%eval #-8] } (14. Qxa8) 14... Qxe2 { [%eval #-8] } 15. Qxd7 { [%eval #-7] } 15... Kxd7 { [%eval #-7] } 16. Kxe2 { [%eval #-6] } 16... Rxa3 { [%eval #-6] } 17. Bxa3 { [%eval #-5] } 17... Kd6 { [%eval #-5] } 18. Bxd6 { [%eval #-4] } 18... Ne7 { [%eval #-4] } 19. Bxe7 { [%eval #-3] } 19... g5 { [%eval #-3] } 20. Bxg5 { [%eval #-2] } 20... f6 { [%eval #-2] } 21. Bxf6 { [%eval #-1] } 21... e5 { [%eval #-1] } 22. Bxe5# { Game ends by variant rule. } 0-1