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[Event "rated King of the Hill game"] [Site "https://lichess.org/RiDRorhq"] [Date "2025.09.20"] [White "Ford_Crown_Vic"] [Black "DreamOfNight"] [Result "0-1"] [GameId "RiDRorhq"] [UTCDate "2025.09.20"] [UTCTime "01:56:56"] [WhiteElo "2142"] [BlackElo "2011"] [WhiteRatingDiff "-7"] [BlackRatingDiff "+66"] [Variant "King of the Hill"] [TimeControl "30+0"] [ECO "E61"] [Opening "King's Indian Defense"] [Termination "Normal"] [Annotator "lichess.org"] 1. d4 { [%eval 0.81] } 1... Nf6 { [%eval 0.83] } 2. c4 { [%eval 0.87] } 2... g6 { [%eval 1.3] } 3. Nc3 { [%eval 1.26] } { E61 King's Indian Defense } 3... Bg7 { [%eval 1.33] } 4. Bg5 { [%eval 1.3] } 4... d6 { [%eval 1.53] } 5. Bxf6? { (1.53 → 0.00) Mistake. e3 was best. } { [%eval 0.0] } (5. e3 c5) 5... Bxf6? { (0.00 → 1.14) Mistake. exf6 was best. } { [%eval 1.14] } (5... exf6 6. Nf3 f5 7. Qd2 O-O 8. h4 h5 9. Qf4 c5 10. e3 cxd4 11. Nxd4) 6. e4? { (1.14 → -0.40) Mistake. Nf3 was best. } { [%eval -0.4] } (6. Nf3 c5) 6... O-O? { (-0.40 → 0.73) Mistake. c5 was best. } { [%eval 0.73] } (6... c5) 7. e5?? { (0.73 → -2.00) Blunder. f4 was best. } { [%eval -2.0] } (7. f4 c5) 7... dxe5 { [%eval -1.86] } 8. dxe5 { [%eval -1.5] } 8... Qxd1+?? { (-1.50 → 1.59) Blunder. Bxe5 was best. } { [%eval 1.59] } (8... Bxe5) 9. Rxd1 { [%eval 1.47] } 9... Bxe5 { [%eval 1.28] } 10. Nf3 { [%eval 1.29] } 10... Nc6?? { (1.29 → 4.10) Blunder. Bg7 was best. } { [%eval 4.1] } (10... Bg7) 11. Bd3?? { (4.10 → 0.29) Blunder. Nxe5 was best. } { [%eval 0.29] } (11. Nxe5) 11... Bg7?! { (0.29 → 1.37) Inaccuracy. Bxc3+ was best. } { [%eval 1.37] } (11... Bxc3+) 12. Ke2 { [%eval 0.16] } 12... Bg4? { (0.16 → 1.50) Mistake. f5 was best. } { [%eval 1.5] } (12... f5 13. Nd5) 13. Ke3?? { (1.50 → -2.23) Blunder. Be4 was best. } { [%eval -2.23] } (13. Be4) 13... f5 { [%eval -2.23] } 14. h3?? { (-2.23 → -5.08) Blunder. Be4 was best. } { [%eval -5.08] } (14. Be4 Bh6+ 15. Ng5 Bxg5+ 16. f4 Bf6 17. Bxc6 bxc6 18. Ne4 Bh8 19. Rd2 Rfd8) 14... Bxf3?? { (-5.08 → -1.50) Blunder. Bh6+ was best. } { [%eval -1.5] } (14... Bh6+) 15. gxf3?? { (-1.50 → -4.86) Blunder. Kxf3 was best. } { [%eval -4.86] } (15. Kxf3 Kf7) 15... Rad8? { (-4.86 → -2.95) Mistake. Bd4+ was best. } { [%eval -2.95] } (15... Bd4+) 16. Rhe1?! { (-2.95 → -4.56) Inaccuracy. f4 was best. } { [%eval -4.56] } (16. f4 Bd4+) 16... Bd4+ { [%eval -4.56] } 17. Kf4?! { (-4.56 → -7.23) Inaccuracy. Ke2 was best. } { [%eval -7.23] } (17. Ke2 e5) 17... e5+ { [%eval -7.24] } 18. Kg3 { [%eval -7.42] } 18... h5? { (-7.42 → -4.08) Mistake. Bxc3 was best. } { [%eval -4.08] } (18... Bxc3) 19. f4 { [%eval -4.65] } 19... exf4+? { (-4.65 → -2.52) Mistake. Kf7 was best. } { [%eval -2.52] } (19... Kf7 20. Ne4) 20. Kf3?! { (-2.52 → -4.04) Inaccuracy. Kxf4 was best. } { [%eval -4.04] } (20. Kxf4 Be5+) 20... Kg7 { [%eval -3.63] } 21. Kxf4? { (-3.63 → -7.46) Mistake. Bxf5 was best. } { [%eval -7.46] } (21. Bxf5 gxf5) 21... Kf6?? { (-7.46 → 3.59) Blunder. Be5+ was best. } { [%eval 3.59] } (21... Be5+) 22. Nd5+?? { (3.59 → -3.19) Blunder. Ne4+ was best. } { [%eval -3.19] } (22. Ne4+ Kf7) 22... Rxd5 { [%eval -2.75] } 23. cxd5 { [%eval -2.9] } 23... Ne7?? { (-2.90 → Mate in 5) Checkmate is now unavoidable. g5+ was best. } { [%eval #5] } (23... g5+ 24. Kg3) 24. Bc4?? { (Mate in 5 → -1.80) Lost forced checkmate sequence. Bxf5 was best. } { [%eval -1.8] } (24. Bxf5 gxf5 25. Re6+ Kg7 26. Rxd4 Nc6 27. dxc6 Rc8 28. Ke5#) 24... Re8?? { (-1.80 → Mate in 6) Checkmate is now unavoidable. g5+ was best. } { [%eval #6] } (24... g5+) 25. Rxd4?? { (Mate in 6 → -16.23) Lost forced checkmate sequence. Re6+ was best. } { [%eval -16.23] } (25. Re6+ Kg7 26. Rxd4 Nc6 27. Rxe8 Kf6 28. Re6+ Kg7 29. dxc6 Kh6 30. Ke5#) 25... Nxd5+ { [%eval -13.03] } 26. Bxd5?! { (-13.03 → Mate in 6) Checkmate is now unavoidable. Rxd5 was best. } { [%eval #-6] } (26. Rxd5 Rxe1) 26... Rxe1?? { (Mate in 6 → 0.00) Lost forced checkmate sequence. g5+ was best. } { [%eval 0.0] } (26... g5+ 27. Kg3 Rxe1 28. f4 gxf4+ 29. Kxf4 Rf1+ 30. Bf3 Rxf3+ 31. Kxf3 Ke5#) 27. Bxb7?? { (0.00 → Mate in 2) Checkmate is now unavoidable. h4 was best. } { [%eval #-2] } (27. h4 Re2 28. Bf3 Rxf2 29. Re4 Rh2 30. Re8 Rxh4+ 31. Ke3 Kf7 32. Re5 Kf6) 27... g5+ { [%eval #-1] } 28. Kf3 { [%eval #-1] } 28... Ke5# { Game ends by variant rule. } 0-1