- Blind mode tutorial
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[Event "Поддавки Слонёнка 11.10 Arena"] [Site "https://lichess.org/Rf6PY6wV"] [Date "2025.10.11"] [White "kapustinDV"] [Black "Egor_Tamilovich"] [Result "0-1"] [GameId "Rf6PY6wV"] [UTCDate "2025.10.11"] [UTCTime "10:50:08"] [WhiteElo "1444"] [BlackElo "1350"] [WhiteRatingDiff "-37"] [BlackRatingDiff "+55"] [Variant "Antichess"] [TimeControl "600+5"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. h3? { (0.15 → -1.29) Mistake. e3 was best. } { [%eval -1.29] } (1. e3 b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2) 1... e6?? { (-1.29 → Mate in 16) Checkmate is now unavoidable. Nh6 was best. } { [%eval #16] } (1... Nh6 2. f3 e6 3. b4 Bxb4 4. d3 Bxe1 5. Bxh6 gxh6 6. Qxe1) 2. a3?? { (Mate in 16 → -2.40) Lost forced checkmate sequence. b4 was best. } { [%eval -2.4] } (2. b4 Bxb4 3. Bb2 Bxd2 4. Bxg7 Bxe1 5. Bxh8 Bxf2 6. Qxd7 Bxg1) 2... Bxa3 { [%eval -2.08] } 3. Rxa3 { [%eval -2.68] } 3... f6?? { (-2.68 → -0.36) Blunder. Qf6 was best. } { [%eval -0.36] } (3... Qf6 4. Rxa7) 4. Rxa7 { [%eval -0.45] } 4... Rxa7 { [%eval -0.51] } 5. Na3 { [%eval -0.86] } 5... Rxa3 { [%eval -1.0] } 6. bxa3 { [%eval -1.06] } 6... b6?? { (-1.06 → 1.62) Blunder. Ke7 was best. } { [%eval 1.62] } (6... Ke7 7. a4) 7. e3?? { (1.62 → Mate in 13) Checkmate is now unavoidable. d4 was best. } { [%eval #-13] } (7. d4) 7... Ba6?? { (Mate in 13 → -1.25) Lost forced checkmate sequence. b5 was best. } { [%eval -1.25] } (7... b5 8. Bxb5 Bb7 9. Bxd7 Bxg2 10. Bxe8 Bxh3 11. Nxh3 Qxd2 12. Kxd2 Nd7 13. Bxd7) 8. Bxa6 { [%eval -1.4] } 8... Nxa6 { [%eval -1.25] } 9. h4?? { (-1.25 → -3.47) Blunder. Qh5 was best. } { [%eval -3.47] } (9. Qh5) 9... Nb4?? { (-3.47 → -0.98) Blunder. g5 was best. } { [%eval -0.98] } (9... g5 10. hxg5) 10. axb4 { [%eval -1.07] } 10... d6?! { (-1.07 → 0.00) Inaccuracy. g5 was best. } { [%eval 0.0] } (10... g5 11. hxg5) 11. b5? { (0.00 → -1.51) Mistake. f4 was best. } { [%eval -1.51] } (11. f4 g5) 11... c6?? { (-1.51 → 0.84) Blunder. Ne7 was best. } { [%eval 0.84] } (11... Ne7 12. Qg4) 12. bxc6 { [%eval 0.36] } 12... Qd7 { [%eval 2.12] } 13. cxd7 { [%eval 2.15] } 13... Kxd7 { [%eval 1.65] } 14. c3?! { (1.65 → 0.77) Inaccuracy. Qg4 was best. } { [%eval 0.77] } (14. Qg4 Nh6 15. Qxe6 Kxe6 16. h5 g5 17. hxg6 hxg6 18. Rxh6 Rxh6 19. g3 Rh3) 14... Ne7 { [%eval 0.61] } 15. e4 { [%eval 0.0] } 15... f5?? { (0.00 → Mate in 12) Checkmate is now unavoidable. d5 was best. } { [%eval #12] } (15... d5 16. exd5 exd5 17. Rh3 d4 18. cxd4 Nc8 19. Re3 Na7 20. Rd3 Nc8) 16. exf5 { [%eval #12] } 16... exf5 { [%eval #11] } 17. Qg4?? { (Mate in 11 → 0.32) Lost forced checkmate sequence. Qh5 was best. } { [%eval 0.32] } (17. Qh5 Rf8 18. Qxf5 Nxf5 19. d3 Nxh4 20. Rxh4 Rxf2 21. Rxh7 Rxg2 22. Rxg7 Rxg1) 17... fxg4 { [%eval 0.97] } 18. Rh3 { [%eval 0.46] } 18... gxh3 { [%eval 0.53] } 19. gxh3?? { (0.53 → -2.03) Blunder. Nxh3 was best. } { [%eval -2.03] } (19. Nxh3 Rd8) 19... g6?? { (-2.03 → 0.47) Blunder. b5 was best. } { [%eval 0.47] } (19... b5 20. c4) 20. h5 { [%eval -0.37] } 20... gxh5 { [%eval 0.0] } 21. f4 { [%eval -0.01] } 21... Kc6?? { (-0.01 → Mate in 7) Checkmate is now unavoidable. Ng8 was best. } { [%eval #7] } (21... Ng8 22. Ke2) 22. f5 { [%eval #7] } 22... Nxf5 { [%eval #6] } 23. d4?? { (Mate in 6 → 0.75) Lost forced checkmate sequence. h4 was best. } { [%eval 0.75] } (23. h4 Nxh4 24. Nf3 Nxf3 25. d3 Nxe1 26. Bb2 Nxd3 27. c4 Nxb2 28. c5 dxc5#) 23... Nxd4 { [%eval 0.67] } 24. cxd4 { [%eval 1.83] } 24... Kc5?? { (1.83 → Mate in 11) Checkmate is now unavoidable. h6 was best. } { [%eval #11] } (24... h6 25. Bxh6) 25. dxc5 { [%eval #11] } 25... dxc5 { [%eval #10] } 26. Ne2 { [%eval #13] } 26... c4 { [%eval #12] } 27. Ba3?? { (Mate in 12 → Mate in 5) Lost forced checkmate sequence. Bb2 was best. } { [%eval #-5] } (27. Bb2 Rb8 28. Kd2 c3 29. Bxc3 b5 30. Kd3 Rh8 31. Bxh8 h4 32. Bc3 b4) 27... Rf8 { [%eval #-5] } 28. Bxf8 { [%eval #-4] } 28... c3 { [%eval #-4] } 29. Nxc3 { [%eval #-3] } 29... h6 { [%eval #-3] } 30. Bxh6 { [%eval #-2] } 30... b5 { [%eval #-2] } 31. Nxb5 { [%eval #-1] } 31... h4 { [%eval #-1] } 32. Bg5# { Game ends by variant rule. } 0-1