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[Event "Daily Antichess Arena"] [Site "https://lichess.org/RNunpkdm"] [Date "2024.09.02"] [White "myFlea"] [Black "ma3ter3ky"] [Result "1-0"] [GameId "RNunpkdm"] [UTCDate "2024.09.02"] [UTCTime "00:14:47"] [WhiteElo "1714"] [BlackElo "2301"] [WhiteRatingDiff "+12"] [BlackRatingDiff "-11"] [Variant "Antichess"] [TimeControl "180+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 { [%eval 0.05] } 1... a5?? { (0.05 → Mate in 25) Checkmate is now unavoidable. e6 was best. } { [%eval #25] } (1... e6 2. b4 Bxb4 3. Qg4 Bxd2 4. Qxg7 Bxe3 5. Bxe3 c5 6. Bxc5) 2. b4 { [%eval #25] } 2... axb4 { [%eval 2.62] } 3. Na3?? { (2.62 → -0.74) Blunder. Bd3 was best. } { [%eval -0.74] } (3. Bd3 Rxa2 4. Rxa2 b3 5. cxb3 Na6 6. Bxh7 Rxh7 7. Rxa6 bxa6) 3... Rxa3 { [%eval -0.38] } 4. Bxa3 { [%eval -0.3] } 4... bxa3 { [%eval -0.38] } 5. Qb1?! { (-0.38 → -1.23) Inaccuracy. Bd3 was best. } { [%eval -1.23] } (5. Bd3 g6 6. Bxg6 fxg6 7. Qh5 gxh5 8. Kd1 Nc6 9. Kc1 Nd4 10. exd4 c5) 5... b5?! { (-1.23 → -0.59) Inaccuracy. b6 was best. } { [%eval -0.59] } (5... b6 6. Qxb6) 6. Qxb5 { [%eval -0.23] } 6... Ba6?? { (-0.23 → 1.65) Blunder. e6 was best. } { [%eval 1.65] } (6... e6 7. Qxb8 Qf6 8. Qxc8 Qxa1 9. Qxd7 Qxa2 10. Qxe8 Qxc2 11. Qxe6 Qxd2 12. Kxd2) 7. Qxd7?? { (1.65 → -0.68) Blunder. Qxa6 was best. } { [%eval -0.68] } (7. Qxa6 Nxa6 8. Bxa6 e6 9. Bc8 Qxc8 10. Kd1 Bb4 11. Ke2 Bxd2 12. Kxd2 Ne7) 7... Nxd7?! { (-0.68 → 0.30) Inaccuracy. Kxd7 was best. } { [%eval 0.3] } (7... Kxd7 8. Bxa6) 8. Bxa6 { [%eval 0.46] } 8... Qc8?! { (0.46 → 1.44) Inaccuracy. e6 was best. } { [%eval 1.44] } (8... e6 9. Ne2) 9. Bxc8 { [%eval 1.23] } 9... Nb8?? { (1.23 → 4.37) Blunder. e6 was best. } { [%eval 4.37] } (9... e6 10. Bxd7 Kxd7 11. Kd1 Bb4 12. Rc1 Bxd2 13. Kxd2 Ne7 14. Kc3 e5 15. Ne2) 10. Bd7? { (4.37 → 2.32) Mistake. Be6 was best. } { [%eval 2.32] } (10. Be6 fxe6 11. Kd1 Na6 12. Kc1 Nb4 13. Rb1 Nxa2 14. Ne2 Nxc1 15. Rhxc1 Kd7) 10... Kxd7 { [%eval 3.69] } 11. Kd1 { [%eval 1.51] } 11... Na6? { (1.51 → 3.24) Mistake. e6 was best. } { [%eval 3.24] } (11... e6 12. Kc1) 12. Kc1 { [%eval 3.4] } 12... Nb4 { [%eval 3.78] } 13. Rb1 { [%eval 4.07] } 13... Nxc2 { [%eval 4.3] } 14. Kxc2 { [%eval 3.92] } 14... Kc6 { [%eval 4.38] } 15. Ra1 { [%eval 3.17] } 15... Kb7?? { (3.17 → Mate in 10) Checkmate is now unavoidable. g5 was best. } { [%eval #10] } (15... g5 16. Kc3) 16. Ne2?? { (Mate in 10 → 3.46) Lost forced checkmate sequence. Kb2 was best. } { [%eval 3.46] } (16. Kb2 axb2 17. Rc1 bxc1=Q 18. Ne2 Qxd2 19. e4 Qxa2 20. Nc1 Qxf2 21. Rd1 Qxg2) 16... c5 { [%eval 4.15] } 17. Kb2?? { (4.15 → 0.00) Blunder. Ng1 was best. } { [%eval 0.0] } (17. Ng1 g6 18. Kb2 axb2 19. Rc1 bxc1=Q 20. Ne2 Qxd2 21. f4 Qxe2 22. Rd1 Qxd1) 17... axb2 { [%eval 1.05] } 18. Rac1?? { (1.05 → -1.49) Blunder. a4 was best. } { [%eval -1.49] } (18. a4 bxa1=K) 18... bxc1=K { [%eval -1.69] } 19. Nxc1 { [%eval -1.05] } 19... Ka6? { (-1.05 → 0.21) Mistake. g6 was best. } { [%eval 0.21] } (19... g6) 20. Ne2 { [%eval -0.1] } 20... Kb5?! { (-0.10 → 0.67) Inaccuracy. e6 was best. } { [%eval 0.67] } (20... e6 21. e4) 21. a4?? { (0.67 → -1.50) Blunder. e4 was best. } { [%eval -1.5] } (21. e4 Kc6) 21... Kxa4 { [%eval -1.57] } 22. g4? { (-1.57 → -3.27) Mistake. e4 was best. } { [%eval -3.27] } (22. e4 e6) 22... g6 { [%eval -2.4] } 23. g5?? { (-2.40 → -5.51) Blunder. Ng3 was best. } { [%eval -5.51] } (23. Ng3 f5) 23... e6 { [%eval -5.25] } 24. Nf4 { [%eval -5.43] } 24... Nf6 { [%eval -4.84] } 25. Nxg6 { [%eval -5.01] } 25... hxg6?? { (-5.01 → 2.22) Blunder. fxg6 was best. } { [%eval 2.22] } (25... fxg6 26. gxf6) 26. gxf6 { [%eval 2.38] } 26... Rxh2 { [%eval 2.45] } 27. Rxh2 { [%eval 2.74] } 27... Bh6?? { (2.74 → Mate in 9) Checkmate is now unavoidable. Bg7 was best. } { [%eval #9] } (27... Bg7 28. fxg7 c4 29. Rh1 g5 30. d3 cxd3 31. f4 gxf4 32. exf4 f5 33. g8=R) 28. Rxh6 { [%eval #9] } 28... c4 { [%eval #7] } 29. Rxg6 { [%eval #7] } 29... fxg6 { [%eval #6] } 30. d3 { [%eval #6] } 30... cxd3 { [%eval #5] } 31. f7 { [%eval #5] } 31... d2 { [%eval #4] } 32. f8=R { [%eval #4] } 32... e5 { [%eval #3] } 33. Rf5 { [%eval #3] } 33... gxf5 { [%eval #2] } 34. e4 { [%eval #2] } 34... fxe4 { [%eval #1] } 35. f3 { [%eval #1] } 35... exf3# { Game ends by variant rule. } 1-0