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[Event "rated Antichess game"] [Site "https://lichess.org/Qibqxxsk"] [Date "2025.02.15"] [White "GCMBaeta"] [Black "K1RA23"] [Result "0-1"] [GameId "Qibqxxsk"] [UTCDate "2025.02.15"] [UTCTime "02:05:19"] [WhiteElo "1662"] [BlackElo "1374"] [WhiteRatingDiff "-9"] [BlackRatingDiff "+43"] [Variant "Antichess"] [TimeControl "300+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 { [%eval 2.49] } 1... Na6?? { (2.49 → Mate in 17) Checkmate is now unavoidable. b5 was best. } { [%eval #17] } (1... b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Na3 Bxa2 6. Rxa2) 2. Bxa6 { [%eval #17] } 2... bxa6 { [%eval #16] } 3. Qe2 { [%eval #16] } 3... g5 { [%eval #13] } 4. Qxa6 { [%eval #14] } 4... Bxa6 { [%eval #12] } 5. Kf1 { [%eval #12] } 5... Bxf1 { [%eval #11] } 6. h4 { [%eval #12] } 6... gxh4 { [%eval #11] } 7. Rxh4 { [%eval #11] } 7... Bxg2 { [%eval #10] } 8. Rxh7 { [%eval #10] } 8... Rxh7 { [%eval #9] } 9. f3?? { (Mate in 9 → Mate in 17) Lost forced checkmate sequence. e4 was best. } { [%eval #-17] } (9. e4 Bxe4 10. Nc3 Bxc2 11. Ne4 Bxe4 12. Rb1 Bxb1 13. d4 Bxa2 14. Bh6 Rxh6) 9... Bxf3 { [%eval -5.01] } 10. Nxf3 { [%eval -4.61] } 10... Rh4? { (-4.61 → -2.44) Mistake. e5 was best. } { [%eval -2.44] } (10... e5 11. Nxe5) 11. Nxh4 { [%eval -2.33] } 11... f5 { [%eval -2.2] } 12. Nxf5 { [%eval -1.84] } 12... a5 { [%eval -1.29] } 13. Nxe7 { [%eval -1.3] } 13... Qxe7?? { (-1.30 → Mate in 9) Checkmate is now unavoidable. Nxe7 was best. } { [%eval #9] } (13... Nxe7 14. d4 c5 15. dxc5 Rb8 16. b3 Rxb3 17. cxb3 a4 18. bxa4 d6 19. cxd6) 14. e4 { [%eval #9] } 14... Qxe4 { [%eval #8] } 15. a3?? { (Mate in 8 → Mate in 9) Lost forced checkmate sequence. d4 was best. } { [%eval #-9] } (15. d4 Qxc2 16. b4 Bxb4 17. Bh6 Qxa2 18. Rxa2 Nxh6 19. Rxa5 Bxa5 20. Nd2 Bxd2) 15... Qxc2 { [%eval #-9] } 16. b3 { [%eval #-8] } 16... Bxa3 { [%eval #-8] } 17. Rxa3 { [%eval #-6] } 17... Qxd2 { [%eval #-7] } 18. Rxa5 { [%eval #-6] } 18... Rxa5 { [%eval #-6] } 19. Nxd2 { [%eval #-5] } 19... Ra3 { [%eval #-5] } 20. Bxa3 { [%eval #-4] } 20... Kf8 { [%eval #-4] } 21. Bxf8 { [%eval #-3] } 21... Ne7 { [%eval #-3] } 22. Bxe7 { [%eval #-2] } 22... c5 { [%eval #-2] } 23. Bxc5 { [%eval #-1] } 23... d6 { [%eval #-1] } 24. Bxd6# { Game ends by variant rule. } 0-1